Radiology Lab 5: Head and Neck
Introduction to concepts of imaging of the head and neck region, with focus on angiography and cross-sectional methods.
Augmenting the Discourse of Learning with Computer-Based Learning Environments
Computer tools for learning are often thought of as providing practice in working with symbolic representations. We exemplify a different perspective in which the technology augments the kinds of learning conversations that can take place. Research from the Optics Dynagrams Project illusmates contributions from this perspective. I will describe pre-intervention learning environment characteristics and student learning, our design strategy for new activities and technologies to address problems w
Synthesizing instructional technologies and educational culture: exploring cognition and metacogniti
This research was initiated to examine instructional technologies and educational cultures in relation to identified cognitive and metacognitive strategies uses in school tasks. The project involved activities from the social studies curricula that were presented through two new software programs intended to support the development of problem-solving and reasoning strategies - IDEA [Interactive Decision Envisioning Aid, Pea (76)] Notecards (34) - and through instructional approaches bases upon "
Putting knowledge to use
Understanding the task:
How is agency distributed between tools, students and teachers in technology
In this paper we explore how students’ agency relates to openness and structure within technology-rich, student-centred learning environments. This is done by analysing how students’ understandings of tasks evolve through their activities in relation to the representations in the learning environments. In our interpretation of the sociocultural approach, we emphasise human activity as mediated by artefacts, where the output of the activity has to be understood by including human action and a
Elup Editor Conceptual Guide and User Manual
The eLup editor: elearning Quality Process Editor is based on the conceptual model adopted by the E-Quality project (www.e-quality-eu.org). The purpose of the eLup software is to enable the e-learning professional to structure and document the quality approach used in his/her organisation by making use of the approach and findings of the equality project. The eLup software was developed within Montpellier 2 University. The software is a model editor coupled with a database using Java, MySQL and
COML (Classroom Orchestration Modelling Language) and Scenarios Designer: Toolsets to Facilitate Col
In a one-to-one collaborative learning classroom supported by ubiquitous computing, teachers require tools that allow them to design of learning scenarios, and to manage and monitor the activities happening in the classroom. Our project proposes an architecture for a classroom management system and a scenarios designer tool, both based on a Classroom Orchestration Modelling Language (COML), to support these requirements. We are developing and testing this with the GroupScribbles software using a
SCORM and the Learning Grid
The Sharable Content Object Reference Model (SCORM) is a profile of several elearning specification to ensure the reusability and interoperability of elearning content in web based Learning Management Systems (LMSs). Learning grids - learning environments built on the technology of grid services - are a promising new approach to enhance quality of elearning by overcoming the page oriented structure of the web. This paper investigates how SCORM can be used in conjunction with learning grids. Aft
Metacognition in joint discussion: an analysis of the patterns of interaction and the metacognitive
The aim of this study was to examine metacognition in computer-supported collaborative problem solving. The subjects of the study were 13-year-old Finnish secondary school students (N=16). The Knowledge Forum learning environment was used to support student pairs’ problem-solving task involving polygons in a geometry course. The data consist of the student pairs’ posted computer notes (n=95). To examine metacognition in a social context in the networked discussions, the features and patterns
Sustaining Interaction in a Mathematical Community of Practice
This paper focuses on an activity in which students explore sequences through a game, using ToonTalk programming and a web-based collaboration system. Our analytical framework combines theory of communities of practice with domain epistemology. We note three factors which influence the length and quality of interactions: facilitation, reciprocation and audience-awareness.
Ten in the Bed ~ Tea Time with Tayla!
Counting down songs for children like 10 In The Bed are great for introducing the concept of subtraction, and the repetitive nature of the songs allows students to learn the songs really quickly. As the characters fall from the bed, young learners can recalculate the number of characters left each time. Also, take the opportunity to identify what each characters is! (2:33) Download this video: http://mydgs.co/Z3kxWB
This illustrated essay from the NOVA Web site answers questions about irregularities in the tides.
A Mule Spinner Tells the U.S. Senate about Late 19th century Unemployment
Fall River, Massachusetts, mill worker Thomas O'Donnell (who had immigrated to the U.S. from England eleven years earlier) appeared before the U.S. Senate Committee on Education and Labor on October 18, 1883, to answer the panel's questions about working-class economic conditions. An unemployed mule spinner for more than half of the year, he described the introduction of new production methods at the Fall River, Massachusetts, textile factory where he worked as a mule spinner (a worker who tende
Managing complexity of e-learning administration in
ARCADE (Architecture for Reusable Courseware Authoring and DElivery) is a Webbased e-learning platform specially targeted to the needs of distant education in universities and schools. This paper presents ARCADE in two aspects: as a system for distance learning and as a virtual university. The authors put accent on the way of organization of the education process as a whole while showing the power of the ARCADE platform. Moreover, there is discussed in details the administration of courses and s
Futurelab: Social software and learning
This report explores the relationship between the emergence of social software and the personalisation of education. It suggests that there is a changing view of what education is for, with an emphasis on the need for young people to develop the skills necessary for today's evolving global knowledge economy. Alongside this development is the rapid growth of social software, characterised as software that supports group interaction, and by combining these two trends there is significant potential
Literature Review in Learning with Tangible Technologies
When we think of digital technologies in schools, we tend to think of computers, keyboards, sometimes laptops, and more recently whiteboards and data projectors. These tools are becoming part of the familiar educational landscape. Outside the walls of the classroom, however, there are significant changes in how we think about digital technologies - or, to be more precise, how we don’t think about them, as they disappear into our clothes, our fridges, our cars and our city streets. This disappe
What is Energy?
With an introduction to the ideas of energy, students discuss specific types of energy and the practical sources of energy. Hands-on activities help them identify types of energy in their surroundings and enhance their understanding of energy.
The Missing Teacher: Contradictions and Conflicts in the Experience of Online Learners
A nationwide Swedish distance education programme, SÄL, was offered to adults with previous higher education studies working as teachers in K-12. A smaller study conducted among this group of students at Göteborg University, Göteborg, revealed concerns regarding teacher performance online. A follow-up and larger study using a questionnaire survey was used to reveal possible conflicts and contradictions in the programme. An analysis suggests that there is a contradiction between how the progra
Utopian Hope and Apocalyptic Religion
Editor's note: The original event recording started slightly after the beginning of the introduction by Professor Lord Meghnad Desai. Where does the utopian impulse in politics originate, and does it have a future? John Gray argues that though they often claimed to be rooted in a scientific analysis of history and society the revolutionary political movements of the past were informed by a utopian vision which derives from religion. Is the age of secular utopianism over, and if so how will relig
The Giants of Philosophy - Arthur Schopenhauer - 13/18
'Arthur Schopenhauer (22 February 1788 – 21 September 1860) was a German philosopher known for his atheistic pessimism and philosophical clarity' (Arthur Schopenhauer, Wikipedia, 2009). He was influenced by Plato and Kant, and he, in turn, inlfuenced Einstein, Freud, and Jung among others. Suitable for high school students. Video consists of one still image and narration.