A Collaborative Case Study System For Distance Learning
Distance Learning from Case Studies involves enabling collaboration between two or more learners at a distance on a case study activity. In this paper we present an empirical qualitative study that simulates a learning scenario in which a pair of subjects at a distance are provided with a collaborative learning environment and required to collaborate in order to solve a case study. The results of this empirical qualitative study have implications that informed the design of a system: LeCS (Learn
An Algebra Subsystem for Diagnosing Students' Input in a Physics Tutoring System
To help a student in an introductory physics course do quantitative homework problems, an intelligent tutoring system must determine information of an algebraic nature. This paper describes a subsystem which resolves such questions for Andes2. The capabilities of the subsystem would be useful for any ITS which deals with problems involving complex systems of equations. This subsystem is capable of 1) solving the systems of equations at the level of introductory physics problems, 2) checking the
The Logic-ITA in the classroom: a medium scale experiment
This paper presents the experiment and consequent evaluation of introducing the Logic-ITA in a second year tertiary undergraduate class. The Logic-ITA is a web-based Intelligent Teaching Assistant system, aimed at alleviating some of the problems caused by large classes or distance learning. Its domain of application is the construction of formal proofs in logic. The system acts as an intermediary between teacher and students: on one hand, it provides students with an environment to practice for
Minimalist instruction for learning to search the World Wide Web.
This study examined the efficacy of minimalist instruction to develop self-regulatory skills involved in Web searching. Two versions of minimalist self-regulatory skill instruction were compared to a control group that was merely taught procedural skills to operate the search engine. Acquired skills were tested on Web search tasks and search tasks in an online library catalogue. Self-regulatory skill instruction was found to increase practice time by 25%. However, it did not enhance search perfo
Exploring novice users' training needs in searching information on the World Wide Web.
Searching for information on the WWW involves locating a website and locating information on that site. A recent study implied that novice users' training needs exclusively relate to locating websites. The present case study tried to reveal the knowledge and skills that constitute these training needs. Fourteen pre-university students, classified as novice (n = 7) or experienced WWW-user (n = 7) performed three web search tasks. Their actions and verbalisations were recorded. Between-group compa
Scientific discovery learning with computer simulations of conceptual domains
Scientific discovery learning is a highly self-directed and constructivistic form of learning. A computer simulation is a type of computer-based environment that is very suited for discovery learning, the main task of the learner being to infer, through experimentation, characteristics of the model
underlying the simulation. In this article we give a review of the observed effectiveness and efficiency of discovery learning in simulation environments together with problems that learners may encou
Éditorial du numéro spécial "Les ontologies pour les EIAH"
L’ingénierie ontologique est devenue depuis peu une composante incontournable des sciences cognitives. Dans un tel contexte, la communauté EIAH dont l’objet final est le partage et la transmission de la connaissance ne pouvait être en reste. Ainsi, l’ontologie et l’ingénierie ontologique sont des termes qui commencent à apparaître régulièrement dans les communications scientifiques de notre communauté [Crampes00] [RanwezCrampes01] [Psyché03] [Hibou03]. L’intérêt est croissant ch
Logiciels de construction de cartes de connaissances: Des outils pour apprendre
This article examines the possible uses of concept mapping software in a university or continuing education context. Concept mapping applications allow the student to graphically represent compiled information as a network of nodes and vectors. The article looks at several applications that may be used to make different kinds of maps, but mainly reviews teaching strategies that incorporate these tools as well as providing a number of planning pointers. It also summarizes the main advantages and
Apport de l’ingénierie ontologique aux environnements de formation à distance
Cet article explore le potentiel de l’ontologie et de l’ingénierie ontologique pour augmenter l’intelligence dans les environnements de formation à distance, ainsi que dans la conception de ces environnements. Il contient une introduction à l’ontologie avec ses origines dans la philosophie occidentale, une discussion des relations entre l’intelligence artificielle et l’ingénierie ontologique, suivie d’une description des méthodologies et des outils d’ingénierie ontologique. Plusieu
The influence of representational format on learner-generated domain representations and mathematica
The purpose of this study was (a) to assess the effects of learner-generated domain representations on understanding combinatorics and probability theory and (b) to investigate the effects of the format (graphical, arithmetical, or textual) in which learners create their domain representation. A pretest-posttest design was applied in which four conditions were compared: three experimental conditions in which learners constructed a personal representation of the domain in a graphical, arithmetica
Vers un modèle générique d’assistance aux acteurs du téléapprentissage
Nous présentons un modèle générique d'assistance aux acteurs du téléapprentissage. Le modèle permet de décrire des systèmes d’assistance pour tout système informatisé distribué ou non, quel que soit le domaine de connaissances et quel que soit l’acteur du téléapprentissage (apprenant, concepteur, formateur-tuteur, etc.) qui utilise l’assistance. Le système d'assistance peut aider ces usagers en leur offrant des conseils et en adaptant l'interface en fonction de leurs caractéri
An Instructional Engineering Method and Tool for the Design of Units of Learning
This chapter discusses how to build IMS learning designs focusing
on three aspects, instructional engineering, modeling tools and
graphical design techniques. First, we propose that instructional designers
use a systemic and systematic instructional engineering
method to build Units of Learning conforming to the IMS-LD specification.
