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The impact of simulator-based instruction on the diagramming of the interaction of light and matter
We examine the conceptual development resulting from an instructional experiment with an interactive learning environment in geometrical optics for introductory high school physics. How did teaching-learning processes come to change the ways in which students depicted various everyday optical situations in paper and pencil graphical representations? We view conceptual development as a process resulting in part from increasingly aligning one's practices to a target community by means of participa
Author(s): Reiner Miriam,Pea Roy D.,Shulman Daniel J.

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Learning Scientific Concepts Through Material and Social Activities: Conversational Analysis Meets C
The number of analyses of cognitive activity situated in a material and social world has increased. It has been particularly challenging to the theoretician and researcher to make the bridge from macrosocial theories of cultural learning to microanalytic details of situated human activities for learning in specific subject domains. The ontogenesis of conceptual change in scientific thinking provides a central case for examining this problem. A sociocultural framework informed by studies of conve
Author(s): Pea Roy D.

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Augmenting the Discourse of Learning with Computer-Based Learning Environments
Computer tools for learning are often thought of as providing practice in working with symbolic representations. We exemplify a different perspective in which the technology augments the kinds of learning conversations that can take place. Research from the Optics Dynagrams Project illusmates contributions from this perspective. I will describe pre-intervention learning environment characteristics and student learning, our design strategy for new activities and technologies to address problems w
Author(s): Pea Roy D.

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The Collaborative Visualization Project: Shared-technology learning environments for science learnin
Project-enhanced science learning (PESL) provides students with opportunities for "cognitive apprenticeships" in authentic scientific inquiry using computers for data-collection and analysis. Student teams work on projects with teacher guidance to develop and apply their understanding of science concepts and skills. We are applying advanced computing and communications technologies to augment and transform PESL at-a-distance (beyond the boundaries of the individual school), which is limited toda
Author(s): Pea Roy D.,Gomez Louis M.

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Synthesizing instructional technologies and educational culture: exploring cognition and metacogniti
This research was initiated to examine instructional technologies and educational cultures in relation to identified cognitive and metacognitive strategies uses in school tasks. The project involved activities from the social studies curricula that were presented through two new software programs intended to support the development of problem-solving and reasoning strategies - IDEA [Interactive Decision Envisioning Aid, Pea (76)] Notecards (34) - and through instructional approaches bases upon "
Author(s): Thornburg Devin G.,Pea Roy D.

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A study of the development of programming ability and thinking skills in high school students
This article reports on a year-long study of high school students learning computer programming. The study examined three issues: I) what is the impact of programming on particular mathematical and reasoning abilities?; 2) what cognitive skills or abilities best predict programming ability?; and 3) what do students actually understand about programming after two years of high school study? The results showed that even after two years of study, many students had only a rudimentary understanding o
Author(s): Kurland D. Midian,Pea Roy D.,Clement Catherine,Maw

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Integrating Human and Computer Intelligence
The thesis to be explored in this chapter is that advances in computer applications and artificial intelligence have important implications for the study of development and learning in psychology. I begin by reviewing current approaches to the use of computers as devices for solving problems. reasoning, and thinking. I then raise questions concerning the integration of computer-based intelligence with human intelligence to seme human development and the processes of education.
Author(s): Pea Roy D.

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Supporting Conceptual Awareness with Pedagogical Agents
This paper describes a series of efforts in building and conceptualizing software agents for distributed collaborative learning. The agents are referred to as pedagogical agents. We have integrated pedagogical agents within two collaborative environments, TeamWave Workplace and Future Learning Environment. The role of agents in these environments differs from past work on software agents in their function as extended awareness mechanisms, focusing on task and concept awareness (conceptual a
Author(s): Mørch Anders,Jondahl Silje,Dolonen Jan A.

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A symbolic manipulator to introduce pupils to algebra theory
Within the theoretical framework of Vygotsky's theory, the paper presents a new algebra software. The main features of the software are described and their potentialities are discussed. According to the Vygotskian theory, expressions and commands may be thought as external signs of the Algebraic theory, and as such, they may become instruments of semiotic mediation: In other terms they can be used by the teacher, in the concrete realisation of classroom activity, according to the motive of intr
Author(s): Cerulli Michele,Mariotti Maria Alessandra

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Multimedia and the learner's experience of narrative
This paper reports on research findings which show that the narrative structure of multimedia programs, or sometimes the lack of it, affects learners' comprehension, often adversely [1,2]. It also reports on initial findings from our current research which aims to develop a theoretical understanding of the forms and functions of narrative in interactive media, based on empirical research, and capable of informing instructional design.
Author(s): Laurillard Diana

