Problem Solving for Immunization Programs
This material will cover immunization basics and survey the public health, sociological, and economic literature, identifying and analyzing common problems using a standard problem-solving approach.
Motivating learning in mobile and game-based environments - Experiences in everyday classroom work -
The world around us has changed. The pedagogy of the classroom has stayed more or less the same for decades, offering a stark contrast to the rate of change in other fields. Inspiration for change can be found in the veritable passion for new technologies, such as mobile devices and game technology, displayed by younger generations. The real challenge is to import these technological advancements into the classroom and, furthermore, educating teachers about the possibilities they hold. We have r
Introduction to Methods for Health Service Research and Evaluation
Introduction to Methods for Health Services Research and Evaluation provides an introduction to basic methods for undertaking research and program evaluation within health services organizations and systems.
Future Potential of ICT Implementation in University Education in Jordan
The emerging information and communication technology (ICT) has become a strategic alternative for universities all over the world to enhance learning and deliver both quantity and quality programs. The status of ICT infrastructure in Jordan is investigated through a number of core indicators to identify the underlying factors which emerge as serious obstacles to the progress of university eEducation. Findings show that Jordan has made a good progress in international ranking in both the network
Proposal for convergence of e-learning systems for t-learning
This article presents considerations about viability on reutilize existing web based e- Learning systems on Interactive Digital TV environment according to Digital TV standard adopted in Brazil. Considering the popularity of Moodle system in academic and corporative area, such system was chosen as a foundation for a survey into its properties to create a specification of an Application Programming Interface (API) for convergence to t-Learning characteristics that demands efforts in interface des
Introduction to Biostatistics
ntroduction to Biostatistics provides an introduction to selected important topics in biostatistical concepts and reasoning.
Patient Safety and Medical Errors
Provides an introduction to the science of safety, and how it relates to problems with patient safety in health care. Explains the role of both individuals and systems in improving patient safety.
The human side of e-learning: Real people subjective experiences in virtual classrooms
This paper is based on a study of the subjective aspects of the student/e-learning platform tutor relationship. To find out how people feel in the role of ‘e-students’ or ‘e-tutors’, we have analyzed a set of testimonies collected through fifty five interviews. The interviewees were invited to speak and write about what they feel as e-learning subjects. Through their discourse, we could identify what kind of virtual-human relationships they have developed in this kind of environment. As well
A Pilot Project – From Illiteracy to Computer Literacy: Teaching and Learning Using Information Tec
This paper addresses the use of information and communication technologies, ICT or IT for brevity, to combat illiteracy and move participants directly from illiteracy to computer literacy. The resulting assistive technology and instructional software and hardware can be employed to speed up literacy programs and make them more attractive and effective. The approach provides an interactive, self-paced, autonomous and entertaining learning experience, eases entry and exit in and out of the program
The Influence of Game Features on Collaborative Gaming: A Process-oriented approach
Game technology and design are creating powerful collaborative gaming experiences that can be exploited pedagogically. Building on a research trends from various fields, a process-oriented model is adopted to evaluate the instructional potential of games, considering both their surface and deep structure. Two experimental approaches are adopted. Through reflective evaluation the Neurocognitive skills employed, ‘Perceived Competence Facilitation’ and ‘Perceived usefulness’ of games are determ
Investigating mental representations in children interacting with small mobile robots
This research aimed at investigating the acquisition of comprehension of a robotic system in school age children by using two different methods: concept maps and interviews. We demonstrated that concept maps are an important instrument of verification of knowledge, offering the possibility to graphically re-examine the expressed knowledge, and training children to decompose a problem (analysis) and re-compose it in a more structured way (synthesis). The interviews confirmed the subjectsÂ’ abilit
Special Session OER: Integrating OER and Instructional Design – Towards a more holistic view
Instructional Design (ID) has been introduced as a fundamental approach to design learning environments with a strong focus on media usage. In this regard, recent transformations in the realm of ICT have gained an increasing influence on learning and teaching practices, thus challenging conventional methods. Advocators of sophisticated web-based tools such as Weblogs, Wikis, or e-portfolios which are at the heart of the “Open Educational Resources (OER”) movement proclaim a new dimension of le
Designing and application of E-portfolio for teacher training
Portfolio is not just a magic word but it is mandatory for everyone in today's free market. Some companies started their own portfolios for employee assessment. Other has them for optimization purposes or even education. Each of us first encounter portfolio in schools. Big books with grades and other useful data were in them. In the teacher education we also have portfolios and the most important is teacher training portfolio. Based on this portfolios employees decide who to hire or not. With th
What's Gotten Into You?
In this activity, students use models to investigate the process and consequences of water contamination on the land, groundwater, and plants. This is a good introduction to building water filters found in the associated activity, The Dirty Water Project.
JALPES 2010 Strasbourg : Motiver par la simulation.
Thème : Première Journée de Pédagogie Médicale d’Alsace Lorraine (JALPES 2010). Session : motivation et pédagogie en sciences de la santé.
Titre : JALPES 2010 Strasbourg : motiver par la simulation.
Résumé : La simulation c’est motivant. Les étudiants peuvent faire l’apprentissage des gestes d’urgence sur des mannequins assistés par ordinateur. La simulation présente des critères de motivation des étudiants qui sont des déterminants de motivation intrinsè
Calculus III, Fall 2006
This course is an introduction to the calculus of functions of several variables. It begins with studying the basic objects of multidimensional geometry: vectors and vector operations, lines, planes, cylinders, quadric surfaces, and various coordinate systems. It continues with the elementary differential geometry of vector functions and space curves. After this, it extends the basic tools of differential calculus - limits, continuity, derivatives, linearization, and optimization - to multidimen
Sequence effects in solving knowledge-rich problems: The ambiguous role of surface similarities
Sequence effects are said to occur whenever the problem solving performance varies as a function of the order in which problems are solved. We present a framework that explain sequence effects as a result of (a) learning during solving a problem and of (b) transferring the learned content on succeeding problems. In two experiments we studied the ambiguous influence of surface similarities among structurally dissimilar knowledge-rich problems on sequence effects. These experiments demonstrate tha
Internet Scout Project
The Atlas of Canada Web site is maintained by the governmental Natural Resources Canada Agency. This excellent interactive mapping and informational device lets users choose from dozens of topics to map such as geology, hydrology, land cover, glaciers, wetlands, natural hazards, and sea ice, as well as several others such as people and society, economic, health, and more. Once a map loads, users can zoom in and out, pan directions, get statistics about a point of interest, and get information fr
Towards Web 2.0 Schools: Rethinking the Teachers Professional Development
This paper aims at analyzing the Web 2.0 based distance education in the K-12 schools as an emerging phenomenon that catalyzes a new educational reform all over the world. Some pre-Web 2.0 best practice examples are analyzed in order to draw the main findings in the paper. The teacherÂ’s professional qualification designed to meet the new challenges is considered as a key problem for a successful penetration of this phenomenon in the schools. It is emphasized on the importance of designing a lif
Internet Scout Project
Part of the National Center for Education Statistics' Classroom feature, Create a Graph is a simple, visual program in which kids can create a custom bar, area, line or pie graph. Clicking on the graph type from the menu leads to a brief overview about that type of graph, what sorts of data it is useful for, and links to the data entry page. On the data entry page, kids can enter up to 15 data values, type titles, select graph size and colors (12 to choose from), designate .png or .jpeg file typ













