11. Introduction to Robotics Lecture 11
Computer, Science, robotics, design, Technology, programming, matrix algebra, motion planning, humanoids, AI, artificial intelligence, kinematics, robotic reconnaissance, surveillance team, Newton-Euler Formulation, articulated multi-body, recursive algor
10. Introduction to Robotics Lecture 10
Computer, Science, robotics, design, Technology, programming, matrix algebra, motion planning, humanoids, AI, artificial intelligence, kinematics, trajectory, manipulator arm, joint space, cartesian space, signal cubic polynomial, via points, linear inter
9. Introduction to Robotics Lecture 9
Computer, Science, robotics, design, Technology, programming, matrix algebra, motion planning, humanoids, AI, artificial intelligence, kinematics, perception, vision, sensing, robotic mobility, manipulation, computational stereo, stereo-system accuracy, t
8. Introduction to Robotics Lecture 8
Computer, Science, robotics, design, Technology, programming, matrix algebra, motion planning, humanoids, AI, artificial intelligence, kinematics, automatic driving, jacobian, stanford scheinman arm, joints, singularity, end-effector, cross product operat
7. Introduction to Robotics Lecture 7
Computer, Science, robotics, design, Technology, programming, matrix algebra, motion planning, humanoids, AI, artificial intelligence, kinematics, volleyball, jacobian, linear velocity, angular velocity, matrixes, frame, Kinematic singularity
6. Introduction to Robotics Lecture 6
Computer, Science, robotics, design, Technology, programming, matrix algebra, motion planning, humanoids, AI, artificial intelligence, kinematics, locomotion gates, polypod, instantaneous kinematics, jacobian, differential motion, linear motion, angular m
5. Introduction to Robotics Lecture 5
Computer, Science, robotics, design, Technology, programming, matrix algebra, motion planning, humanoids, AI, artificial intelligence, kinematics, brachiation robot, RPRR, stanford scheinman arm, forward kinematics
4. Introduction to Robotics Lecture 4
Computer, Science, robotics, design, Technology, programming, matrix algebra, motion planning, humanoids, AI, artificial intelligence, hummingbird, minipositioner, kinematics, manipulators, links, denavit-hartenberg notation, frame attachment, transformat
3. Introduction to Robotics Lecture 3
Computer, Science, robotics, design, Technology, programming, matrix algebra, motion planning, humanoids, AI, artificial intelligence, flexable microactuators, homogeneous transform, transformations, fixed cameras, rotation matrix, three angle representat
2. Introduction to Robotics Lecture 2
Computer, Science, robotics, design, Technology, programming, matrix algebra, motion planning, humanoids, AI, artificial intelligence, spatial descriptions, kinematics, manipulator, joints, constraints, end-efector, parameters, operational point, redundan
1. Introduction to Robotics Lecture 1
Computer, Science, robotics, design, Technology, programming, matrix algebra, code, motion planning, humanoids, AI, artificial intelligence, haptic interaction, controls, sensors, gps, human interaction, muscle-like actuation, human augmentation, spatial
1. Darwin's Legacy: Course Introduction (September 22, 2008)
history, science, biology, social science, humanities, philosophy, education, religion, astrobiology, nature, evolution literacy, origin of species, natural selection, life, organism, environment, DNA, double helix, molecule, theory, evidence, religious i
1. Introduction to Mac OS X and Cocoa Touch (April 1, 2009)
Software engineering, application development, programming language, iPhone operating system, OS , objective c, cocoa touch, SDK, object oriented design, Apple, Macintosh, Xcode, graphic user interface, builder, frameworks, GUI
1. Introduction (March 31, 2008)
middle English, linguistics, history, language, creative writing, grammar, vocabulary, structure, slang, colonization, speak, French, communication, aesthetic, compound expression, talk, text message, written, spoken, formal, informal, cultural, contracti
1. Introduction to Mac OS X, Cocoa Touch, Objective-C and Tools (January 5, 2010)
Software engineering, programming language, iPhone operating system, OS, objective c, cocoa touch, SDK, object oriented design, Apple, Macintosh, tools, frameworks, language, runtime, Xcode, Interface Builder, Foundation, UIKit, behavior, message, state,
Microsoft Excel #01: Introduction to Excel
This is my first in a series of tutorials for Microsoft Excel. This will introduce some of the basic concepts and then demonstrate a couple practical uses. (6:59)
How to Make a Bar Graph Using Microsoft Excel
Make a bar graph using Microsoft Excel 2003 by typing in data and selecting the data range and graph type. Create various graphs using Microsoft Office with tips from a software developer in this video on general computer tips. There are English captions at the bottom of the screen.
Dave Andrews is a software developer that holds a degree in computer science. Currently, he is employed by a government IT department.
Filmmaker: Tim Brown
Post-socialist punk in Eastern Europe - introduction
'Post-socialist punk' is a historically and spatially comparative study of punk in Eastern Europe conducted by an international, collaborative team of researchers from the UK, Russia, Estonia and Croatia.
Understanding Childhood - Introduction
Professor Susan Bassnett introduces the panel and theme of Understanding Childhood.
Introduction To Pension Politics
Introduction To Pension Politics