MISA, a mature instructional engineering method will
serve as the basis to our design approach. Second, we present a
graphical modeling tool, MOT+, and a representa
La construction de protocole de travaux pratiques
de chimie à l’aide d’un logiciel: quels apport
L’article présente une étude effectuée avec des élèves de terminale S, à partir de l’utilisation du logiciel Educ@ffix.net qui a pour objet l’acquisition de connaissances procédurales et déclaratives par la réalisation d’un protocole expérimental en chimie. La situation-problème proposée consiste à déterminer la concentration du colo-
rant E124 dans un sirop de grenadine. Dans un premier temps, la situation pédagogique modélisée dans l’environnement informatique est décri
Ontology-aware systems in AI-ED research
This paper discusses long-term perspectives of AI-ED research aiming at giving a clear view of what we need for further promotion of the research from AI and ED point of view. An analysis of the current status of AI-ED research is done in the light of intelligence, conceptualization, standardization and theory-awareness. Then, ontology-based architecture with appropriate ontologies is proposed. Ontological engineering of IS/ID is next discussed followed by a road map towards an ontology-aware
Mobile Learning: Small devices, Big Issues
Over the past ten years mobile learning has grown from a minor research interest to a set of significant projects in schools, workplaces, museums, cities and rural areas around the world. Each project has shown how mobile technology can offer new opportunities for learning that extend within and beyond the traditional teacher-led classroom. Yet, the very diversity of the projects makes it difficult to capture the essence of mobile learning or to show how it contributes to the theory and practice
Realism in the design process and credibility of a simulation-based virtual laboratory
The credibility of an instructional simulation is a most important issue in distance education, where it may replace hands-on activities. This credibility is based in large part upon verisimilitude, a perception strongly influenced by the simulationÂ’s realism. This paper presents a case study encompassing the design process of a simulation-based virtual laboratory, which was guided by a realism principle, and an investigation of its credibility among potential users. We found that many characte
OMAGE : Outils et Méthode pour la spécification des connaissances au sein d'un Atelier de Génie E
Les nouvelles technologies de l'information sont entrées au cœur de notre société et provoquent de profonds changements dans notre vie quotidienne, notamment dans le monde du travail. Or le métier d'enseignant n'a pas vraiment évolué, même si les méthodes éducatives changent, car toute tentative d'introduction de l'informatique se heurte à la méfiance des enseignants qui ont peur de perdre leur liberté de choix éducatifs. De plus, les avancées technologiques n'ont d'intérêt que
Emergence de Diagnostic par Formation de Coalitions - Application au diagnostic des conceptions d'un
Cet article présente une approche d'une tâche de diagnostic basée sur la formation de coalitions. Nous considérons le diagnostic comme étant le résultat émergent de l'activité interactive d'agents d'un niveau micro, résultat qui est interprété par des agents spécialisés d'un niveau supérieur (niveau macro). Au niveau micro, les agents interagissent et, suite à un processus de vote, forment des coalitions; au niveau macro, les agents spécialisés sont capables d'interpréter les c
Modélisation et perception de l'activité dans l'environnement Symba
Nous présentons dans cet article les travaux de recherche liés à la conception de Symba, un environnement support d'activités collectives en contexte d'apprentissage (ACCA) dont l'objectif est de faire travailler les étudiants sur l'organisation de leur activité. A travers la conception de Symba nous abordons les problématiques du support à la modélisation de l'activité collective par les apprenants, de la perception de l'activité et de la malléabilité de l'environnement.,Proceeding













