Effects of pictures, age and experience on learning to use a computer program
This study examines the effects of pictures of screen captures and input devices on documentation for older novices. There was no main effect of pictures, but there were statistically significant interactions between the type of picture and the factors of age and computer experience. As predicted, the most optimized designsthe ones presenting screen capturesmoderated the negative effects of age. We argue that screen captures help reduce two problems in the cognitive area that are especially
Computer simulations - Technological advances in inquiry learning
Computer simulations enhance inquiry-based learning - in which students actively discover information - by allowing scientific discovery within a realistic setting.
Exploitation of data modeling for database design in secondary education learning activities: A case
Data models are representation systems for structural modelling of physical systems. Data models application results in databases that are amenable to computation enabling the modeller to interact with them for information retrieval, hypotheses testing, comparisons etc. In this paper we initially approach the didactic and learning value of data modelling for database design in terms of the features related to students involvement in the related learning activities. In order to clarify the prop
Le rôle de lingénierie ontologique dans le domaine des EIAH
Dans cet entretien, Riichiro Mizoguchi nous révèle ses pensées les plus profondes sur le rôle que joue lIngénierie Ontologique (IO) dans le domaine des EIAH. Il insiste sur la nature conceptuelle dune ontologie, faite pour pouvoir partager des connaissances entre humains et ordinateurs, et entre ordinateurs. Conceptualisation, partage et réutilisation sont donc les concepts-clés dune ontologie. Dans le domaine des EIAH, le rôle de lIO nest pas de modéliser les connaissances po
Logiciels de construction de cartes de connaissances: Des outils pour apprendre
This article examines the possible uses of concept mapping software in a university or continuing education context. Concept mapping applications allow the student to graphically represent compiled information as a network of nodes and vectors. The article looks at several applications that may be used to make different kinds of maps, but mainly reviews teaching strategies that incorporate these tools as well as providing a number of planning pointers. It also summarizes the main advantages and
Designing Virtual Learning Centers
Virtual universities and work-place virtual institutes are seen, more and more,
as a solution to the huge education demand of the knowledge society. I will limit my
subject here to the design of Virtual Learning Centers, seen as the pedagogical heart of a
virtual educational institution. This is where courses or learning events are designed,
constructed and delivered using the Internet and its many communication possibilities.
Many models are available for these learning events. High-tech classr
La construction de protocole de travaux pratiques
de chimie à laide dun logiciel: quels apport
Larticle présente une étude effectuée avec des élèves de terminale S, à partir de lutilisation du logiciel Educ@ffix.net qui a pour objet lacquisition de connaissances procédurales et déclaratives par la réalisation dun protocole expérimental en chimie. La situation-problème proposée consiste à déterminer la concentration du colo-
rant E124 dans un sirop de grenadine. Dans un premier temps, la situation pédagogique modélisée dans lenvironnement informatique est décri
Ontology-aware systems in AI-ED research
This paper discusses long-term perspectives of AI-ED research aiming at giving a clear view of what we need for further promotion of the research from AI and ED point of view. An analysis of the current status of AI-ED research is done in the light of intelligence, conceptualization, standardization and theory-awareness. Then, ontology-based architecture with appropriate ontologies is proposed. Ontological engineering of IS/ID is next discussed followed by a road map towards an ontology-aware
Participating Virtually to a Scientific Conference: A Collaborative E-Learning Scenario for Authenti
This paper presents a collaborative e-learning scenario inspired by socio-constructivist and situated learning theories which encourage authentic learning. Developed for a graduate distance education course, this scenario requires students to participate virtually
in an asynchronous scientific conference. This paper presents the learning scenario, the
technological environment developed to implement this scenario, as well as the results of a preliminary investigation which examines students p
Delivery of Learning Design: the Explor@ Systems Case
The IMS Learning Design Specification (IMS-LD) presents new challenges to learning delivery systems. To comply with this specification,
delivery platforms must understand different learning strategies and course structures, must manage multi-actor environments, must allow for standard learning objects integration, must deal with conditions and rules to be validated on runtime and must support notifications.
