Generating reports of graphical modelling processes for authoring and presentation
Today's computer supported modelling environments could provide much more information about the users’ actions and problem solving processes than they usually store for later usage. Thus, relevant information about learning processes which could be used for reflection and analysis is lost. This paper describes an approach to tackle this issue by generating “reports”, in the sense of augmented summaries of states and action traces from modelling processes. This approach includes a) gatherin
Using Perspective in Narrative Learning Environments
Several empathic applications have been developed over the last years but can we redirect that empathy to specific characters? This paper focuses on the intention to induce empathy in children and stimulate role taking by presenting a narrative through the perspective of a specific character. The use of perspective is achieved by showing the events that happen in the story but without impartiality. We will describe a narrative-based application designed to help children cope with bullying situat
Developing Self-Regulated Learning in ICT-based Narrative Environments
Based on the analysis of a plain narrative learning environment (NLE), in this paper we discuss what features of NLEs can support the development of selfregulated learning (SRL) abilities in primary school children. The analysis is performed by means of a tool developed within the European project TELEPEERS, aiming to evaluate the potential to support SRL of technology-enhanced learning environments. We evaluate the considered NLE as granting an average support to SRL. We spot several aspects wh
La evaluación social e individual en la era de la educación a distancia en la globalización
En la globalización tan ampliamente fomentada, especialmente por la educación a distancia, debemos cuestionarnos sobre los valores que vivimos en nuestras culturas locales. La evaluación que instauramos dentro de nuestros cursos puede también convertirse en otro mecanismo de homogenización. Para contrarrestar estas desventajas y poder construir juntos sociedades distintas pero solidarias, propongo un análisis de la evaluación como vehículo ideológico de perpetuación de la distribución
Mediating effects of active and distributed instruments on narrative activities
This paper discusses the effects of introducing new distributed and active instruments on narrative activities in a school environment. We address the issue of how the Pogo instruments change children's activity when they invent stories. The results enable us to compare the way the activity is carried out, both in its conventional context and with the Pogo instruments, mainly along three main lines of investigation: the collective dimension, the use of space and the structure of the narrative. T
State of the art of interaction analysis for Metacognitive Support & Diagnosis
The document concerns Computer Based Interaction Analysis that could support technology based learning activities' participants (e.g. students, teachers) or observers (e.g. teachers, researchers). The underlying considerations and analyses focus on interactions that occur via technology based Learning Environments, designed for stand alone use or collaborative use. Special emphasis is given on Interactions Analysis (IA) outputs that could support learning activities' participants in cognitive an
Journal of the House of Commons: volume 85 1830
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Journal of the House of Lords: volume 11 1660-1666
The official minute book of the House of Lords, covering the early years of the restored monarchy of Charles II
Learning how to learn: a process we all engage in throughout our lives, but no single method of learning guarantees success. This unit aims to make the process of learning much more explicit by inviting you to apply various ideas and activities to your own study as a way of increasing your awareness of your own learning. Most learning has to be an active process – and this is particularly true of learning how to learn.
5.3 How to choose
Effective communication is the key to a successful presentation. This unit will provide you with a systematic approach to develop the necessary skills. It is important to understand that effective presentation skills can be practised and learned. It is the content of your presentation, and the simple delivery of clear and reasoned arguments, which will help you to achieve your objectives.
Notre Dame Leprechaun on Regis & Kelly
Notre Dame Leprechaun David Zimmer appeared Nov. 19, 2010 on Live! With Regis and Kelly to celebrate the Notre Dame-Army football game in Yankee Stadium. David Zimmer is a member of Notre Dame's Class of 2011. GO IRISH.
Open-Ended Research Questions: Success Secret for Research Projects
How to frame an open-ended research question for your research project: who, what, when, where, why, how--and all the variations of them.
GoNU.TV Game Recap - Men's Hockey vs. Providence College - November 20, 2010
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Definicija razdalje delca od koordinatnega izhodišča kot usmerjenega vektorja.,Representing the distance of particle from coordinate origin with vector.
Building A Computer Aid for Teaching Architectural Design Concepts
Building an aid for teaching architectural design concepts is the process of elaborating topics, defining problems and suggesting to the students strategies for solving those problems. I believe students in Environment and Behavior (E&B) courses at Georgia Tech can benefit greatly from a computer based educational tool designed to provide them with experiences they currently do not possess. In particular, little time in the course (outside lectures) is devoted to applying concepts taught in the
Crowd Simulation for Urban Planning
This paper presents a semi-automatic visualization method for the evaluation of urban environments that is based on artificial intelligence. It proposes the use of agent-based crowd simulation software on a mid-scale urban planning level for design evaluation. The information on agents? movements is noted in standard raster images. The results are maps that are easy to understand. These maps show movement paths of the agents and density and give further conclusion on bottlenecks in planning cont
Computer as an Metaphorisation Machine
Digital media is transforming the practice and teaching of design. Information technologies offer not only better production and rendering tools but also the ability to model, manipulate, and understand design in new ways. A new era in CAAD has started. One of the aspects of this situation is the increase in the number of computers in design offices and architectural schools (many of our students have their own computers, which a re often better than the computers we have at our school). We can
From Real to Cyber Reality
Human activity takes place in two planes, at two levels. Practical activity is present in one of the planes, the other level is occupied by purely cognitive activity. When observing sufficiently long sequences of practical and cognitive activities, one notices transitions between them, which prove true the suspicions of their functional relationship. Because on both of these planes of human activity there is always one and the same element present - an informative element - which on the first pl
CAFE: Composition for Architects - Forms and Emotions
In the architectural creation process there has always been an inclination to improve the methods of designing in the way of ,,objectivization" of designing process. Objectivization which would explain why we do design in this way and not the other. In spite of the trend to the total objectivization (Vitruvius, Alberti, Palladio), the results appeared to be still subjective, i.e. they included methods of designing typical of the one and only architect. This fact made them completely useless in t