Computer skills development by children using
'hole in the wall' facilities in rural India
Earlier work often referred to as the "hole in the wall" experiments has shown that groups of children can learn to use public computers on their own. This paper presents the method and results of an experiment conducted to investigate whether such unsupervised group learning in shared public spaces can improve children's performance in school examinations. The experiment was conducted with "hole in the wall" (minimally invasive education, or MIE) kiosks in the rural Sindhudurg District of Mahar
WebLabs: Virtual collaborative learning experience for researchers, teachers and students
The paper presents experiences from a 3 year international project, WebLabs: New representational infrastructure for e-learning, in which researchers, teachers and young students from UK, Bulgaria, Cyprus, Sweden, Portugal and Italy participated. The project explored innovative pedagogy based on the integration of constructionist learning approach and virtual co-learning. For the purposes of the project a visual programming environment, Toon Talk, and a virtual collaborative system, Wplone, were
Computing Ontology Creation
In this paper an approach for the development of an Ontology for the domain of Computing Education is presented. This approach was applied in the FP5 IST Project DIOGENE - A Training Web Broker for ICT Professionals. I am outlining our work on the Computing Ontology creation, and am giving some guidelines and hints for further usage of the Ontology.
Data Driven User Requirements Specification in the UNITE Project
This paper describes the process of user requirements specification in UNITE project. The main goal of the project is to develop an integrated system for authoring and delivery of high quality eLearning activities for the secondary school students. The UNITE system consists of three main components: 1) Software Platform – integrating state of the art learning management systems (LMS), content management systems (CMS), and mobile learning (mLearning) capabilities; 2) Pedagogical Framework – s
Developing nursing expertise in simulation-based learning environments
The work of nurse anaesthetists is carried out in a highly technological environment, where patient care is provided in close collaboration with other members of hospital staff. The expertise of these nurses and how this is developed is of vital importance. Furthermore, the use of computerised pedagogical tools to support learning within an educational setting is of special interest. The main aim of this paper is to investigate how the use of one of these tools, a simulation based learning envir
Affordances – a Merleau-Pontian Account
In this paper, the concept of ‘affordance’ is given an ontological and epistemological explication building on a Merleau-Pontian view of human being as always already being-in-the world in a non-thematized, pre-reflective correspondence of body and world in the concrete activity. A dynamic, agent-centred, cultural-, experience- and skill-relative, but perception-independent, ontology is proposed for affordances. It is argued that this is more in line with the original Gibsonian understanding
Assessing Students' Performance in
Distance Education Courses
ARCADE is a project aimed to develop an integrated software platform for authoring and delivery of Internet-based distance courses covering the university needs. Unified Modeling Language (UML) and Unified Software Development Process were applied as a basis for the project development. The Assessments and Assignments package provides computer supported instructional feedback (tests, projects, essays, problems). The IMS Question and Test Interoperability specification (QTI) defines the basic str
Futurelab: Games and learning
There's an increasing interest in the potential role of computer and video games to support young people's learning. Although most research has focused on out-of-school contexts, recent studies have begun to ask how games might be used or adapted for use in schools. This new handbook reports on some of the latest developments in the design of bespoke educational games, and asks whether and how schooling should be adapted to accommodate the use of games.,Research report
Futurelab: Learning with handheld technologies
This handbook offers a guide and resource for those considering exploring handheld technologies for teaching and learning purposes. Four case reports show how different schools, LAs and individuals have attempted to tap the potential of handheld technology for learning, while a wider survey of handheld learning projects gives a sense of the range of work going on, along with contact information.,Research report
Literature Review in Learning with Tangible Technologies
When we think of digital technologies in schools, we tend to think of computers, keyboards, sometimes laptops, and more recently whiteboards and data projectors. These tools are becoming part of the familiar educational landscape. Outside the walls of the classroom, however, there are significant changes in how we think about digital technologies - or, to be more precise, how we don’t think about them, as they disappear into our clothes, our fridges, our cars and our city streets. This disappe
Didactic Decision-Making Process
In a Surgery Learning Environment
In this paper we present our model of the didactic decision-making process and our method to define the apprenticeship utility function. This model is embedded in a computer-based learning environment dedicated to orthopedic surgery. The decision model allows the production of feedback relevant to the user’s knowledge during her/his activities with the learning environment. The surgical knowledge in the learning environment is represented with Bayesian Networks and the decision-making process
Embedding knowledge in the design of an orthopaedic surgery learning
This paper deals with an ongoing work involving surgeons, didacticians and computer scientists. The objective is to design a computer based environment for learning screw placement in orthopaedic surgery on the basis of a computer assisted surgical (CAS) tool. We describe our methodology to create a didactical plug-in component for the CAS system. The created system will consider the user's knowledge employed for the task to provide linked and relevant feedback.