In this chapter, we take a look at these requirements from the viewpoint of an open deliv
Constructing knowledge through a role-play in a web-based learning environment
This study aimed to find out how and on what level the students of two separate secondary schools shared and constructed knowledge on imperialism by interacting through historical role characters in a Web-based environment. Furthermore, the study aimed to find out how social and contextual features affected the nature of knowledge sharing and construction. The data about the history project were gathered by various means in order to validate the findings of the case study. The results demonstrat
Une introduction à la théorie des situations didactiques (Master "Mathématiques, Informatique" de
À l'origine du mouvement théorique sous l'étiquette (malheureuse) "didactique des mathématiques" en France est l'idée qu'il est possible de décrire, d'expliquer de façon rationnelle les phénomènes d'enseignement, phénomènes qui suscitent en général davantage l'empirisme ou l'opinion que le discours raisonné Un des soucis largement partagés au sein de la communauté française de didactique des mathématiques est celui de l'établissement d'un cadre théorique original développan
Quality in the New Learning Space: Ongoing Process of Teacher and Staff Training
Quality in the new learning space: ongoing process of teacher and staff training,Proceedings with reading panel
Analyse des changements induits par la technologie dans des travaux pratiques de sciences expérimen
Un laboratoire distant est présenté : Educ@ffix.net, dans lequel les apprenants doivent construire un protocole
dexpérience grâce à un environnement informatique dédié, puis réaliser cette expérience par lintermédiaire dun
robot distant. Le protocole doit dabord être validé par un tuteur artificiel, puis la manipulation est exécutée par
le robot et visualisée grâce à une caméra via le web.
Dans ces conditions, lexpérience de chimie est modifiée par rapport à une si
The conditions of learning in networks
This paper discusses the metaphor of networks in relation to networked learning and how the conditions that apply in networked environments might affect networked learning. The paper considers recent advances in the study of networks and how insights from this work might affect the understanding of networked learning. It focuses in particular on two aspects of networks, the strength of weak links and the place of non-human elements in the network. In terms of networked learning it examines the r
Knowledge convergence in collaborative learning: Concepts and assessment
In collaborative learning the question has been raised as to how learners in small groups influence one another and converge or diverge with respect to knowledge. This article conceptualizes knowledge convergence and further provides measures for its assessment prior to, during, and subsequent to collaborative learning. In an exemplary study in the field of computer-supported collaborative learning with forty-eight (48) locally distant participants in 16 groups of three, we apply these measures
Supporting self-regulated learners for a while and what computers can contribute
This article's main claim is that to support individuals' development toward becoming self-regulated learners requires certain amounts of other-regulation, i.e. scaffolding. Starting from this assertion, we discuss 6 issues that surfaced in the 5 articles of this special issue. First, we argue that designers need good reasons for taking freedom away from the learners. Beyond practical reasons, we suggest that the reduction of freedom should more often be warranted in theoretical considerations.
Autoevaluation in 8086 assembly language programming
Autoevaluation (self assessment) is more and more developed for teaching at university. We present our contribution to this pedagogical resource. Our exercises are intended for students in second year at the University of Paris 6 for the module "Computer Architecture". These numerous exercises complete the classical courses and allow students to check their know-how. We have experimented with success our set of exercises for the past 2 years with numerous students in UTES1. Uteval software has b
One-to-one technology-enhanced learning: an opportunity for global research collaboration
Over the next 10 years, we anticipate that personal, portable, wirelessly-networked technologies will become ubiquitous in the lives of learners — indeed, in many countries, this is already a reality. We see that ready-to-hand access creates the potential for a new phase in the evolution of technology-enhanced learning (TEL), characterized by “seamless learning spaces” and marked by continuity of the learning experience across different scenarios (or environments), and emerging from the av
Mobile Usability in Educational Contexts: What have we learnt?
The successful development of mobile learning is dependent on human factors in the use of new mobile and wireless technologies. The majority of mobile learning activity continues to take place on devices that were not designed with educational applications in mind, and usability issues are often reported. The paper reflects on progress in approaches to usability and on recent developments, with particular reference to usability findings reported in studies of mobile learning. The requirements of













