Metacognition in joint discussion: an analysis of the patterns of interaction and the metacognitive
The aim of this study was to examine metacognition in computer-supported collaborative problem solving. The subjects of the study were 13-year-old Finnish secondary school students (N=16). The Knowledge Forum learning environment was used to support student pairs’ problem-solving task involving polygons in a geometry course. The data consist of the student pairs’ posted computer notes (n=95). To examine metacognition in a social context in the networked discussions, the features and patterns
Students' activity in computer supported collaborative problem solving in mathematics
The purpose of this study was to analyse secondary school students' (N=16) computer-supported collaborative mathematical problem solving. The problem addressed in the study was: What kinds of metacognitive processes appear during computer-supported collaborative learning in mathematics? Another aim of the study was to consider the applicability of networked learning in mathematics. The network-based learning environment Knowledge Forum (KF) was used to support students' collaborative problem sol
Sustaining Interaction in a Mathematical Community of Practice
This paper focuses on an activity in which students explore sequences through a game, using ToonTalk programming and a web-based collaboration system. Our analytical framework combines theory of communities of practice with
domain epistemology. We note three factors which influence the length and quality of interactions: facilitation, reciprocation and audience-awareness.
Combining qualitative evaluation and social network analysis for the study of classroom social inter
Studying and evaluating real experiences that promote active and collaborative learning is a crucial field in CSCL. Major issues that remain unsolved deal with the merging of qualitative and quantitative methods and data, especially in educational settings that involve both physical and computer-supported collaboration.
In this paper we present a mixed evaluation method that combines traditional sources of data with computer logs, and integrates quantitative statistics, qualitative data analysis
Discovery of Ideas and Ideas about Discovery : The influence of prior knowledge on scientific discov
Context of this research project.
The empirical studies that were carried out for this thesis were performed in the context of the project 'Inductive Learning’,which was funded by the Dutch Organization for Scientific Research
(NWO). The inductive learning project aimed at ‘clarifying the major constraints of inductive knowledge development’ (as stated in the research proposal). The constraints of inductive knowledge that were specifically studied in the project were prior knowledge, disc
First version of Amaya offering a template mechanism
This deliverable is the first release of the Amaya authoring tool that supports template-driven editing based on the XTiger-language. Its purpose is to demonstrate the main features of this nex editing mode.,PALETTE deliverable - report number D.INF.02
An investigation of using the computer for reading and writing in the English classroom in secondary
This paper presents an investigation of using the computer in English teaching at the secondary school in the UK, particularly in respect of reading and writing skills. Many studies suggest that the computer brings significant possibilities for promoting the teaching of reading and writing in the English classroom. The computer can enhance the development of reading and writing. This study adopted interviews as research technique and some student teachers in a university and some English teacher
A Georgia Sharecropper's Story of Forced Labor ca. 1900
At the turn of the century the group of black women most subject to sexual exploitation and abuse were those who lived under the system of quasi-slavery known as "peonage."Under contract labor laws, which existed in almost every southern state, a laborer who signed a contract and then quit his or her job could be arrested. The horrors of this system of forced labor (as well as the equally horrific system of convict labor) are detailed in this stark, turn-of-the-century personal account of life u
Cognitive factors related to user involvement with computers and their effects upon learning from an
Cognitive theories proposed to explain the high motivation to use, and deep involvement with computers, often found in schoolchildren suggest three main factors. They are: desire in the user to control the computer; the user responds to a perceived challenge from the computer; and the user wishes to explore the complexity of the computer software. The paper describes an experiment using a specifically developed piece of software to investigate these factors and to assess their effects on involve
Internet safety in emerging educational contexts
Concern has arisen for the safety of children using the Internet to support their education outside the school context. Inappropriate material such as pornography, inflammatory and racist writings can be accessed both by accident and with deliberate intent to view. Children are also perceived to be at risk from approaches by strangers, particularly in web-based chat rooms.
