Internet Scout Project
"XMM-Newton is a joint NASA-European Space Agency (ESA) orbiting observatory, designed to take observe high energy X-rays emitted from exotic astronomical objects such as pulsars, black holes and active galaxies." Educators can find numerous classroom materials including a ruler illustrating many of the X-ray images obtained by XMM-Newton, an activity and background material for the Supernova Educator Unit, and links to many NASA mission teacher resources. The website offers archived videos and
Internet Scout Project
Dynamic Spectrum Management (DSM) is a research program within the Space, Telecommunications, and Radioscience (STAR) Laboratory, a research group of the Department of Electrical Engineering of Stanford University. Researchers at DSM are investigating the potential for DSM to be used in multiuser environments, with particular emphasis on DSL and wireless transmission channels. Broadly speaking, topics covered through their research on DSM for DSL include: Channel Identification Methods, Spectrum
Internet Scout Project
Created by Sky & Telescope, this website features a plethora of resources about observing space. Users can learn how and when to observe Jupiter, Saturn, comets, the Transit of Venus, and more. The website outlines what observers can expect to see each night at the link titled Week's Sky at a Glance. Visitors can find predictions of the rise and set of the moon and sun, and the visibility of the planets and the International Space Station. Amateur astronomers can find helpful tips about how to o
Internet Scout Project
The BBC developed this website as a forum for those interested in the latest science topics. Users can search through the materials by subject, which include Current Science, Science Q & A, Not Rocket Science, Technology, Space, and Star Gazing. Individuals can read the questions, answers, and beliefs of participants. The website furnishes the rules of the message board and the qualifications of the message board hosts. Enthusiasts can share their opinions and knowledge about a science topic aft
Une analyse automatique de cartes conceptuelles pour modéliser l'apprenant
Les hypermédias adaptatifs dédiés à l'enseignement souffrent généralement d'une modélisation soit trop rigide, les destinant à l'apprentissage d'un champ disciplinaire déterminé a priori, soit trop grossier, ne permettant pas la construction d'un modèle suffisamment riche pour adapter finement le document produit. Notre objectif est d'aller à l'encontre de ces problèmes, en proposant une modélisation de l'apprenant plus riche car non basée sur une modélisation par recouvrement. L
HIV Problem Space
In this problem space, you will have access to the following materials: background information on HIV/AIDS, the original Markham et al. reference and other primary literature, viral sequences from each visit of each patient, patients' CD4 counts at each visit, phylogenetic trees of the virus sequences from each patient, a phylogenetic tree of each patient's starting consensus viral sequence, a published activity using this data from the book Microbes Count!, and additional materials prepared by
A study of the development of programming ability and thinking skills in high school students
This article reports on a year-long study of high school students learning computer programming. The study examined three issues: I) what is the impact of programming on particular mathematical and reasoning abilities?; 2) what cognitive skills or abilities best predict programming ability?; and 3) what do students actually understand about programming after two years of high school study? The results showed that even after two years of study, many students had only a rudimentary understanding o
Students will understand the life cycle of the butterfly and create various art activities that would model metamorphosis.
Supporting Conceptual Awareness with Pedagogical Agents
This paper describes a series of efforts in building and conceptualizing software agents for distributed collaborative learning. The agents are referred to as pedagogical agents. We have integrated pedagogical agents within two collaborative environments, TeamWave Workplace and Future Learning Environment. The role of agents in these environments differs from past work on software agents in their function as extended awareness mechanisms, focusing on task and concept awareness (conceptual a
A symbolic manipulator to introduce pupils to algebra theory
Within the theoretical framework of Vygotsky's theory, the paper presents a new algebra software. The main features of the software are described and their potentialities are discussed. According to the Vygotskian theory, expressions and commands may be thought as external signs of the Algebraic theory, and as such, they may become instruments of semiotic mediation: In other terms they can be used by the teacher, in the concrete realisation of classroom activity, according to the motive of intr
Get Me Off This Planet
The purpose of this lesson is to teach the students about how a spacecraft gets from the surface of the Earth to Mars. The lesson first investigates rockets and how they are able to get us into space. Finally, the nature of an orbit is discussed as well as how orbits enable us to get from planet to planet — specifically from Earth to Mars.
Red Rover Robotics
This lesson begins with a brief history of robotics, describing how robots are beneficial to engineering and society and then explores how robots have been used in recent space exploration efforts. The engineering design of the two Mars rovers, Spirit and Opportunity, are examples of advanced engineering design for space research. The maneuverability of these two spacecraft's robotic arms and the functionality of their tools is discussed.
Just Passing Through
This lesson helps students explore the functions of the kidney and its place in the urinary system. Students learn how engineers design instruments to help people when kidneys are not functioning properly or when environmental conditions change, such as kidney function in space.
The Heart of the Matter
This lesson describes how the circulatory system works, including the heart, blood vessels and blood. Students learn about the chambers and valves of the heart, the difference between veins and arteries, and the different components of blood. This lesson also covers the technology engineers have developed to repair the heart if it is damaged. Students also understand how the circulatory system is affected during spaceflight (e.g., astronauts lose muscle in their heart during space travel).
The digestive system is amazing: it takes the foods we eat and breaks them into smaller components that our body can use for energy, cell repair and growth. This lesson introduces students to the main parts of the digestive system and how they interact. In addition, students learn about some of the challenges astronauts face when trying to eat in outer space. Engineering helps figure out how to deal with such challenges.
Our Amazing Skeleton
This lesson covers the topic of human bones and joints. Students learn about the skeleton, the number of and types of bones in the body, and how outer space affects astronauts’ bones. Students also learn how to take care of their bones here on Earth to prevent osteoporosis ─ or weakening of the bones.
Move Your Muscles!
This lesson covers the topic of muscles. Students learn about the three different types of muscles in the human body and the effects of microgravity on muscles. Students also learn how astronauts need to exercise in order to lessen muscle atrophy in space. Students discover what types of equipment engineers design to help the astronauts exercise while in space.
This lesson introduces students to the space environment. It covers the major differences between the environment on Earth and that of outer space and the engineering challenges that arise because of these discrepancies. In order to prepare students for the upcoming lessons on the human body, this lesson challenges them to think about how their bodies would change and adapt in the unique environment of space.
Event-Driven Interoperability Framework For Interoperation In E-Learning Information Systems - Monit
Enormous efforts are put in both directions of the area of e-learning technologies- information and learning aspects. On one hand, there are new challenges in learning technologies, which tends to be in focus of research of the community of practise. On the other hand, there are learning specifications developments, which are technology oriented. And last, but not least new exciting technologies appear on the web. In order to achieve the primary goal in technology-enhanced learning - better lear