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Towards a multidimensional model for learning objects and learners
This paper presents a multi-dimensional learning style model and a system specification to automatically generate adaptive courses using the aspect oriented technique.
Author(s): Elferchichi Anis,Ben Alaya Noura,Ben Ahmed Mohamed

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Implementing Blended Learning for 1000 Mechanical Engineering Students
The module Techniques of Programming of the RWTH Aachen University is one of five case studies within the EU funded project Blend-XL – Finding a Balance in Blended Learning with eXtra Large Students Groups. During the project the module changed from a face-to-face module into a blended learning one. Therefore a blended learning concept has been developed which includes a special virtual learning environment. With the help of the blended learning concept the main problem areas of this module, th
Author(s): Hermanns Annette,Gramatke Arno,Henning Klaus

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Mixed Reality Environment for Web-Based Laboratory Interactive Learning
This paper presents a web-based laboratory for distance learners by incorporating simulation and hardware implementation into web-based e-learning systems. It presents a development consisting of laboratory course through internet based on mixed reality technique to setup, run and manipulate set of experiments. Each experiment has been designed in a way that allows the learner to manipulate the components and check if it works properly in order to achieve the experiment objective. The proposed l
Author(s): Saleem Ashraf,Al-Aubidy Kasim

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Self-regulated Learning in Technology Enhanced Learning Environments: A European Review
The study was carried out in the KALEIDOSCOPE seed project "Self-regulated Learning in Technology Enhanced Learning Environments" and reports the results of desktop studies carried out by KALEIDOSCOPE members from eight European countries.,Research report
Author(s): Bartolomé Antonio,Beishuizen Jos,Carneiro Roberto

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Providing Efficient Event Information Management to CSCL Applications
This work aims to explore the importance of carrying out an efficient management of the event information generated from CSCL applications during the collaborative learning process. The achievement of this task first involves the design of a conceptual model of collaborative learning interaction that captures and distinguishes several high-level collaborative learning processes, which in turns leads to a computational model. To achieve that, we first define the main types of event information ge
Author(s): Daradoumis Thanasis,Caballé Santi,Xhafa Fatos

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Extending the Scope of Asynchronous Collaboration: a Matter of Being Autonomous and Self-sufficient
Asynchronous collaborative applications and systems have to deal with complexities associated with interaction nature, idiosyncrasy of groups and technical and administrative issues. Inclusion of requirements derived from them is costly (in time, resources and economically). Existing solutions addresses asynchronous collaboration via simplification of requirements and by using centralized models. In this paper we present LaCOLLA, a fully decentralized infrastructure for building collaborative ap
Author(s): Marquès Joan Manuel,Navarro Leandro,Daradoumis Th

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A Grid-Based Approach for Processing Group Activity Log Files
The information collected regarding group activity in a collaborative learning environment requires classifying, structuring and processing. The aim is to process this information in order to extract, reveal and provide students and tutors with valuable knowledge, awareness and feedback in order to successfully perform the collaborative learning activity. However, the large amount of information generated during online group activity may be timeconsuming to process and, hence, can hinder the rea
Author(s): Xhafa Fatos,Caballé Santi,Daradoumis Thanasis,Zho

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KMsim: A Meta-Modelling Approach and Environment for Creating Process-Oriented Knowledge Management
This paper presents a new approach to modelling process-oriented knowledge management (KM) and describes a simulation environment (called KMSIM) that embodies the approach. Since the beginning of modelling researchers have been looking for better and novel ways to model systems and to use appropriate software to create simulations. The application of the approach and KMSIM make it possible to create realistic business models (BMs) and simulate the consequences of KM interventions and events. The
Author(s): Anjewierden Anjo,Shostak Irina,de Hoog Robert

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Adaptive and Intelligent Web-based Educational Systems
daptive and intelligent Web-based educational systems (AIWBES) provide an alternative to the traditional “just-put-it-on-the-Web” approach in the development of Web-based educational courseware (Brusilovsky & Miller, 2001). AIWBES attempt to be more adaptive by building a model of the goals, preferences and knowledge of each individual student and using this model throughout the interaction with the student in order to adapt to the needs of that student. They also attempt to be more intelligen
Author(s): Brusilovsky Peter,Peylo Christoph

