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Dialectics for collective activities: an approach to virtual campus design
This contribution is an attempt to systematise our approach to the design of a virtual campus. Activities in the recently started TECFA virtual campus rely on Internet tools, but they concern both distance teaching and presential interactions. Designing learning activities is relatively easy when the learning goal is an activity in itself. In this contribution, we explain how we extend the “learning by doing” approach to the acquisition of declarative knowledge. After fulfilling a pseudo-task,
Author(s): Jermann Patrick,Dillenbourg Pierre,Brouze Jean-Chr

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Designing and evaluating collaboration in a virtual game environment for vocational learning
Especially in vocational education, attention should be paid not only to the use of new technological solutions but also to collaborative learning and cooperative working methods in order to develop students’ skills for their future jobs. This study involves a design experiment including the design process of a new game environment, description of the script developed for this game, as well as the empirical study with multiple data collection methods, data analysis, results and conclusions for
Author(s): Hämäläinen Raija

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Modeling and simulation in inquiry learning: Checking solutions and giving intelligent advice
Inquiry learning is a didactic approach in which students acquire knowledge and skills through processes of theory building and experimentation. Computer modeling and simulation can play a prominent role within this approach. Students construct representations of physical systems using modeling. Using simulation, they execute these representations to study the phenomena or systems modeled. However, the modeling task is complex, and students can fail to create adequate models, which prevents effe
Author(s): Bravo Crescencio,Van Joolingen Wouter,de Jong Ton

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Learning from Explanations: Extending One's Own Knowledge During Collaborative Problem Solving by At
On the basis of an experimental study, we propose a cognitive simulation model of collaborative problem solving and learning. In the experimental study, we investigated how qualitative and quantitative problem representations in classical mechanics are acquired and successively interrelated during collaborative problem solving. Two students, who were taught different aspects of classical mechanics, collaborated on problems which were beyond the competence of each of them individually. Students s
Author(s): Ploetzner Rolf,Fehse Eric

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The defining characteristics of intelligent tutoring systems research: ITSs care, precisely
his paper argues that, despite the changes in philosophies and techniques that have occurred since ITS research began, there are continuous threads running through this research which define its essential and distinctive nature. In particular, ITSs are computer-based learning systems which attempt to adapt to the needs of learners and are therefore the only such systems which attempt to 'care' about learners in that sense. Also, ITS research is the only part of the general IT and education fie
Author(s): Self John

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Combining heuristics and formal methods in a tool for supporting simulation-based discovery learning
This paper describes the design of a tool to support learners in simulation-based discovery learning environments. The design redesigns and extents a previous tool to overcome issues that came up in a classroom learning setting. The tool focuses on supporting learners with experimentation to identify or test hypotheses. The aim is not only to support learning domain knowledge, but also learning discovery learning skills. For this purpose the tool uses heuristics and formal methods to assess the
Author(s): Veermans Koen,Van Joolingen Wouter

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Internet Scout Project
Dartmouth College's introductory chemistry course program has a Web site that is worth a look by students and professors of chemistry at other institutions. Visitors to the site can ignore the exam and grading sections and head straight to the Java applets. With these nine, nifty mini-tutorials, students can create a custom periodic table, play fill-in-the-blank periodic table puzzles, run virtual labs on anions and cations, construct a visible spectrum, practice least-squares regressions, and m
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Pour une meilleure intégration de l’utilisateur dans le processus de conception et d’évaluation
Le système TELOS intègre un ensemble d’architectures, de méthodes et d’outils appelés à transformer en profondeur le fonctionnement institutionnel et les pratiques professionnelles en matière de conception, de production et de diffusion de cours et d’apprentissage en ligne. TELOS suppose non seulement l’appropriation de nouveaux outils technologiques, mais aussi un nouveau modèle de travail qui prend appui sur une ingénierie pédagogique rigoureuse et sur l’accès à des banques d
Author(s): Henri France,Maina Marcelo

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Lecture 18 - 11/30/2010
Lecture 18
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Internet Scout Project
This website describes the Mathematics Problem-Solving Model developed by educators and researchers at the NW Regional Educational Laboratory's Mathematics and Science Education Center. The Model is intended to help educators "meet the challenges of teaching and assessing open-ended problem solving" by providing a scoring guide for problem solving, open-ended tasks, and examples of student work for practice in scoring. The website provides an overview of the components of the model, teaching str
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Improving database design teaching in secondary education: action research implementation for docume
Database design and use has educational interest for utilitarian and learning reasons. Database technology has significant economic impact and the demand for database design can not be covered by the existent educated experts. Furthermore the database management systems available at schools could be used for the design and implementation of high quality learning activities. Databases are general purpose modeling environments that enable problem solving using conceptual frameworks closer to the s
Author(s): Fessakis George,Dimitracopoulou Angelique,Komis Va