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First Version of the Dynamic Digital Artrefacts
This document is the fourth deliverable of the ReMath project and deals with the first version of the Dynamic Digital Artefacts. The document is divided in two parts; the first one is a description of the work progress for each DDA and the second part is an updated specification of each DDA.,Remath deliverable - report number D4 - 124 pages
Author(s): Nicaud Jean-François,Viudez Christophe

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Designing Assessment Tools in a Service Oriented Architecture
Assessment is an important component of formal learning, and Computer Assisted Assessment (CAA) is a well established component of most online learning. However, technical issues such as interoperability and security, and pedagogic reservations as to its effectiveness still remain barriers to the uptake of CAA. In this paper we examine a number of current assessment projects, predominantly emanating from the UK, to consider how a service oriented architecture can facilitate the implementation o
Author(s): Davies Will M.,Davis Hugh Charles

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Developing a Service Based Architecture in the Mobilearn E-Learning Project
Mobilearn is a project within the 5th Framework Programme of the European Union. Its objective is, to investigate the use of mobile technologies in different learning contexts. In order to achieve this, a service based software architecture is developed. In the following paper we describe the architectural approach taken within the Mobilearn project and some of the experiences gained. The author is a member of the Mobilearn Project Management Board. His institute maintains the Mobilearn Softwar
Author(s): Dahn Ingo

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Theoretical Foundations for E-Learning Environments Direct to Virtual Scientific Experiments
In this work we want to put in evidence the necessity to integrate theoretical, methodological and didactical aspects with innovative e-learning systems, in order to hypothesize possible learning models able to facilitate and qualify the e-learning world. Specifically, our aim will be direct to theoretical learning models of Virtual Scientific Experiments to be implemented inside the platforms. Therefore, the result to be achieved comes from the interaction of two different "macro-environments"
Author(s): unknown unknown

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Quality of Service Requirements for the e-Learning Grid
In the same way that the Web has evolved from being a technology designed to aid scientific collaboration to one which is employed extensively in e-business and increasingly in e-learning, the Grid is also evolving from its original concept as a highly distributed dynamic source of computing resources "on tap", like the power grid, for e-science, to a means of supporting enterprise computing across heterogeneous, distributed, virtual organisations. However, even the most recent ideas associated
Author(s): Allison Collin

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Studying participation networks in collaboration using mixed methods
This paper describes the application of a mixed-evaluation method, published elsewhere, to three different learning scenarios. The method defines how to combine social network analysis with qualitative and quantitative analysis in order to study participatory aspects of learning in CSCL contexts. The three case studies include a course-long, blended learning experience evaluated as the course develops; a course-long, distance learning experience evaluated at the end of the course; and a synchron
Author(s): Martinez Alejandra,Dimitriadis Yannis,Gomez-Sanche

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Discovery of Ideas and Ideas about Discovery : The influence of prior knowledge on scientific discov
Context of this research project. The empirical studies that were carried out for this thesis were performed in the context of the project 'Inductive Learning’,which was funded by the Dutch Organization for Scientific Research (NWO). The inductive learning project aimed at ‘clarifying the major constraints of inductive knowledge development’ (as stated in the research proposal). The constraints of inductive knowledge that were specifically studied in the project were prior knowledge, disc
Author(s): Hulshof Casper

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The times they are a-changing: the subculture of music and ICT in the classroom
This paper reports findings from the Economic and Social Research Council (ESRC) funded research project InterActive Education, which focused on the ways in which new technologies can improve teaching and learning in educational settings. We draw upon data which emanates from the work of seven music teachers working in English primary and secondary schools, who collaborated with university researchers to research their classrooms. Through our analyses of video data, teacher interviews and teach
Author(s): Gall Marina,Breeze Nick

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Computer Assisted Assessment in Elementary Algebra
Experiences and points of view from the APLUSIX project about Computer Assisted Assessment in Elementary Algebra,reviewed article for online journal
Author(s): Bouhineau Denis,Bronner Alain,Chaachoua Hamid,Meze

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MemoNote, un outil de gestion des connaissances personnelles pour enseignants à base d’annotation
Cet article vise à proposer un outil de gestion des connaissances personnelles (PKM) à base d’annotations, MemoNote, dédié à l’enseignant considéré comme un travailleur intellectuel. Me-moNote utilise l’activité annotation de l’enseignant pour mémoriser sa conception per-sonnelle du document en particulier aux niveaux pédagogiques et domaine, qu’il pourra réutiliser par la suite. Cet article identifie les trois dimen-sions nécessaires à l’annotation dans un tel outil de
Author(s): Azouaou Faiçal,Desmoulins Cyrille

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