Discovery of Ideas and Ideas about Discovery : The influence of prior knowledge on scientific discov
Context of this research project. The empirical studies that were carried out for this thesis were performed in the context of the project 'Inductive Learning’,which was funded by the Dutch Organization for Scientific Research (NWO). The inductive learning project aimed at ‘clarifying the major constraints of inductive knowledge development’ (as stated in the research proposal). The constraints of inductive knowledge that were specifically studied in the project were prior knowledge, disc
Hiding and showing construction elements in a dynamic geometry software: a focusing process
This paper draws on a study investigating the use dynamic geometry software in the context of open geometry problems requiring conjecturing and proving at secondary school level. After setting the context and main result of the study, the paper will focus in particular on the analysis of the hide/show tool available in Cabri. The way students exploit the possibility of hiding and showing the construction elements of a configuration at stake was revealed to play a fundamental role in the developm
Interactive education: teaching and learning in the information age
This is a guest editorial to a special section of this journal which derives from the work of one of the ESRC Teaching and Learning Programme projects, InterActive Education: Teaching and Learning in the Information Age (http://www.interactiveeducation. ac.uk), whose overall aim is to investigate the ways in which new technologies can be used in educational settings to enhance learning. The project was predicated on two assumptions: first that teachers are central to learning in schools and that
Internet safety in emerging educational contexts
Concern has arisen for the safety of children using the Internet to support their education outside the school context. Inappropriate material such as pornography, inflammatory and racist writings can be accessed both by accident and with deliberate intent to view. Children are also perceived to be at risk from approaches by strangers, particularly in web-based chat rooms. A survey of the international literature in this area highlighted worldwide concern for the safety of young Internet users
An analysis of the SRL potential
of TD-SSIS 2005
a Technology Enhanced Learning Environment based on
This report presents an analysis of the potential support to Self-Regulated Learning granted by a CSCL environment set up for a teacher traing course on Educational Technology. The analysis is made by applying a check-list developed within the European project TELEPEERS.,Research report
An analysis of the SRL potential of a Technology Enhanced Learning Environment based on the software
This report presents an analysis of the potential support to Self-Regulated Learning granted by a multimedia environment aiming to lead students of junior high-school to reason consistently on environmental issues. The analysis is made by applying a check-list developed within the European project TELEPEERS.,research Report
Design Issues of a Distance Learning Course on Business on the Internet
The paper presents the main design issues of a distance learning course on Business on the Internet. The instructional design is based on a learner centered instructional stratedy allowing learners get opportunity to construct their own knowledge while solving real business problems and transfer their knowledge to other learners. They learn autonomously taking the responsibility for their learning and following their individual cognitive styles, interests, preferences. The learners have access t
Managing complexity of e-learning administration in
ARCADE (Architecture for Reusable Courseware Authoring and DElivery) is a Webbased e-learning platform specially targeted to the needs of distant education in universities and schools. This paper presents ARCADE in two aspects: as a system for distance learning and as a virtual university. The authors put accent on the way of organization of the education process as a whole while showing the power of the ARCADE platform. Moreover, there is discussed in details the administration of courses and s
Solid Waste Takes Over
In this lesson, students explore solid waste and its effects on the environment. They will collect classroom trash for analysis and build model landfills in order to understand the process and impact of solid waste management. Students will understand the role of engineers in solid waste management.
Futurelab: The potential of open source approaches for education
Free, Libre, Open Source Software (FLOSS) refers to any software distributed under a licence that allows users to change or share the software source code. Futurelab's interest in this area stems from the belief that FLOSS provides an example of peer-production which is driven by collaborative, social modes of interaction and knowledge exchange. This paper discusses some of the potential ways in which the approaches that characterise FLOSS might be applied in educational contexts.,Research repor
Mathematics and E-Learning: A conceptual framework
This paper starts from the study of the epistemological statute of the didactics of the mathematics (Henry, 1991; D'Amore, 1999), which faces the phenomenon of learning from the point of view of fundaments, in order to give useful and specific considerations for e-learning environments. Investigations on how the triangle teacher-pupil-knowledge changes are presented. Then the model of a-didactic situations (Brousseau, 1997) is analysed in the context of e-learning platforms.
La programmation logique par contraintes pour l'aide à l'enseignant
Prise en compte de l'enseignant pour invalider des production d'apprenant par construction automatique de contre-exemples.
Vers une approche déclarative pour les logiciels de dessins géométriques
Cet article est consacré à la conception d'un environnement d'apprentissage de la géométrie orienté vers la manipulation directe de figures géométriques. À travers deux exemples d'activités, proposées en classe, on distingue les notions de construction géométriques, de spécification, et de manipulation directe. Dans le cadre ainsi défini, nous présentons notre approche. Elle consiste à intégrer des mécanismes et la méthodologie de l'intelligence artificielle dans un logic
Introducing E-Learning in a Norwegian Service Company with Participatory Design and Evolutionary Pro
Over a 2-year period, we have participated in the introduction of e-learning in a Norwegian service company, a gas station division of an oil company. This company has an advanced computer network infrastructure for communication and information sharing, but the primary task of the employees is serving customers. We identify some challenges to introducing e-learning in this kind of environment. A primary emphasis has been on using participatory design techniques during the planning stages and ev
Embedding knowledge in the design of an orthopaedic surgery learning
This paper deals with an ongoing work involving surgeons, didacticians and computer scientists. The objective is to design a computer based environment for learning screw placement in orthopaedic surgery on the basis of a computer assisted surgical (CAS) tool. We describe our methodology to create a didactical plug-in component for the CAS system. The created system will consider the user's knowledge employed for the task to provide linked and relevant feedback.
Exploring the mathematics of motion through construction and collaboration.
In this paper we give a detailed account of the design principles and construction of activities designed for learning about the relationships between position, velocity and acceleration, and corresponding kinematics graphs. Our approach is model-based, that is, it focuses attention on the idea that students constructed their own models – in the form of programs – to formalise and thus extend their existing knowledge. In these activities, students controlled the movement of objects in a prog
Turtles, fairy tales and pen-friends - Enhancing socialisation, self-reliance and creativity in an I
The following is the story of a journey undertaken in the first months of 1997 in a small primary school in the village of Panico, 20 kilometres south of Bologna, in Italy. It is a very modern story, with a beginning, and with an open end. The story stops when the traveller has to abandon her journey, so that she can tell others the story of her journey. Actually, the story is not even a story, but an impressionistic journal seeking to capture the everchanging movements of a complex universe. It
A Metadata Based Web Distance Learning Platform
Distance Learning is acquiring a role that becomes more and more important with the huge diffusion of the Internet and related technologies. Consequently, the investigation for adequate architectures and platforms supporting flexible Distance Le arning engines and solution is nowadays of great interests in the Scientific Community. The present paper introduces a platform based on the adoption of Metadata concepts and on the use of a “processorlike” behavior of the Web Course Delivery engine
Students learn about stress and strain by designing and building beams using polymer clay. They compete to find the best beam strength to beam weight ratio, and learn about the trade-offs engineers make when designing a structure.
Developing Self-Regulated Learning in ICT-based Narrative Environments
Based on the analysis of a plain narrative learning environment (NLE), in this paper we discuss what features of NLEs can support the development of selfregulated learning (SRL) abilities in primary school children. The analysis is performed by means of a tool developed within the European project TELEPEERS, aiming to evaluate the potential to support SRL of technology-enhanced learning environments. We evaluate the considered NLE as granting an average support to SRL. We spot several aspects wh