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Investigating human computer interaction issues in designing efficient virtual learning environments
Today, when an enormous number of computer-based systems exist, the human activities are being computer mediated. Usually, in designing the interface to those systems, the human-computer interaction is left behind without consideration. In this paper, a literature in human-computer interaction is to be reviewed and the technology aspect of human computer interaction is to be analyzed. Also, general design principles are to be reviewed. According to all these issues, recommendations to designing
Author(s): Fetaji Majlinda,Loskoska Suzana,Fetaji Bekim,Ebibi

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Scripting argumentation in technology enhanced learning: a proposed system architecture
Argumentative knowledge construction is an important component of critical thinking. Learners who collaboratively argue about a subject can potentially develop domain knowledge and have the opportunity to use evidence critically in order to make sense of the subject under consideration. Moreover learners have to take into account claims and evidence of each other during argumentation and in this way they develop mental models for argument construction and sequence. However, research indicates th
Author(s): Bouyias Yannis,Demetriadis Stavros,Tsoukalas Ioann

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Internet Scout Project
Rensselaer Polytechnic Institute is the home of Project Links, an original site that combines the principles of mathematics with applied science and engineering topics. In most college curricula, math is a standalone subject, and students often find it difficult to relate what they learn to their other classes. Project Links offers a series of modules that introduce concepts like mechanical oscillations, electricity and magnetism, and system design. Each module starts with basic background infor
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Jurisdiction in Cyberspace
At its core, jurisdiction is about the boundaries of a sovereign's exercise of its power. What are reasonable constraints on its reach, such that faraway or otherwise unconnected people and institutions can be called to account by the sovereign? Closely related are concepts of choice of law - exactly which sovereign's law to apply to a situation that spans multiple jurisdictions - and venue, which determines the physical location in which the parties are best served to settle their dispute. The
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Internet Scout Project
GeoVRML is an official Working Group of the Web3D Consortium (http://www.web3d.org/) and its goal is to develop tools and recommended practice for using the Virtual Reality Modeling Language (VRML) to represent geographical data. The idea is that geo-referenced data (maps and 3-D terrain models) can be viewed over the web using a standard VRML plugin. GeoVRML Working Group has a mailing list where discussions and developments are posted. Specifications, source code, examples, tools and the accom
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Narrative Evolution: Learning from Students' Talk about Species Variation
Learners do not always enjoy productive interactions with Multimedia Interactive Learning Environments. Their attention can be distracted away from the educational focus intended by designers and teachers through poor design and operational inadequacy. In this paper we describe a study of groups of learners using a multimedia CD-ROM research tool called Galapagos. This tool was developed to enable us to observe groups of learners interacting with different versions of the same multimedia content
Author(s): Luckin Rosemary,Plowman Lydia,Laurillard Diana,Str

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Adaptive and Intelligent Web-based Educational Systems
daptive and intelligent Web-based educational systems (AIWBES) provide an alternative to the traditional “just-put-it-on-the-Web” approach in the development of Web-based educational courseware (Brusilovsky & Miller, 2001). AIWBES attempt to be more adaptive by building a model of the goals, preferences and knowledge of each individual student and using this model throughout the interaction with the student in order to adapt to the needs of that student. They also attempt to be more intelligen
Author(s): Brusilovsky Peter,Peylo Christoph

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ZAPs: Using interactive programs for learning psychology
ZAPs are short, self-contained computer programs that encourage students to experience psychological phenomena in a vivid, self-explanatory way, and that are meant to evoke enthousiasm about psychological topics. ZAPs were designed according to principles that originate from experiential and discovery learning theories. The interactive approach that is offered invites students to engage in subject matter through exploration, experience, and discovery of psychology. In an empirical study the effe
Author(s): Hulshof Casper,Eysink Tessa,Loyens Sofie,de Jong T

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Formatting the Script
For the first lesson of this course, you are given a short story and you are told to format the story into the proper format for a motion picture script. Now is an excellent time to learn script formatting. This is a task that people do every day in Hollywood so this lesson give you excellent practice. You can download a free yet working demo version of Final Draft which is a script typing and script formatting program. This is the ideal program for learning script formatting. There are versions
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