How internal and external scripts guide argumentative knowledge construction in a web-based collabor
Collaboration scripts are a powerful means to improve collaborative inquiry learning. More specifically, they can be designed to support argumentative knowledge construction, a core activity in inquiry learning. However, not only externally induced collaboration scripts but also the learners’ internal scripts on collaborative argumentative knowledge construction influence the way they argue with scientific concepts and evidence, thereby affecting what kind of knowledge is acquired during colla
Learning Design Engines as Remote Control to Learning Support Environments.
Context: Chapter 5 of the Learning Design book describes the operational model of a learning design engine based on the concept of finite automata with output alphabet. We rely on this event concept to include pre-existing learning tools in flexibe and rich learning designs. Contribution: We sketch an approach for the integration of complex learning environments in learning designs. Interactive learning support environments, such as argumentation or modelling tools are pre-existent and have a hi
Academic Use of Digital Resources: Disciplinary Differences and the Issue of Progression
This paper examines the use of digital resources by academics in UK Higher education. The explosive growth of the Internet and in particular the Web has led to a growth in speculation about networked and e-learning (Steeples and Jones 2003, Brown and Duguid 2000). Increasingly researchers have become aware of the ways the university resists such changes and provides a 'resourceful constraint' to the changes surrounding the introduction of networked learning (Brown and Duguid 2000, Cornford 2002)
A Metadata Based Web Distance Learning Platform
Distance Learning is acquiring a role that becomes more and more important with the huge diffusion of the Internet and related technologies. Consequently, the investigation for adequate architectures and platforms supporting flexible Distance Le arning engines and solution is nowadays of great interests in the Scientific Community. The present paper introduces a platform based on the adoption of Metadata concepts and on the use of a “processorlike” behavior of the Web Course Delivery engine
EMLs : case study in distance learning education
After a short characterization of what an educational modeling language should be, we will deal with the respective interest of two EML proposals : one proposed by OUNL (OUNL/EML and IMS/LD which is derived from it) and one proposed by UNED (PALO). We will then identify reasons that lead us to choose OUNL/EML for experimentation in distance learning education in order to model our scenario. Finally we will present some limitations or extensions we have identified.
Investigating multimodal interactions for the design of learning environments: a case study in scien
This thesis focuses on multimodal interactions for the design of a learning environment. The process of designing such systems involves studying the benefits of multimodal interactions in learning. Therefore, it analyses the structure of the interactive space between the learner and the content to be learnt, and introduces and tests a framework to structure it. It proposes that multimodal interactions can encourage rhythmic cycles of engagement and reflection that enhance learners’ meaning con
COW, a Flexible Platform for the Enactment of Learning Scenarios
Open and Distance Learning platforms are more than system delivering pedagogical ressources. They require mechanisms for the enactment and coordination of pedagogical modules and learning activities. A common solution to express learning paths in learning management systems (LMS) can be the use of Educational Modelling Languages (EML). The next step will be the enactment of these models. For that purpose, workflow management system can be used. These systems formerly reserved for highly structur
Using computers to learn logic: undergraduates' experiences
Learning formal logic can be difficult for many students. This paper describes some ongoing research into a computer program designed to help computer science undergraduates learn the natural deduction style of formal reasoning. Data collection methods included observation and videotaping of workshops, interviews, written tests, surveys, and logging of program usage. The paper focuses on students' experiences using the program to assist proof construction. It was found that videotaping students
Group Reflection Tools for Virtual Expert Community - REFLEX Project
The aim of this project is to improve work quality, creativity and performance in various professional communities of knowledge-intensive companies by integrating teamwork and learning in collectively designed information spaces. This project will provide a pedagogical model for building and sharing expert knowledge within physically distributed teams that have a need to collaborate and co-ordinate information. The project will utilize latest information and communication technologies in develop
New e-learning services based on mobile and ubiquitous computing: Ubi-learn project
Ubiquitous and mobile learning concerns building applications in highly dynamic and heterogeneous environments to bring computation into the real, physical world. This paper presents UbiLearn a distributed Learning platform with Nomads Objects and new e-learning services based on.
Hypertext navigation and conflicting goal intentions: Using log files to study distraction and volit
This paper describes a theoretical analysis and experimental investigation of difficulty related distraction by conflicting goal intentions in learning and problem solving with hypertext. Log files are used to capture hypertext navigation in the face of opportunities to implement competing goal intentions. We study how differences in task difficulty influence the volitional protection of the current goal intention. First attempts to integrate volitional processes of action control into cognitive
ICT Competences Acquisition using the Concorde e-Learning Platform
This communication presents some of the final results obtained in the frame of the EC funded Leonardo da Vinci pilot project with the title "Acquisition of Complementary Competencies through Open and Distance Education" (CONCORDE) and it complements other dissemination papers. Mainly, we focus here on the acquisition of the competences in the information and communication technologies using an innovative pedagogical model implemented at the level of the web platform. The targeted competences res
Working in ToonTalk with 4- and 5-year olds
We aim to find ways, tools and/or techniques that allow children in this age span to use programming language concepts to express rules and play with them. ToonTalk, with its visual, animated environment, and program-by-example methodology, seemed a very nice tool to start with. On this paper, we will present our experience using Portuguese ToonTalk with 7 children (5 were 4-year olds, 2 were 5- year olds), in Vila Real (Portugal) kindergartens, from May to June of 2000. The most encouraging res
New Types of Careers in the Knowledge Economy ? Networks and boundaryless jobs as a career strategy
Over the last few decades, many countries have found themselves in a context characterized by the spread of the knowledge-based economy (OECD, 1996; Foray and Lundvall, 1995; Soete, 1996; Storper, 1995). The Knowledge Economy implies a farreaching transformation of the labour market, particularly in terms of job mobility and career development (Christensen, 1989). In this context, careers are increasingly fragmented, and people are more mobile in the labour market, with social networks playing a
Trails of Digital and Non-Digital LOs
This document investigates scenarios where learners navigate (follow trails) through environments containing digital and non-digital learning objects, considers some user requirements of systems designed to support the use of trails and presents a possible classification of different types of trail to form an ontology of trails. Separate sections include investigations of trails in different pedagogical approaches, trails in mobile learning scenarios, trails in computer conferencing and the prov
Between arithmetic and algebra : a space for the spreadsheet ? Contribution to an instrumental appro
In this research work, we have a didactical look on the integration of a computer tool into mathematics teaching: the spreadsheet. We have related research about spreadsheet to an instrumental approach perceived as essential to analyze the questions of technological integration. This approach allowed us to extend to this technology the theoretical framework of instrumentation. These theoretical elements are being used in the analysis of the professional resources and the teaching practices, in o
Earth Science Today
This laboratory exercise, designed for an introductory Earth Science course, examines stratigraphy and plate tectonics while considering predictions as a way to test theories. The laboratory focuses on the reconstruction of Pangaea and evidence for geologic events in rock layers. Users can also link to the course homepage and other activities related to Earth Science Today.
Group Reflection in Action
A group of students talking to each other about their experience of reflecting on their own learning.
Experimental Design Methods - A Review
Experimental design methods are applied in all phases of the design process and by almost every party involved in the design process. In this paper, we aim to give an overview of the background, applications, and technologies involved. A limited simple metric is introduced for assessing the degree of innovation. Future developments are outlined.
computer simulation of structural collapse
This is created by VFIFE (V-5, vector form intrinsic finite element) developed recently at National Central University, Taiwan. V-5 is capable of calculating position changes and body deformation simultaneously. It is based on the mechanics concept of Motion Analysis.