SCORM and the Learning Grid
The Sharable Content Object Reference Model (SCORM) is a profile of several elearning specification to ensure the reusability and interoperability of elearning content in web based Learning Management Systems (LMSs). Learning grids - learning environments built on the technology of grid services - are a promising new approach to enhance quality of elearning by overcoming the page oriented structure of the web.
This paper investigates how SCORM can be used in conjunction with learning grids. Aft
Quality of Service Requirements for the e-Learning Grid
In the same way that the Web has evolved from being a technology designed to aid scientific collaboration to one which is employed extensively in e-business and increasingly in e-learning, the Grid is also evolving from its original concept as a highly distributed dynamic source of computing resources "on tap", like the power grid, for e-science, to a means of supporting enterprise computing across heterogeneous, distributed, virtual organisations.
However, even the most recent ideas associated
Effectiveness of Reading and Mathematics Software Products: Findings from the First Student Cohort
Congress posed questions about the effectiveness of educational technology and how effectiveness is related to conditions and practices. The study identified reading and mathematics software products based on prior evidence of effectiveness and other criteria and recruited districts, schools, and teachers to implement the products. On average, after one year, products did not increase or decrease test scores by amounts that were statistically different from zero.
For first and fourth grade read
Component Exchange Community: A model of utilizing research components to foster international colla
One-to-one technology enhanced learning research refers to the design and investigation of learning environments and learning activities where every learner is equipped with at least one portable computing device enabled by wireless capability. G1:1 is an international research community coordinated by a network of laboratories conducting one-to-one technology enhanced learning. The concept of component exchange community emerged as a means of realizing one of the missions of G1:1 - peeding up
It's About Interactive Learning
This paper draws on results of a research project InterActive Education: Teaching and Learning in the Information Age. The overall aim of the project is to examine the ways in which new technologies can be used in educational settings to enhance learning. To this end the project centres around the design and evaluation of teaching and learning initiatives for pupils from the age of eight to eighteen. Within this paper we report on our work with teachers and pupils, who have developed learning i
Students conceptions: an introduction to a formal characterization
We investigate in this paper the complexity of modeling students knowing of mathematics under the constraints of acknowledging both their possible lack of coherency and their local efficiency. For this purpose we propose a formalization of the notion of "conception" as a possible tool to answer the epistemological problem we identify. We apply then this approach to the study of the possible conceptions of "function", from an historical and then an epistemic point of view. We report the result of
Didactique computationnelle, évocation d'un projet de recherche.
L'objet de la didactique computationnelle est l'étude des problèmes liés à la construction, à la mise en oeuvre et au contrôle de processus didactiques représentés par des modèles symboliques calculables au sens du calcul par un dispositif informatique. Cette branche de la didactique est inséparable de la didactique expérimentale. Privée du questionnement épistémologique et de la validation de ses implémentations dans une démarche expérimentale rigoureuse, elle ne serait que la
Scripting argumentative knowledge construction in computer-supported learning environments
Computer-supported collaborative learning (CSCL) environments may encourage
learners to engage in argumentative knowledge construction. Argumentative
knowledge construction means that learners work together to elaborate on
concepts by constructing arguments and counterarguments. This is achieved
through discourse with the goal of acquiring knowledge within a specific domain.
However, learners may encounter problems relating to one of three dimensions
of argumentative knowledge construction. Firs
Interactive education: teaching and learning in the information age
This is a guest editorial to a special section of this journal which derives from the work of one of the ESRC Teaching and Learning Programme projects, InterActive Education: Teaching and Learning in the Information Age (http://www.interactiveeducation.
ac.uk), whose overall aim is to investigate the ways in which new technologies can be used in educational settings to enhance learning. The project was predicated on two assumptions: first that teachers are central to learning in schools and that
An analysis of the SRL potential
of TD-SSIS 2005
a Technology Enhanced Learning Environment based on
This report presents an analysis of the potential support to Self-Regulated Learning granted by a CSCL environment set up for a teacher traing course on Educational Technology. The analysis is made by applying a check-list developed within the European project TELEPEERS.,Research report
Mathematics and E-Learning: A conceptual framework
This paper starts from the study of the epistemological statute of the didactics of the
mathematics (Henry, 1991; D'Amore, 1999), which faces the phenomenon of
learning from the point of view of fundaments, in order to give useful and specific
considerations for e-learning environments. Investigations on how the triangle
teacher-pupil-knowledge changes are presented. Then the model of a-didactic
situations (Brousseau, 1997) is analysed in the context of e-learning platforms.
A Quick Scan on possibilities for automatic metadata generation
The Dutch six-part series Leerobjecten in de praktijk (Learning objects in practice) is about six divergent and difficult problems that occur frequently in working with learning objects. Based on research into existing practice, guidelines are offered to policy makers, educational technology consultants, teachers, educational designers and developers of digital learning materials who are struggling with these problems in higher education.,research report
Computer-Supported Scripting of Interaction in Collaborative Learning Environments: Framework on mul
Collaboration scripts aim to facilitate effective interaction patterns for collaborative learning that do not occur spontaneously. So far,
diverse non-generic scripts have been conceptualized and investigated in CSCL environments. The specification of collaboration
scripts aims to provide a common terminolgy for describing scripts and to abstract the core design principles of scripts to better
understand effects and mechanisms of collaboration scripts and to apply and re-apply collaboration scri
Didactical complexity of computational environments for the learning of mathematics
How a microworld is used by students is crucially influenced by the teacher, who has the responsibility of organising the classroom setting in which learning takes place. For this reason this paper focuses on the teacher as a manager of the learning situation, in relation to the students’ construction of meaning. A model of teaching which takes into account interactions between teacher, students and computer is outlined. Although the focus of this paper will be on the teacher, the teacher w
Improving access to further and higher education - via satellites (a review of the opportunities aff
The purpose of this report is to provide an overview of the opportunities afforded by recent developments in satellite technology in meeting educational needs. It has been commissioned by JISC and was written by Mathy Vanbuel of ATiT, Belgium.,A report published by JISC.
Curriculumanalyses voor de integratie van ICT in het onderwijs: Een inventariserend onderzoek
Not available,Research report of the Stichting Digitale Universiteit
From ER to VR: Analysing interaction in a Collaborative Virtual Environment
Not available,PhD thesis of the University of Bergen, Norway
Mediating effects of active and distributed instruments on narrative activities
This paper discusses the effects of introducing new distributed and active instruments on narrative activities in a school environment. We address the issue of how the Pogo instruments change children's activity when they invent stories. The results enable us to compare the way the activity is carried out, both in its conventional context and with the Pogo instruments, mainly along three main lines of investigation: the collective dimension, the use of space and the structure of the narrative. T
6.2 Manufacturing and process methods Different production routes entail significantly different costings, and the selection of the manufacturing method is therefore a key step in the development of a product. For example a simple closed box in a thermoplastic could in theory be made in several different ways: fabricating from cut sheet, e.g. by welding rotationally moulding from polymer powder vacuum forming from sheet material blow moul













