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Computing Ontology Creation
In this paper an approach for the development of an Ontology for the domain of Computing Education is presented. This approach was applied in the FP5 IST Project DIOGENE - A Training Web Broker for ICT Professionals. I am outlining our work on the Computing Ontology creation, and am giving some guidelines and hints for further usage of the Ontology.
Author(s): Stefanov Krassen,Yordanova Korneliya

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Data Driven User Requirements Specification in the UNITE Project
This paper describes the process of user requirements specification in UNITE project. The main goal of the project is to develop an integrated system for authoring and delivery of high quality eLearning activities for the secondary school students. The UNITE system consists of three main components: 1) Software Platform – integrating state of the art learning management systems (LMS), content management systems (CMS), and mobile learning (mLearning) capabilities; 2) Pedagogical Framework – s
Author(s): Iliev Trayan,Gatchev Georgi,Nikolova Iliana

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Developing nursing expertise in simulation-based learning environments
The work of nurse anaesthetists is carried out in a highly technological environment, where patient care is provided in close collaboration with other members of hospital staff. The expertise of these nurses and how this is developed is of vital importance. Furthermore, the use of computerised pedagogical tools to support learning within an educational setting is of special interest. The main aim of this paper is to investigate how the use of one of these tools, a simulation based learning envir
Author(s): Rystedt Hans,Lindström Berner

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Affordances – a Merleau-Pontian Account
In this paper, the concept of ‘affordance’ is given an ontological and epistemological explication building on a Merleau-Pontian view of human being as always already being-in-the world in a non-thematized, pre-reflective correspondence of body and world in the concrete activity. A dynamic, agent-centred, cultural-, experience- and skill-relative, but perception-independent, ontology is proposed for affordances. It is argued that this is more in line with the original Gibsonian understanding
Author(s): Dohn Nina Bonderup

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Assessing Students' Performance in Distance Education Courses
ARCADE is a project aimed to develop an integrated software platform for authoring and delivery of Internet-based distance courses covering the university needs. Unified Modeling Language (UML) and Unified Software Development Process were applied as a basis for the project development. The Assessments and Assignments package provides computer supported instructional feedback (tests, projects, essays, problems). The IMS Question and Test Interoperability specification (QTI) defines the basic str
Author(s): Vladinova Larissa,Petrov Milen,Iliev Trayan

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Futurelab: Games and learning
There's an increasing interest in the potential role of computer and video games to support young people's learning. Although most research has focused on out-of-school contexts, recent studies have begun to ask how games might be used or adapted for use in schools. This new handbook reports on some of the latest developments in the design of bespoke educational games, and asks whether and how schooling should be adapted to accommodate the use of games.,Research report
Author(s): Sandford Richard,Williamson Ben

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Futurelab: Learning with handheld technologies
This handbook offers a guide and resource for those considering exploring handheld technologies for teaching and learning purposes. Four case reports show how different schools, LAs and individuals have attempted to tap the potential of handheld technology for learning, while a wider survey of handheld learning projects gives a sense of the range of work going on, along with contact information.,Research report
Author(s): Faux Fern,McFarlane Angela,Roche Nel,Facer Keri

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Literature Review in Learning with Tangible Technologies
When we think of digital technologies in schools, we tend to think of computers, keyboards, sometimes laptops, and more recently whiteboards and data projectors. These tools are becoming part of the familiar educational landscape. Outside the walls of the classroom, however, there are significant changes in how we think about digital technologies - or, to be more precise, how we don’t think about them, as they disappear into our clothes, our fridges, our cars and our city streets. This disappe
Author(s): O'Malley Claire,Stanton Fraser Danae

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Didactic Decision-Making Process In a Surgery Learning Environment
In this paper we present our model of the didactic decision-making process and our method to define the apprenticeship utility function. This model is embedded in a computer-based learning environment dedicated to orthopedic surgery. The decision model allows the production of feedback relevant to the user’s knowledge during her/his activities with the learning environment. The surgical knowledge in the learning environment is represented with Bayesian Networks and the decision-making process
Author(s): Mufti-Alchawafa Dima,Luengo Vanda,Vadcard Lucile

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Embedding knowledge in the design of an orthopaedic surgery learning environment
This paper deals with an ongoing work involving surgeons, didacticians and computer scientists. The objective is to design a computer based environment for learning screw placement in orthopaedic surgery on the basis of a computer assisted surgical (CAS) tool. We describe our methodology to create a didactical plug-in component for the CAS system. The created system will consider the user's knowledge employed for the task to provide linked and relevant feedback.
Author(s): Vadcard Lucile,Luengo Vanda

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Adaptive learning scenarios for detection of misconceptions about electricity and remediation
Our main objective is to model the knowledge used by learners in order to solve problems about electricity. We are searching means to do a diagnosis about student's activity based on a microworld of electric circuits. Once the diagnosis realized, we try to provide the learner with the most relevant remediation with regard to his/her misconceptions.
Author(s): Michelet Sandra,Adam Jean-Michel,Luengo Vanda

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Clustering Students to help Evaluate Learning
In this paper we show how clustering techniques can be applied to student answers generated from a web-based tutoring tool. In particular we are interested in extracting clusters of students based on the mistakes they made using the tool, with the aim of obtaining pedagogically relevant information and providing this feedback to the teacher. The data we used comes from the Logic-ITA, a web-based tutoring tool to practice formal proofs currently in use in the School of Information Technologies at
Author(s): Merceron Agathe,Yacef Kalina

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Usage Analysis Driven by Models in a Pedagogical Context
In the context of distance learning and teaching, the re-engineering process needs a feedback on the learners' usage of the learning system. The feedback is given by interviews, questionnaires, but in the majority of systems, it is given by log files. We consider that it is important to interpret tracks in order to compare the designer's intentions with the learners' activities during a session. In this paper, we present the usage tracking language – UTL. This language was designed to be gener
Author(s): Iksal Sébastien,Choquet Christophe

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Immune System Part I: The Evolution of the Immune System

Video link (see supported sites below). Please use the original link, not the shortcut, e.g. www.youtube.com/watch?v=abcde