An adaptive feedback approach
for e-learning systems
The adaptive e-learning systems are a hot topic of
educational research. The approach presented is a
knowledge-based. There are several types of adaptation of an
e-learning system to the learner: content adaptation, interface
personalization, etc. This paper dials with a model for adaptation
of the learner assessment and the content of one learning system.
The model is based on Computer Adaptive Test Theory (CAT)
and organization of the learning domains. The learning objects
(LO) and the test it
CONCEPTUAL KMS ARCHITECTURE WITHIN ENTERPRISE 2.0 AND CLOUD COMPUTING
Today, the adoption of Enterprise 2.0 is not an option, but a must for knowledge-based organizations within the changing social paradigms. The new-coming generation of employees and customers expect technological proficiency to be part of the customer-centered business models. On their turn, organizations need to apply new forms of cooperation with their employees, customers, suppliers and partners. The knowledge is recognized as crucial resource and its efficient management determines sustainab
Modèles, langage et outils pour la réutilisation de profils d'apprenants
This PhD thesis in computer science belongs to the computer supported learning field. Various information on the learner, or on a group of learner, related to the learning – knowledge, skills, conceptions or behavior – are collected to compose a profile. Existing profiles differ in their intent, content or structure. Moreover, various learning actors are involved and concerned by these profiles.
As of today, there is no technical solution in place for reusing these heterogeneous profiles. This
JeCo: Combining Program Visualization and Story Weaving
We present a collaborative learning tool for programming, Jeliot Collaboratively or JeCo. Jeliot Collaboratively is a combination of a program visualization tool for Java programs, called Jeliot 3, and a collaborative authoring tool, Woven Stories. We introduce these systems and explain how they can be used in learning. Furthermore, we present future directions in order to support a wider range of use cases with JeCo.
Towards Web-Based Education of Demography
This paper describes steps taken towards introducing Web-based educational technology in teaching demography at the university level. Traditionally, demography is taught by giving lectures to the students, who are then expected to study from textbooks and exercise in demographic calculus. Some students find this way of learning monotonous and exhausting, hence their motivation gradually drops. Modern learning technology can help prevent such a situation, at least to an extent. Of course, using a
The First Decade of Informatics in Dutch High Schools
Informatics is currently being taught in high schools all over the world. In the Netherlands, where all students are expected to become computer literate in the lower grades of high school (Hulsen et al., 2005), it has been decided not to consider computer literacy as being part of Informatics. What, then, should be the content of the Informatics curriculum taught in the higher grades? What should be taught, how and to whom? How should students' achievements be assessed? The answers to these que
Why Web 2.0 is Good for Learning and for Research: Principles and Prototypes
The term "Web 2.0" is used to describe applications that distinguish themselves from previous generations of software by a number of principles. Existing work shows that Web 2.0 applications can be successfully exploited for technology-enhance learning. However, in-depth analyses of the relationship between Web 2.0 technology on the one hand and teaching and learning on the other hand are still rare. In this article, we will analyze the technological principles of the Web 2.0 and describe thei
Do students ideas about the antigen-antibody reaction change when they are gathered to design an exp
This study is a preliminary work before the development of the CoPEX software that
helps students and teachers to design experimental procedure. To this date, there are no
other intelligent learning environments for this task. An experiment was done in two
high schools during an immunology course (a lecture and a practical work). It is done in
ecological conditions during a laboratory session with students majoring in science
(ISCED level 3A-16/18 years old). Students designed (imagined, wrote a
Using and Enhancing a Normalized IMS-LD Description to Support Learners in their Appropriation of a
The general context of our work is the support that can be proposed to a distance learning student in order to appropriate a curriculum to him. In this paper we explore how the IMS learning design (LD) norm can be used to address this issue. An LD model of a curriculum permits the construction of tools that allow a student to visualize different points of view on the curriculum items, annotate his progression in the activities or build individual projects. We present what can be done with an LD
Contribution à l’ingénierie des systèmes conseillers : une approche méthodologique fondée sur
An advisor system is a system that proposes a just-in-time first-line help to the users of a given software, on the basis of an analysis of the actions and productions of the user. Within the Licef laboratory, two different types of advisor systems are developed: advisor systems dedicated to students using the Web-based interactive learning environments developed with Explor@ and advisor agents dedicated to courseware designers using the course design methodology MISA and its Internet-based work
Remote Training via WEB for Operation and Maintenance of a
Rain Monitoring Equipment using PHP and G
The aim of this paper is to present the development and implementation of an interactive environment via WEB for the training of non-centralized technician teams that work with the maintenance of ambient monitoring equipment. The case presented here is concerned to the network of Pluviologgers installed in the State of Santa Catarina, Brazil. The tools used for the construction of the WEB environment and, also, the requirements are detailed. The methodology and the techniques presented in this c
Testing and Assessing Mathematical Skills by a Script Based System
Especially in the mathematical education there seems to be a need for strict drill and practice exercises. Such training cannot be met by traditional means. Therefore, a computer program is needed which generates parametrisable questions/problems which the students have to answer/solve and which at the same time assesses the answers/solutions of the students.
