Internet Scout Project
This issue of Topic in Depth explores some of the resources available online regarding school finance. The first article from the RAND Review (1) discusses the challenges involved in meeting the ambitious goals established by the No Child Left Behind (NCLB) Act and the need to develop a school accountability system that can provide "the incentives and resources that the schools really need to help all students meet the state performance standards." In the second article (2), Linda Darling-Hammon
Investigating human computer interaction issues in designing efficient virtual learning environments
Today, when an enormous number of computer-based systems exist, the human activities are being computer mediated. Usually, in designing the interface to those systems, the human-computer interaction is left behind without consideration. In this paper, a literature in human-computer interaction is to be reviewed and the technology aspect of human computer interaction is to be analyzed. Also, general design principles are to be reviewed. According to all these issues, recommendations to designing
Internet Scout Project
Engaging in social issues in today's society requires an understanding of numerical data, statistics, and mathematical assumptions that underlie discussions about the federal budget, the spread of disease and other issues. However, the mathematics and the social issues are often considered in isolation and leave many Americans "ill-prepared to make informed decisions." The Thinking with Data Project is a new initiative of the National Science Foundation, SRI International, Kent State University
Internet Scout Project
Bernard M. Sklar, M.D., M.S., a psychiatrist in Oakland, Calif., provides this Annotated List of Online Continuing Medical Education (CME). Online CME allows physicians to earn CME credits over the Internet. The instruction might involve reading an online journal article, listening to or viewing a lecture, playing a game, answering quiz questions, enrolling in correspondence courses, or having an opportunity to make choices according to the clinical presentation using a case-based interactive fo
Fishbone Analysis- Mini Lecture
A mini lecture on Fishbone analysis which will give an overview of the technique and offer a step-by-step approach to undertaking the analysis
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GeoVRML is an official Working Group of the Web3D Consortium (http://www.web3d.org/) and its goal is to develop tools and recommended practice for using the Virtual Reality Modeling Language (VRML) to represent geographical data. The idea is that geo-referenced data (maps and 3-D terrain models) can be viewed over the web using a standard VRML plugin. GeoVRML Working Group has a mailing list where discussions and developments are posted. Specifications, source code, examples, tools and the accom
Essential Science for Teachers: Physical Science
In-depth interviews with children that uncover their ideas about the topic at hand.,In this segment the interviewer is trying to find out if the student understands that even though you may mix two things together, the individual components still retain their properties.
Internet Scout Project
Since the concept of permaculture was introduced by biogeographer Bill Mollison in the 1970s, it has attracted increasing interest from agriculturalists, designers, ecologists, and others. The Permaculture Research Institute (PRI) describes permaculture as "the harmonious integration of landscape and people providing their food, energy, shelter, and other material and non-material needs in a sustainable way. It is also the conscious design and maintenance of agriculturally productive ecosystems
ZAPs: Using interactive programs for learning psychology
ZAPs are short, self-contained computer programs that encourage students to experience psychological phenomena in a vivid, self-explanatory way, and that are meant to evoke enthousiasm about psychological topics. ZAPs were designed according to principles that originate from experiential and discovery learning theories. The interactive approach that is offered invites students to engage in subject matter through exploration, experience, and discovery of psychology. In an empirical study the effe
The Logic-ITA in the classroom: a medium scale experiment
This paper presents the experiment and consequent evaluation of introducing the Logic-ITA in a second year tertiary undergraduate class. The Logic-ITA is a web-based Intelligent Teaching Assistant system, aimed at alleviating some of the problems caused by large classes or distance learning. Its domain of application is the construction of formal proofs in logic. The system acts as an intermediary between teacher and students: on one hand, it provides students with an environment to practice for
How to Acquire Political Power: The Economics of Winning Elections Valentijn : Woordzoeker Leerlingen gaan in deze woordzoeker op zoek naar woorden die te maken hebben met Valentijnsdag. The Particle Adventure Approche par transformation de modèles pour la conception d'EIAH The Structure and Interpretation of Computer Programs Independence or Dependency 2 from the course World Regions, Peoples, and States TALAT Lecture 3206: The Feeding of Castings CML - The ClassSync Modeling Language. The Energy of Light The greenhouse effect visualizer: a tool for the science classroom
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This site introduces, through an interactive adventure tour, the theory of fundamental particles and forces. It also looks at why physicists want to go beyond the Standard Model theory.
Ce papier concerne la conception de situations d'apprentissage dans le cadre de la formation à distance. Des travaux préalables ont été menés afin de proposer un langage, CPM (Cooperative Problem-based learning Metamodel), exploitant la richesse graphique proposé par UML (Unified Modeling Language). CPM est alors construit sous la forme d'un profil UML.Il se positionne au niveau des phases de conception en amont des EML (Educational Modeling Language). Nous présentons alors une technique
An introduction to programming and the power of abstraction, using Abelson and Sussman's classic textbook of the same name. Key concepts include: building abstractions, computational processes, higher-order procedures, compound data, data abstractions, controlling interactions, generic operations, self-describing data, message passing, streams and infinite data structures, meta-linguistic abstraction, interpretation of programming languages, machine model, compilation, and embedded languages.
This course will provide a framework for recognizing and analyzing the major distinctive regions of the world in comparative context. The most important interrelations between environment, economy, ethnicity, and the national identity and viability of states will be explored.
This lecture provides an introduction to the techniques used to compensate for the solidification shrinkage of castings. The students will be able to understand the basic principles of how to design a feeder system to produce a shrinkage-free casting. Basic knowledge of castings production, basic physics and metallurgy background is assumed.
The ClassSync Modeling Language (CML) addresses the problem of creating a controlling overlay to classroom learning activities, or e-leaming workflows. Our aim is to allow authors and teachers to generate a mapping from activity design to its implementation in a wirelessly networked classroom with ubiquitous use of handheld computers for information exchange. CML models e-learning workflows with three major components: actors, data objects, and interaction networks. Actors are the diverse perfon
In this introduction to light energy, students learn about reflection and refraction as they learn that light travels in wave form. Through hands-on activities, they see how prisms, magnifying glasses and polarized lenses work. They also gain an understanding of the colors of the rainbow as the visible spectrum, each color corresponding to a different wavelength.
The Greenhouse Effect Visualizer (GEV) is designed to help students visualize data sets related to the earth's energy balance. This work was inspired by the benefits scientific visualization have provided to scientists in discovering patterns and presenting the results of their work to broad communities. The hope is that scientific visualization can provide equal assistance to students trying to learn science. The philosophy underlying this approach links learning with practice. Hence, students













