Developing an Architecture of Participation
This paper focuses on work undertaken through the European Commission funded Bazaar project to establish a community of practice for researchers and practitioners in open source software and open content. The paper considers the use of social software to support such a communitty of practice. It consiers some of the theories and ideas behind supporting communities before going on to outline the design of an Architecture of Participation.
Investigating the efficacy of the use of ICT for slow learners : Case studies in Singapore Primary S
This exploratory project investigates the implications and changes effected through the introduction of IBMs KidSmart programme into the Learning Support Programme (LSP) in 6 Singapore primary schools. It focuses on the impact of ICT on teaching and learners methodologies embraced by teachers working with slow learners (or learners at risk). The principal aim of this project is to identify workable teaching models or processes that can maximize learning through the use of ICT with slow learner
Real Remote Mass Spring Laboratory Experiments across InternetInherent Part of Integrated E-Learni
The paper presents the application of Integrated e- Learning, presented in general terms at this conference [1], exemplified on one of the most important parts of Physics - the thematic block Oscillations. The goal of the course of Physics in the chapter of Oscillations is to show the oscillatory movement as a basis of nearly all natural phenomena. The unifying model for all real world systems then may be the mass-spring system constituting the mechanical oscillator. The three constituting c
An Interactive, Multimedia Environment for Exploring Tonal Pitch Space
Because they depict relations among musical pitches, chords, and key, charts in Fred Lerdahls Tonal Pitch Space can be rendered more accurately and vividly with multimedia authoring software. My renderings enable a user to orient charts toward any specific key, trace any of numerous possible paths, determine the depth of embedding of any element in any tonal context, and compute distances between elements. Lerdahls analyses can be depicted more vividly by synchronizing graphic images with th
Introduction of Computer Studies to non-science university students: The Sri Lankan experience
Introduction of computer studies as a subject to students in the Faculties of Humanities and Social Sciences in Sri Lankan universities is a relatively recent experience. University of Kelaniya was the first university in Sri Lanka that offered computer studies as a subject to its Bachelor of Arts Degree programme starting in 2001. This paper attempts to analyze the relative performance of science and non-science students offering the same module under the new computer studies curriculum.
Δραστηριότητες Μοντελοποίησης με χρήση Η/Υ στη Βθμια
Η εργασία αυτή επιχειρεί να αναδείξει την επιστημολογική αξία των μοντέλων, το
ρόλο των Η/Υ στη σύγχρονη επιστημονική μοντελοποίηση και τις δυνατότητες διδακτικής
αξιοποίησής τους. Σημειώνεται η έλλειψη σαφούς ανάδειξης της έννοιας του μοντέλου στη
διδασκαλία των θετικώ
Situational knowledge in physics: The case of electrodynamics
Major difficulties for a novice physics problem solver are how to interpret new problems and how to combine information given in the problem with information already known. A domain expert, by contrast, has the knowledge to take full advantage of problem features at a glance. It takes a long period of practice to acquire such situational knowledge, and it would be desirable for this to be taught more effectively. As a first step, this requires information on how situational knowledge differs acr
Collaborative distributed environments for learning design tasks by means of modelling and simulatio
The Simulation discipline has to face new challenges such as the incorporation of Collaborative Technologies for professional use as well as for teaching purposes. This integration permits the creation of new kinds of support for collaborative learning processes. In this paper, we explore the potential of this synergy with DomoSim-TPC, a synchronous distributed collaborative environment for the teaching and learning of Domotics. The system supports an active, simulation-based and problem-based a
A Model for the Efficient Representation and Management of Online Collaborative Learning Interaction
This study aims to explore the importance of the efficient representation and management of the event information generated from group activity in online collaborative learning practices so that we can use it to provide awareness about individual and group behaviour. The achievement of this goal first involves the design of a conceptual model of collaborative learning interaction that structures and classifies the information generated in an online collaborative learning situation at several lev
Improving database design teaching in secondary education: action research implementation for docume