We designed such a system as an interface between the learning platform ILIAS and MATLAB/Maple as the symbolic mathematics engine. We dem
Implementation Process of ePortfolio at FH JOANNEUM
This paper describes the design of Portfolio and its application at FH JOANNEUM in a range of contexts where it will be used to make learning outcomes visible and to facilitate personal development planning. The flexibility of the ePortfolio architecture is appraised and the integration with virtual learning environments is discussed. Preliminary findings from evaluation studies (feedback / data obtained from students, graduates and staff evaluations and discussions, and relevant points arising
Accessible E-Learning and Educational Technology - Extending Learning Opportunities for People with
The article describes possible barriers in e-learning and educational technology for people with disabilities. It starts with an overview of the different ways disabled people work with computers and assistive technology. Then several examples of creating accessible content and communication are provided. But because accessibility is not only about following technical standards and guidelines it is pointed out that accessible e-learning is more than just technology, using concepts of universal d
Teaching the Digital Natives: Austrian Best Practice Projects
The following three projects promote e-Learning in Austrian schools and stimulate the change to student centred and collaborative learning and teaching. These projects bring teachers closer to learning habits of the “digital natives” and prepare our students for live long learning.
Information technology in forming cognitive skills
In the authors opinions, the most important role of education process is forming developed cognitive skills, such as interdisciplinary critical thinking, problem solving, decision making, but enabling role of information technology in forming cognitive skills is not estimated enough. Accomplishing the investigation of the forming cognitive skills authors discovered similarity between study modules method and work with information.
Modelling the Requirements of an Animated Pedagogical Agent for a Web-Based Learning Environment thr
This paper describes and discusses the importance of having a representation which models the key factors associated to the requirements of an animated pedagogical agent for an interactive learning environment, in particularly, for school students. The IPO (Input-Process-Output) relationships are proposed to address this issue. The formulation of IPO relationship are described in detail and the application of IPO relationship is shown through the case study of specifying the requirements of an a
Building a Space of Cultural Heritage Objects to Explore It in the Classroom
Not only for further understanding of subjects but also for learning analytical thinking or inductive inference, it is important to provide a highly engageable environment where pupils can interact with high quality cultural contents easily. The authors have been developed an interactive exploring tool called CEAX Voyager. One of the important issues to make the learning with CEAX Voyager effective is to prepare adaptive descriptions for pupils.
This paper proposes a framework for supporting cre
A Pilot Project – From Illiteracy to Computer Literacy: Teaching and Learning Using Information Tec
This paper addresses the use of information and communication technologies, ICT or IT for brevity, to combat illiteracy and move participants directly from illiteracy to computer literacy. The resulting assistive technology and instructional software and hardware can be employed to speed up literacy programs and make them more attractive and effective. The approach provides an interactive, self-paced, autonomous and entertaining learning experience, eases entry and exit in and out of the program
Virtual Pedagogical Agents as Aids for High School Physics Teachers
The Pathway project is improving the quality of physics teaching and the number of available physics teachers by providing virtual expert help on issues of pedagogy and content. The project combines Carnegie MellonÂ’s Synthetic Interviews and state-ofthe- art digital video library technology with pedagogical advances developed at Kansas State University, and materials contributed by master teachers. The Synthetic Interview is a technology and technique that creates an anthropomorphic interface i













