The evolution of research on collaborative learning
For many years, theories of collaborative learning tended to focus on how individuals function in a group. More recently, the focus has shifted so that the group itself has become the unit of analysis. In terms of empirical research, the initial goal was to establish whether and under what circumstances collaborative learning was more effective than learning alone. Researchers controlled several independent variables (size of the group, composition of the group, nature of the task, communication
Private Universe in Project in Mathematics: Workshop 6: "Possibilities of Real Life Problems"
Students come up with a surprising array of strategies and representations to build their understanding of a real-life calculus problembefore they have ever taken calculus.,In a voluntary two-week summer workshop, high school seniors from Kenilworth and New Brunswick work on a real-life problem ("The Catwalk") based on Eduard Muybridge's sequence of 24 photographs of a cat in motion. The question, How fast is the cat moving in frame 10 and frame 20?, deals with some of the fundamental idea
Towards a Generic Service Oriented Framework for Integrated User Management of Virtual Communities
A central Service layer for the European eLearning Grid Infrastructure (ELeGI) is the one for the management of members and the provision of collaborational services (Virtual Community Services). Because it is a lot of effort to totally newly (re-)write the collaboration services like e.g. a videoconferencing service, it is much more desirable to take existing applications and just to wrap them with a Web Service interface to programmatically access the existing functionality relevant to user m
The Climate Visualizer: Sense-Making Through Scientific Visualization
This paper describes the design of a learning environment, called the Climate Visualizer, intended to facilitate scientific sense-making in high school classrooms by providing students the ability to craft, inspect, and annotate scientific visualizations. The theoretical background for our design presents a view of learning as acquiring and critiquing cultural practices and stresses the need for students to appropriate the social and material aspects of practice when learning an area. This is fo
VCLab as an Example of GRIDifying Virtual Scientific Experiments
This paper describes and summarizes the current state of the development for making the Virtual Control Laboratory (VCLab) a GRID application within the ELeGI project. It introduces shortly into GRID techniques and shows how this GRIDifying process is performed to offer virtual scientific experiments (VSE) on the GRID. The architecture and some technical details of the prototype implementation are presented. The next steps in the development are outlined concerning the collaboration aspects of
Students will demonstrate their understanding of how to communicate statements of information through the composition of a one paragraph summary about a penguin.
Describing Japanese screens and scrolls through words
The first part of a unit on talking and writing about, as well as creating, Japanese screen and scroll paintings. The purpose of this unit plan is to introduce descriptive aspects of art criticism, while teaching appreciation for the art and culture of Japan. Students use observation and descriptive writing to discover richly detailed Japanese screen and scroll paintings so that another student can illustrate it in the next lesson.
Multimedia and the learner's experience of narrative
This paper reports on research findings which show that the narrative structure of multimedia programs, or sometimes the lack of it, affects learners' comprehension, often adversely [1,2]. It also reports on initial findings from our current research which aims to develop a theoretical understanding of the forms and functions of narrative in interactive media, based on empirical research, and capable of informing instructional design.
This lesson will introduce students to the concept of irony. Verbal, situational, and dramatic irony will be defined, but the focus of the lesson is situational irony. This lesson can be used prior to teaching longer, more complex short stories that contain situational irony. This lesson is modified for an English Language Learner (ELL) who reads at the Intermediate Low (IL) level.
The new paradigm of "knowledge construction using experiential based and collaborative learning approaches" is an outstanding opportunity for interdisciplinary research. This document is an attempt to introduce and exemplify as much as possible using the lexicon of "social sciences", considerations and tools belonging to "artificial intelligence" (eg.:the machine learning tradition). In the paper we first draw a conceptual framework for rational agents in conversational interaction; then we use
Look and listen: Exploring the five senses
This group of shared reading lessons is based on the book "Look" by Jillian Cutting. They are designed to be used as a part of an integrated classroom unit on the five senses.
Literature Review in Science Education and the Role of ICT: Promise, Problems and Future Directions
Today, what "counts" as science and science teaching is in a state of flux. This, however, is not new - for 150 years there have been debates about the purpose, nature and role of science education in our society. Any designer of resources and tools for the teaching of science therefore needs to be able to understand these debates, and to be aware of the origins and reasons for the changes that are currently taking place.,A NESTA Futurelab Research report - report 6
In this oral history from the Birmingham Civil Rights Institute, Joe Dickson recalls student activism at Miles College.
Point/counterpoint commentary on the president's actions after the Brown ruling; from American Experience: "Eisenhower."
Computer Assisted Assessment in Elementary Algebra
Experiences and points of view from the APLUSIX project about Computer Assisted Assessment in Elementary Algebra,reviewed article for online journal
Formalisms for an Annotation-based Training Memory: Connecting Implicit and Explicit Semantics
This article aims at presenting the formalisms we defined for annotation-based training memories within the MICA project. It elaborates the objectives of the project and the requirements these objectives put on the tool to be implemented. A study of the literature is used to establish our formalism. Based on ontologies, they structure the annotation object and adapt the Alexander design pattern to annotation action.
MemoNote, an annotation-based personal knowledge management tool for teachers
This article aims to propose a personal knowledge management tool based on annotation, MemoNote, dedicated to teacher. The teacher is considered as a knowledge worker. MemoNote makes use of the teacher's annotation activity to memorize his/her personal conception about the document content, (in particular the domain and the pedagogy knowledge). This paper identifies three general requirements for the annotation object in such a tool to enable the teacher to manage his/her document-related person
Towards adaptable interaction analysis tools in CSCL
Interaction analysis has become a basic function in the field of collaborative learning as a means for supporting evaluation processes. These processes can benefit from the use of automatic or semi -automatic interaction analysis tools . If these tools considered the different roles implied in the analysis processes, this could permit to exploit the results of the analysis in function of who is the user and what is his/her purpose. The experience of awareness systems in CSCW that use roles to de
Harvesting Oil from the Earth
In this lesson, students investigate sources of fossil fuels, particularly oil. Students will learn how engineers and scientists look for oil by taking core samples from a model of the Earth. Also, students will explore and analyze oil consumption and production in the United States and around the world.
Land! Water! Sky! Oh My!
This lesson focuses on the importance of airplanes in today’s society. Airplanes of all shapes and sizes are used for hundreds of different reasons, including recreation, commercial business, public transportation, and delivery of goods, among many others. From transporting people to crop-dusting, our society and our economy have come to depend on airplanes. Students will discuss their own experiences with airplanes and learn more about the role of airplanes in our world.