Roles of the Body in Learning
In recent years research in fields as diverse as philosophy, pedagogy, psychology, and anthropology has shown that the knowledge people possess in practice may not always be linguistically expressible 1. Part of what practitioners know can certainly be and normally also is formulated in textbook knowledge as well as in rules of thumb, sayings, and the like, but still, a large part is more readily understood as made up of skills, ‘know how’, ‘ways of going about the practice’, and so on,
Компютърните игри – новата медия в образованието
Компютърните игри са сред най-популярните забавления не само за младите, а и за хората в по-напреднала възраст. Въпросът, който ние често си задаваме е - дали те са само забавление или могат да ни научат на нещо полезно. За децата такива игри са първия им контакт с компютрите.
Distance Education Standards and Legal Issues - Computing Education Perspective
This paper aims to examine the legal issues related to the recognition of professional ICT qualifications amongst countries in EU, as well as international and European standards for education and training, certification and validation of distance training courses, etc. At the end we are proposing a course structure, certificate format, as well as the educational standards to be followed in the design process.
Interactive learning of nanophysics phenomena
This paper describes a new method of teaching and experimenting nanophysics effects using a nanomnipulator. This nano-manipulator is formed by a multi-sensory platform connected to an AFM and/or to virtual nano-scenes produced by a real-time simulator. The first objective of this work is the evaluation of a custom-made nanomanipulator compared to the use of a classical Atomic Force Microscope (AFM) interface. These instruments are used to teach one-dimensional nano-physical phenomenon, the appro
Using domain-specific and generic knowledge to support discovery learning about geometrical optics i
Students encounter many obstacles during scientific discovery learning with computer-based simulations. It is hypothesized that an effective type of support, that does not interfere with the scientific discovery learning process, should be delivered on a ‘just-in-time’ base. This paper explores the effect of facilitating access to knowledge and skills through just-in-time information. An experiment was conducted in which a group of students who worked with a computer simulation on geometrica
Integration of virtual players into a pedagogical simulator
The development of learner activity is a key element in the improvement of ITS (Intelligent Tutoring Systems). In business simulation, the learner is stimulated by competition with other learners. In practice, it is not always possible to find enough participants, hence the idea of virtual player participation. The SIMPLUS system proposes a generic approach to this end and creates virtual players within a business simulation without modifying the simulation itself.
Asynchronous Discussion in Support of Medical Education
Although the potential of asynchronous discussion to support learning is widely recognized, student engagement remains problematic. Often, for example, students simply refuse to participate. Consequently the rich promise of asynchronous learning networks for supporting students' learning can prove hard to achieve. After reviewing strategies for encouraging student participation in discussions in Asynchronous Learning Networks (ALN), we present a study that investigates how these strategies influ
Socio-cultural Perspectives on Object-oriented Learning
One of the central objectives of project COOL is to explore critical aspects associated with learning (and teaching) object-oriented concepts. This objective will be pursued by bringing forth the heritage of Kristen Nygaard and the Norwegian approach to object-orientation. The project will develop learning material based on this work and intends to make the material available to the object-oriented community in the form of reusable learning objects. This paper explores how social-cultural theori
Framework for integrated learning
In this paper we outline the instructional approach of scripting CSCL. Scripts are didactic scenarios that structure collaborative learning activities in a number of phases. The scripts may define for each phase what task the students have to perform, the composition of the group, the way the task is distributed, the mode of interaction, and the timing of the phase. CSCL scripts can be further differentiated with regard to the design dimensions granularity, degree of coercion, locus of control,
Intensive case studies for practice across the foundation stage
This paper will provide an introductory overview of the EPPE methodology and findings and focus upon the particular effects of specific teaching and learning practices in pre-schools. Where settings view educational and social development as complementary and equal in importance, children make better all round progress. Freely chosen play activities often provided the best opportunities for adults to extend children’s thinking, but it seems that a balance between child-initiated play and the
Intensive quantities: why they matter to mathematics education
Ever since Piaget's (1952) classic work on number, a fundamental distinction has been drawn in the mathematics literature between extensive and intensive quantities. Extensive quantities (for example, volume, distance) are based on the logic of part-whole relations. Adding 20 decilitres of orange squash to 60 decilitres produces 80 decilitres of orange squash, since the whole is the sum of the parts. Intensive quantities (for example, density, speed) are based on the logic of co-variation. Addin
Le nuove tecnologie per la sperimentazione nella scuola
Il problema cruciale del rapporto tra scuola e le nuove tecnologie. Utilizzo del computer e sperimentazione.,The critical problem of the relation school - new tecnnologies. Utilization of personal computer and experimentations.,Istituzione universitaria di secondo e terzo livello (ciclo II e III) per la formazione degli insegnanti e/o dei formatori,Spiegare,Illustrare,Alta formazione universitaria (secondo e terzo livello),Educazione,Formazione degli insegnanti e scienze della formazione,Didatti
Build and test a paper bridge
Make a bridge out of a folded piece of paper and two blocks. Test your structure by stacking coins (and other things) on it. How much weight can your bridge support before it crashes? This resource is appropriate for all users, particularly for girls and women, because it uses STEM to solve real-world problems. Copyright 2005 EDC
Middle School Portal: Math and Science Pathways (MSP2)
Using this online activity, students explore the meaning of probability using the pigeonhole principle. The initial question asks students to determine the probability that someone who is not paying attention to what she is doing can put checks into the correct envelopes. The activity is one of 80 mathematical challenges featured on the Figure This! web site, where real-world uses of mathematics are emphasized. The solution hint suggests experimenting with the possible outcomes with checks a, b,
Middle School Portal: Math and Science Pathways (MSP2)
In this activity, students use hits and at-bat data to determine which of two baseball players has a better batting average. The activity is one of 80 mathematical challenges featured on the Figure This! web site, where real-world uses of mathematics are emphasized. The activity contains a solution hint, a complete explanation of the answer that reveals the surprising answer, and additional problems related to finding averages. Information about baseball averages and fractions is included. Copyr
Knowledge in Action, Save the World
Materials showing how MIT faculty and students are working around the world to develop sustainable solutions to challenging problems. Courses include: D-Lab: Development, Dialogue and Delivery D-Lab: Development, Design and Dissemination Design for Demining Information and Communication Technology in Africa Media Education and the Marketplace Solving Complex Problems Technology in a Dangerous World
The Gingerbread Man Goes Around the World
This project is a K-2, learner-centered, thematic unit introducing children to the classic Gingerbread Man theme including stories from around the world. See the Google Map to see where the stories are located. As you read these stories, children will learn about the cultures of different countries.
Quadrangle, Spring Hill College, Mobile, Alabama
This image is a colorized photograph of the Quadrangle at Spring Hill College in Mobile, Ala. Postcard text: (back) Spring Hill College was founded in 1826. This college is under the supervision of the Jesuits of the Catholic Church. It is located at Spring Hill, 300 feet above the sea level. Its reputation as a center of education and culture reaches into every quarter of the globe.
Grand Hotel, Point Clear, Alabama
This is a color photograph of the Grand Hotel in Point Clear, Alabama. Postcard text: (back) In addition to salt water bathing in the blue waters of Mobile Bay "right in its front yard," Grand Hotel also maintains a large fresh water pool with under-water lighting. The hotel's 18-hole golf course, only a few hundred yards away, is one of the South's best.
Where is your favourite place?
The English National Curriculum subject Citizenship: Unit 05 Living in a Diverse World, Section 2. What are different places like? To encourage the children to think about how other people live their lives and complete a series of tasks. Through a range of activities, they explore sameness, difference and diversity. Key Stage 1, Key Stage 2,