The Structure and Interpretation of Computer Programs
An introduction to programming and the power of abstraction, using Abelson and Sussman's classic textbook of the same name. Key concepts include: building abstractions, computational processes, higher-order procedures, compound data, data abstractions, controlling interactions, generic operations, self-describing data, message passing, streams and infinite data structures, meta-linguistic abstraction, interpretation of programming languages, machine model, compilation, and embedded languages.
Endocrine System 2 and Female Reproductive System 1 from the course General Human Anatomy
General Human Anatomy - Fall 2006. The functional anatomy of the human body as revealed by gross and microscopic examination.
Independence or Dependency 2 from the course World Regions, Peoples, and States
This course will provide a framework for recognizing and analyzing the major distinctive regions of the world in comparative context. The most important interrelations between environment, economy, ethnicity, and the national identity and viability of states will be explored.
TALAT Lecture 3206: The Feeding of Castings
This lecture provides an introduction to the techniques used to compensate for the solidification shrinkage of castings. The students will be able to understand the basic principles of how to design a feeder system to produce a shrinkage-free casting. Basic knowledge of castings production, basic physics and metallurgy background is assumed.
CML - The ClassSync Modeling Language.
The ClassSync Modeling Language (CML) addresses the problem of creating a controlling overlay to classroom learning activities, or e-leaming workflows. Our aim is to allow authors and teachers to generate a mapping from activity design to its implementation in a wirelessly networked classroom with ubiquitous use of handheld computers for information exchange. CML models e-learning workflows with three major components: actors, data objects, and interaction networks. Actors are the diverse perfon
The Energy of Light
In this introduction to light energy, students learn about reflection and refraction as they learn that light travels in wave form. Through hands-on activities, they see how prisms, magnifying glasses and polarized lenses work. They also gain an understanding of the colors of the rainbow as the visible spectrum, each color corresponding to a different wavelength.
The greenhouse effect visualizer: a tool for the science classroom
The Greenhouse Effect Visualizer (GEV) is designed to help students visualize data sets related to the earth's energy balance. This work was inspired by the benefits scientific visualization have provided to scientists in discovering patterns and presenting the results of their work to broad communities. The hope is that scientific visualization can provide equal assistance to students trying to learn science. The philosophy underlying this approach links learning with practice. Hence, students
Medical Response to Weapons of Mass Destruction: Mustard Gas
This presentation discusses exposure to vesicant vapors, such as the chemical mustard, mechanisms of action, disease manifestations, how to diagnose and treat exposure. This Web-based course combines Medantic Technology's didactic presentations and Medulator virtual patient cases delivered via a custom learning management system. Originally published for Medantic Technology by Lippincott, Williams & Wilkins, the course was co-developed with subject matter expertise provided by the Uniformed Serv
Medical Response to Weapons of Mass Destruction: Nerve Agents
This presentation discusses exposure to nerve agents such as sarin gas and their use as weapons of mass destruction, disease manifestations, how to diagnose and treat them. Medical Response to Weapons of Mass Destruction, A Course on Nuclear, Biological, and Chemical Warfare for Healthcare Providers, was the first of its kind following the devastating events of 2001. This Web-based course combines Medantic Technology's didactic presentations and Medulator virtual patient cases delivered via a cu
Radiology Lab 6: Extremities
Introduction to plain film and cross-sectional imaging of normal anatomy of the limbs.
Radiology Lab 5: Head and Neck
Introduction to concepts of imaging of the head and neck region, with focus on angiography and cross-sectional methods.
Augmenting the Discourse of Learning with Computer-Based Learning Environments
Computer tools for learning are often thought of as providing practice in working with symbolic representations. We exemplify a different perspective in which the technology augments the kinds of learning conversations that can take place. Research from the Optics Dynagrams Project illusmates contributions from this perspective. I will describe pre-intervention learning environment characteristics and student learning, our design strategy for new activities and technologies to address problems w
Synthesizing instructional technologies and educational culture: exploring cognition and metacogniti
This research was initiated to examine instructional technologies and educational cultures in relation to identified cognitive and metacognitive strategies uses in school tasks. The project involved activities from the social studies curricula that were presented through two new software programs intended to support the development of problem-solving and reasoning strategies - IDEA [Interactive Decision Envisioning Aid, Pea (76)] Notecards (34) - and through instructional approaches bases upon "
Computers and Excellence in the Future of Education
Putting knowledge to use
Understanding the task:
How is agency distributed between tools, students and teachers in technology
In this paper we explore how students’ agency relates to openness and structure within technology-rich, student-centred learning environments. This is done by analysing how students’ understandings of tasks evolve through their activities in relation to the representations in the learning environments. In our interpretation of the sociocultural approach, we emphasise human activity as mediated by artefacts, where the output of the activity has to be understood by including human action and a
Posing a Scenario and "Looping" to Provide Focus in a Cause/Effect Essay
Most of us are familiar with the idea that in narratives a writer chooses a "hot spot" or critical incident to serve as the focus of the work. Teachers of expository writing also must assist students in finding the "hot spot" or focus of their essays. Use this exercise to help student focus on one aspect of the essay.
Elup Editor Conceptual Guide and User Manual
The eLup editor: elearning Quality Process Editor is based on the conceptual model adopted by the E-Quality project (www.e-quality-eu.org). The purpose of the eLup software is to enable the e-learning professional to structure and document the quality approach used in his/her organisation by making use of the approach and findings of the equality project. The eLup software was developed within Montpellier 2 University. The software is a model editor coupled with a database using Java, MySQL and
COML (Classroom Orchestration Modelling Language) and Scenarios Designer: Toolsets to Facilitate Col
In a one-to-one collaborative learning classroom supported by ubiquitous computing, teachers require tools that allow them to design of learning scenarios, and to manage and monitor the activities happening in the classroom. Our project proposes an architecture for a classroom management system and a scenarios designer tool, both based on a Classroom Orchestration Modelling Language (COML), to support these requirements. We are developing and testing this with the GroupScribbles software using a
Il ruolo delle nuove tecnologie per superare le difficoltà di apprendimento in aritmetica
Nell’articolo si fa riferimento a varie sperimentazioni che abbiamo realizzato per studiare il ruolo che le tecnologie dell’infromazione e della comunicazione possono svolgere nel superamento delle difficoltà che emergono nell’apprendimento in campo aritmetico e nella soluzione di problemi aritmetici. L’approccio che abbiamo seguito ha come riferimento la teoria della “distributed cognition”, secondo cui la conoscenza è sempre contestualizzata, distribuita negli strumenti, nelle at