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Student Modelling based on Belief Networks
Belief networks provide an important way to represent and reason about uncertainty – significant factors for modelling students. These networks provide a way of structuring such models, and allow a system to use a systematic approach when gathering information about the scope of the student’s knowledge. This work also provides a theoretically-sound way to update the student model, based on the concept of a dynamic belief network. The relationship to related research is discussed. Finally, the
Author(s): Reye Jim

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The conditions of learning in networks
This paper discusses the metaphor of networks in relation to networked learning and how the conditions that apply in networked environments might affect networked learning. The paper considers recent advances in the study of networks and how insights from this work might affect the understanding of networked learning. It focuses in particular on two aspects of networks, the strength of weak links and the place of non-human elements in the network. In terms of networked learning it examines the r
Author(s): Jones Christopher

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Learning Science through Collaborative Visualization over the Internet
Ten years ago, we launched the Learning through Collaborative Visualization, or CoVis Project. "Collaborative visualization" refers to development of scientific knowledge that is mediated by scientific visualization tools in a collaborative learning context. Funded by the National Science Foundation as an advanced networking testbed, our partnership of Northwestern University, Bellcore, Ameritech, the Exploratorium Science Museum in San Francisco, and the University of Illinois at Urbana-Champai
Author(s): Pea Roy D.

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Hypermedia as a means for learning and for thinking about learning
This paper is about the design and realization of an experimentation with a hypermedial system, IPER-3, facing the three ‘classical’ problems in the history of mathematics (trisection of the angle, quadrature of the circle, duplication of the cube) and some issues which have developed around them. The aim of the work is to study the opportunities provided by hypermedial systems in dealing with topics of interest for the training of teachers and/or for class work, exploiting the possibility o
Author(s): Bottino Rosa Maria,Cutugno Paola,Furinghetti Fulvi

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The Buggy Path to The Development of Programming Expertise
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Author(s): Pea Roy D.,Soloway Elliot,Spohrer Jim C.

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Understanding the task: How is agency distributed between tools, students and teachers in technology
In this paper we explore how students’ agency relates to openness and structure within technology-rich, student-centred learning environments. This is done by analysing how students’ understandings of tasks evolve through their activities in relation to the representations in the learning environments. In our interpretation of the sociocultural approach, we emphasise human activity as mediated by artefacts, where the output of the activity has to be understood by including human action and a
Author(s): Rasmussen Ingvill,Krange Ingeborg,Ludvigsen Sten

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First version of Amaya offering a template mechanism
This deliverable is the first release of the Amaya authoring tool that supports template-driven editing based on the XTiger-language. Its purpose is to demonstrate the main features of this nex editing mode.,PALETTE deliverable - report number D.INF.02
Author(s): Quint Vincent,Kia Émilien,Vandeput Étienne,Vatto

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Software didattico e difficoltà in matematica
Considerazioni sull’uso di software didattico come ausilio per osservare e comprendere le difficoltà di apprendimento nell’area logico-matematica Reflections on the use of educational software as support to observe and understand learning difficulties in the logical-mathematical area.
Author(s): Dettori Giuliana,Ott Michela,Tavella Mauro

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Towards adaptable interaction analysis tools in CSCL
Interaction analysis has become a basic function in the field of collaborative learning as a means for supporting evaluation processes. These processes can benefit from the use of automatic or semi -automatic interaction analysis tools . If these tools considered the different roles implied in the analysis processes, this could permit to exploit the results of the analysis in function of who is the user and what is his/her purpose. The experience of awareness systems in CSCW that use roles to de
Author(s): Marcos José Antonio,Martinez Alejandra,Dimitriadi

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Designing to see and share structure in number sequences
This paper reports on a design experiment in the domain of number sequences conducted in the course of the WebLabs project. We iteratively designed and tested a set of activities and tools in which 10-14 year old students used the ToonTalk programming environment to construct models of sequences and series, and then shared their models and their observations about them utilising a webbased collaboration system. We report on the evolution of a design pattern (programming method) called ‘Streams
Author(s): Mor Yishay,Noss Richard,Hoyles Celia,Kahn Ken,Simp

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Interdisciplinary approach for the design of a learning environment
This paper presents our interdisciplinary approach for the design of a technology-based learning environment for orthopaedic surgery. We present how the didactical analysis of teaching and learning in workplace gives a framework to build the computational representation of knowledge. This analysis is shown within the context of the apprenticeship of concepts of anatomy and orthopaedic surgery.
Author(s): Vadcard Lucile,Luengo Vanda

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