Authenticity in learning game: how it is designed and perceived
A key concern in game-based learning is the level of authenticity games require in order to match what learners can expect in the real world, what keeps them engaged in the game, and what they need to learn. We examined authenticity or credibility in a game from the learners perspective. There are very few studies on this aspect. We propose that authenticity is the result of a compromise between external authenticity (perceived likeness with real life reference), internal authenticity (perceiv
South African Child Gauge 2009/2010
The South African Child Gauge is produced annually by the Children Institute University of Cape Town to monitor government and civil society progress towards realising the rights of children This issue focuses on child health. The South African Child Gauge is divided into three parts: PART ONE Children and law reform. Part one discusses recent legislative developments affecting child health In this issue there is commentary on the Children's Act the Prevention of and Treatment for Substance Abus
Cold War: Star Wars - part 4/5
1980 - 1988 Reagan boosts U.S. defense spending and proposes the Strategic Defense Initiative, an anti-missile system in space. New premier Gorbachev knows the Soviets can't match the U.S., and wants to liberalize and reconstruct the economy. After summits in Geneva, Reykjavik and Washington, the leaders agree to drastic arms cuts.
No more roads less travelled?
Get to know mechanical engineering student Gavin Kenneally and his concept for a revolutionary lateral active suspension system for vehicles. With the guidance from Concordia's HYbrid CONtrol Systems (HYCONS) laboratory Director Luis Rodrigues, this idea may well transform the way we travel on varied and unpredictable terrain.
Software didattico e difficoltà in matematica
Considerazioni sull'uso di software didattico come ausilio per osservare e comprendere le difficoltà di apprendimento nell'area logico-matematica
This lesson describes the function and components of the human nervous system. It helps students understand the purpose of our brain, spinal cord, nerves and the five senses. How the nervous system is affected during spaceflight is also discussed in this lesson.
Професионалното е-обучение – технологични стандарти,
Основната цел на тази статия е да представи най-новите тенденции и най-добри световни практики при прилагането на съвременни компютърни и образователни технологии в професионалното обучение. В първата част се прави кратък преглед на разработваните напоследък технологич
User Interfaces for a Virtual Learning Environment: Two Study Cases
A recent powerful idea in the design of Web-based learning environments is the usage of virtual places. The employment of interface metaphors is one of the approaches enabling inexperienced users to feel comfortable in such virtual environments. We have designed a Virtual Environment for Distance Education and Training (VEDET), which provides basic virtual spaces, resources, and services. In this paper we discuss the user interface of two Web-based distance learning courses Business on the Inter
A Layered Framework for Evaluating Online Collaborative Learning Interactions
Evaluating on-line collaborative learning interactions is a complex task due to the variety of elements and factors that take place and intervene in the way a group of students comes together to collaborate in order to achieve a learning goal. The aim of this paper is to provide a better understanding of group interaction and determine how to best support the collaborative learning process. To that end, we propose a principled framework for the study and analysis of group interaction and group s
Educational models: A case study into transferability of pedagogical structure in a complex learning
The Dutch six-part series Leerobjecten in de praktijk (Learning objects in practice) is about six divergent and difficult problems that occur frequently in working with learning objects. Based on research into existing practice, guidelines are offered to policy makers, educational technology consultants, teachers, educational designers and developers of digital learning materials who are struggling with these problems in higher education. Educational models describes a case study on a complex
Computer-Supported Scripting of Interaction in Collaborative Learning Environments: Framework on mul
Collaboration scripts aim to facilitate effective interaction patterns for collaborative learning that do not occur spontaneously. So far, diverse non-generic scripts have been conceptualized and investigated in CSCL environments. The specification of collaboration scripts aims to provide a common terminolgy for describing scripts and to abstract the core design principles of scripts to better understand effects and mechanisms of collaboration scripts and to apply and re-apply collaboration scri
Theory and the practices of learning technology.
This paper examines the link between theory and practice in relation to learning technology. It will do this in the context of a move from working with early adopters to learning technologists engaging with the majority of academic staff (Browne, 2003). This move takes place at the same time that academic staff in tertiary education are being encouraged to engage formally with learning and teaching in a way that is sharply different from previous University practices. Learning technologists curr
Socrates Mailbox - Rapport de Synthèse
Le projet Mailbox (1996-1998) est un projet d’observation sur deux ans qui s'est déroulé dans le cadre du sousprogramme Enseignement Ouvert et à Distance — Open and Distance Learning (EOD-ODL) du Programme SOCRATES de la Direction Générale XXII de la Commission européenne. Lancé en septembre 1996 ce projet a pour objectif d’étudier par une approche ethnographique l’utilisation des systèmes de communication électronique dans l'enseignement primaire et secondaire. Dix-sept école
Socrates Mailbox - Synthesis Report
A two-year Observatory project in the context of the SOCRATES - ODL sub-programme of the DG22 of the European Commission, the Socrates - Mailbox project started in September 1996. It aims at studying the use of electronic communication systems in Primary and Secondary school environments, through an ethnographic approach. The experiences of 17 schools have been studied in six European countries.,Final report of the Socrates-Mailbox research project, National Centre for Educational Resources, Osl
Using Perspective in Narrative Learning Environments
Several empathic applications have been developed over the last years but can we redirect that empathy to specific characters? This paper focuses on the intention to induce empathy in children and stimulate role taking by presenting a narrative through the perspective of a specific character. The use of perspective is achieved by showing the events that happen in the story but without impartiality. We will describe a narrative-based application designed to help children cope with bullying situat
Literature Review in Primary Science and ICT
This review focuses on the development of primary science since it was first introduced in 1989 as a compulsory, core subject in the primary curriculum in England and Wales. It considers the impact of ICT in primary science in relation to the role of teacher and learner, teachers' subject knowledge, the balance between process skills and science content, and the application of formative assessment. It also provides a critical evaluation of ways in which ICT is currently being used to promote goo
In this activity, students are divided into a group of hormones and a group of receptors. The hormones have to find their matching receptors, and the pair, once matched, perform a given action. This activity helps students learn about the specificity of hormone-receptor interactions within the endocrine system.
In this activity, students use wood, wax paper and oil to investigate the importance of lubrication between materials and to understand the concept of friction. Using wax paper and oil placed between pieces of wood, the function of lubricants between materials is illustrated. Students extend their understanding of friction to bones and joints in the skeletal system and become aware of what engineers can do to help reduce friction in the human body as well as in machines.
Environnements interactifs d'apprentissage et démonstration en géométrie
Not available,Habilitation à diriger des recherches de l'université de Rennes I, juillet 2001.
Construction d'une base de connaissances et d'une banque de ressources pour le domaine du téléappr
This article sets the foundation for the development of a knowledge base and a resource (learning object) repository in the domain of telelearning, enabling researchers to reference resources in this domain using standard specifications based on domain ontology and to integrate them according to a set of research or teaching activities. The resources are referenced with metadata based on domain ontology and their search is guided by use cases describing activities where these resources are used