A survey of the international literature in this area highlighted worldwide concern for the safety of young Internet users
Using online role play to teach internet safety awareness
This paper reports on an evaluation of Net-Detectives, a creative online role play activity aimed at 9–12 year olds. Net-Detectives forms part of Kidsmart, an Internet awareness programme aimed at school children. It was evaluated through a multiple method data collection using questionnaire surveys, follow up telephone interviews with teachers and observation in use in three UK schools during the summer term of 2003.
All sources of data collected agreed that a number of benefits arise from p
Reuse of Digital Learning Resources in Collaborative Learning Environments
With background in the proliferation of Information- and Communication Technologies
(ICTs) in educational institutions, there is a growing interest in deploying ICT that complies
with specifications and standards for learning technologies in these institutions. A key
to obtaining the benefits of cost-efficiency and quality that motivate this interest is reuse of
digital learning resources. Despite the significant efforts being made in design and deployment
of learning technology standards facili
Introducing pupils to algebra as a theory: L'Algebrista as an instrument of semiotic mediation
A research study on the use of computer software (L'Algebrista) as instrument of semiotic mediation to introduce pupils to algebra as a theory.,unpublished PhD thesis
MemoNote, un outil de gestion des connaissances personnelles pour enseignants à base d’annotation
Cet article vise à proposer un outil de gestion des connaissances personnelles (PKM) à base d’annotations, MemoNote, dédié à l’enseignant considéré comme un travailleur intellectuel. Me-moNote utilise l’activité annotation de l’enseignant pour mémoriser sa conception per-sonnelle du document en particulier aux niveaux pédagogiques et domaine, qu’il pourra réutiliser par la suite. Cet article identifie les trois dimen-sions nécessaires à l’annotation dans un tel outil de
Semantic annotation for the teacher: models for a computerized memory tool
This article aims to propose a model of semantic annotation dedicated to the teacher. This model must adapt to the teacher’s activity specificity, who needs to master both a pedagogical and domain expertise. In this paper, we analyze the particularity of the teacher’s annotation language that enables the teacher to express his own expertise. First, we identify the concepts of this annotation language used by the community of teachers. Then we propose a conceptual model of this language base
MemoNote, an annotation-based personal knowledge management tool for teachers
This article aims to propose a personal knowledge management tool based on annotation, MemoNote, dedicated to teacher. The teacher is considered as a knowledge worker. MemoNote makes use of the teacher's annotation activity to memorize his/her personal conception about the document content, (in particular the domain and the pedagogy knowledge). This paper identifies three general requirements for the annotation object in such a tool to enable the teacher to manage his/her document-related person
Using and modeling context with ontology in
e-learning: the case of teacher’s personal annotation
This article aims at defining a context ontology of teacher’s personal annotation, in order to use it in a context-aware annotation tool “MemoNote”. Starting from a general definition of the context and its application to teacher’s annotation, we define the uses of active and passive contexts in MemoNote (annotation ontologies selection, annotation memorization, pattern definition and selection). We then develop completely teacher’s annotation context annotation ontology using the clas
PDAs and Handhelds: ICT at your side and not in your face
This paper stems from a trial at the Graduate School of Education in the University of Bristol supported by the Training and Development Agency for Schools (TDA) and set up to evaluate the potential of personal digital assistants with internet access to support initial teacher training (ITT) students in science.
Fourteen students were given PDAs selected to represent the range of then currently available PDAs with mobile phone connectivity in the UK. As a result the following areas were identifi
A computer program for the learning of algebra: description and first experiment
We present APLUSIX, a computer system that helps students to learn algebra, available at http://aplusix.imag.fr. APLUSIX contains an advanced 2D editor of algebraic expressions that allows students to make the calculations (s)he wants, like in a paper-pencil context. The system verifies the student's calculations, by calculating the equivalence between two consecutives expressions, and shows the result to the student. It provides information concerning the progress of the resolution. Furthermore
The roles of models in Artificial Intelligence and Education research: a prospective view
In this paper I speculate on the near future of research in Artificial Intelligence and Education (AIED), on the basis of three uses of models of educational processes: models as scientific tools, models as components of educational artefacts, and models as bases for design of educational artefacts. In terms of the first role, I claim that the recent shift towards studying collaborative learning situations needs to be accompanied by an evolution of the types of theories and models that are used,