Database design and use has educational interest for utilitarian and learning reasons. Database technology has significant economic impact and the demand for database design can not be covered by the existent educated experts. Furthermore the database management systems available at schools could be used for the design and implementation of high quality learning activities. Databases are general
purpose modeling environments that enable problem solving using conceptual frameworks closer to the s
The Blakkat Software for Tagging Online Language Learner Corpora: Issues in SLA Assessment and R
This paper aims at showing, through a case study, one possible application of Computer Learner Corpus (CLC) to Network Based Language Teaching (NBLT). Research has shown how CLC can be used both for Second Language Acquisiton (SLA) research and Foreign Language Teaching (FLT), especially if they are tagged, that is, if interpretative annotations are added to the corpus (e.g. error annotations). Online learning generally takes place inside virtual environments where learners exchange mainly writt
Un environnement de simulation pour la pratique d'une langue étrangère
Cette communication présente la conception et le développement ainsi que les premiers tests d'un environnement informatique dédié à l'apprentissage des langues selon l'approche communicative. L'environnement met en jeu l'usage de la langue à travers la simulation d'une tâche à accomplir, tâche impliquant la communication entre un apprenant utilisateur et un partenaire virtuel. Le modèle d'interaction qui en découle articule des interactions spécifiques à la tâche et des interaction
Approche par transformation de modèles pour la conception d'EIAH
Ce papier concerne la conception de situations d'apprentissage dans le cadre de la formation à distance. Des travaux préalables ont été menés afin de proposer un langage, CPM (Cooperative Problem-based learning Metamodel), exploitant la richesse graphique proposé par UML (Unified Modeling Language). CPM est alors construit sous la forme d'un profil UML.Il se positionne au niveau des phases de conception en amont des EML (Educational Modeling Language). Nous présentons alors une technique
Navigation interactive pour l'apprentissage en linguistique textuelle
Cet article présente un langage de modélisation des connaissances de visualisation et de navigation et leur implémentation dans une plate-forme logicielle NaviTexte. Nous montrons que cette implémentation nécessite de disposer d' un modèle de texte que nous décrivons. Une application à la linguistique textuelle qui permette à un étudiant de voir et de naviguer dans un texte entre des unités textuelles qui en assurent la cohérence est ensuite présentée.,Preprint
A Virtual Organisation for e-Learning
We present in this paper the results of an European funded project Diogene, finished in October 2004, whose aim has been the design and the development of a distributed e-learning system able to perform several automatic actions such as course customization and information retrieval on the Semantic Web.
The Diogene architecture is based on a network of specialized Organizations each of which has been realized as an independent Web Service.
Super Users and Local Developers: The Organization of End User Development in an Accounting Company
The paper presents a case study following the activities of super users and local developers during the adoption of a new business application by an accounting firm in Scandinavia (referred to as the Company). The Company launched a program to train super users to help with this process because of the complexity of the new system, a generic, multi-purpose application system replacing several older, non-integrated systems. The system, Visma Business (VB) is a comprehensive financial and accountin
Learning Objects 4: Applications, Implications, & Future Direction
This is the fourth and final book of this series on Learning Objects (LO). Whereas the first three books were essentially concerned with current developments in the field, this book presents a wide-ranging series of discussions of potential and probable developments in the field. Part I encompasses Chapters 1 through Chapter 5. The focus is upon LO within the context of e-learning and online learning. We realize that our authors (like us) often use the terms "e-learning" and "online learning" in
First Version of the Dynamic Digital Artrefacts
This document is the fourth deliverable of the ReMath project and deals with the first
version of the Dynamic Digital Artefacts.
The document is divided in two parts; the first one is a description of the work
progress for each DDA and the second part is an updated specification of each DDA.,Remath deliverable - report number D4 - 124 pages
An innovative teaching and learning environment for school mathematics
The paper presents the main characteristics, the background reference, and educational aims of an innovative teaching and learning environment designed and implemented for promoting arithmetic problems solving skills in children of compulsory school.
The project is partially funded by the European Community Research and Development Project ITALES "Innovative Teaching and Learning Environments for Schools" (IST 2000-23356).
The research addresses a sector (that of arithmetic problem solving) whi