Adaptive learning scenarios for detection of misconceptions about electricity and remediation
Our main objective is to model the knowledge used by learners in order to solve problems about electricity. We are searching means to do a diagnosis about student's activity based on a microworld of electric circuits. Once the diagnosis realized, we try to provide the learner with the most relevant remediation with regard to his/her misconceptions.
Clustering Students to help Evaluate Learning
In this paper we show how clustering techniques can be applied to student answers generated from a web-based tutoring tool. In particular we are interested in extracting clusters of students based on the mistakes they made using the tool, with the aim of obtaining pedagogically relevant information and providing this feedback to the teacher. The data we used comes from the Logic-ITA, a web-based tutoring tool to practice formal proofs currently in use in the School of Information Technologies at
Usage Analysis Driven by Models in a Pedagogical Context
In the context of distance learning and teaching, the re-engineering process needs a feedback on the learners' usage of the learning system. The feedback is given by interviews, questionnaires, but in the majority of systems, it is given by log files. We consider that it is important to interpret tracks in order to compare the designer's intentions with the learners' activities during a session. In this paper, we present the usage tracking language – UTL. This language was designed to be gener
Immune System Part I: The Evolution of the Immune System Disparity and Diversity in the Contemporary City: social order revisited Women's Status, Men's States Human Rights in United Nations Action: Norms, Institutions and Leadership After the Good Life, the Impasse: human resources, time out, and the precarious present
Video link (see supported sites below). Please use the original link, not the shortcut, e.g. www.youtube.com/watch?v=abcde
A look at classic urban themes as they are manifested in the contemporary city, focusing on social reproduction of inequality, the meanings of disorder, and the link between the two. Paul Gilroy is Anthony Giddens Professor in Social Theory at LSE. Robert Sampson is Henry Ford II Professor of the Social Sciences and chair of sociology, Harvard University.
Analyzing the nature of the international in gendered terms, Professor MacKinnon provides a perspective on developments in women's human rights globally. Catharine A. MacKinnon, Elizabeth A. Long Professor of Law at the University of Michigan, is a teacher, lawyer, writer, and activist on sex equality domestically and internationally. She has taught at ten law schools including Yale, Harvard, Stanford, Chicago, Osgoode Hall (Toronto), and Columbia, and been a fellow at the Institute for Advanced
Navanethem Pillay is UN High Commissioner for Human Rights, she took up office on 1 September 2008. Ms. Pillay, a South African national, was the first woman to start a law practice in her home province of Natal in 1967. Over the next few years, she acted as a defense attorney for anti-apartheid activists, exposing torture, and helping establish key rights for prisoners on Robben Island.
This lecture draws on two films of Laurent Cantet - Human Resources (1999) and Time Out (2001) - to engage the new affective languages of the contemporary economic atmosphere, languages of anxiety, contingency and precarity. Lauren Berlant is George M Pullman Professor, Department of English, University of Chicago. Sadie Wearing is lecturer in gender theory, culture and media at the Gender Institute, LSE.
Disparity and Diversity in the Contemporary City: social order revisited
Women's Status, Men's States
Human Rights in United Nations Action: Norms, Institutions and Leadership
After the Good Life, the Impasse: human resources, time out, and the precarious present