Technology and pedagogy for collaborative problem solving as a context for learning
This workshop, sponsored jointly by CSCW'92 and the Centre for Applied Cognitive Science at the Ontario Institute for Studies in Education (OISE), was organized to bring together researchers with interests in the emerging area of Computer Support for Collaborative Learning (CSCL). It was held at OISE on the weekend preceding CSCW'92 and was attended by 27 participants from academia and industry.
Logo Programming and Problem Solving
not available,technical report, 10 pages
Selected Papers from the Kaleidoscope Convergence Workshop
To foster synergy between research on collaborative, mobile and inquiry learning and between different scientific and methodological perspectives (namely, educational design, psychology and computer science) and to strengthen the cohesion of the community, the Kaleidoscope network has decided to organise a âConvergence Workshopâ in conjunction with the 2006 Contractors' General Assembly in Amsterdam, Dec. 4-6. The two fields of collaborative and inquiry learning have bee
Towards Collaborative Learning via Shared Artefacts over the Grid
The Web is the most pervasive collaborative technology in widespread use today; and its use to support eLearning has been highly successful. There are many web-based Virtual Learning Environments such as WebCT, FirstClass, and BlackBoard as well as associated web-based Managed Learning Environments. In the future, the Grid promises to provide an extremely powerful infrastructure allowing both learners and teachers to collaborate in various learning contexts and to share learning materials, lea
Analyse de fichiers de traces d'étudiants : aspects didactiques
Users of a learning platforms are usually required to log in, that provides a great deal of data. The general question studied here is: how to exploit this data to help the different actors involved? At first let us introduce the platform and the experiments we conducted. Then we use a didactic model to produce a qualitative analysis from the quantitative data collected. A simple exercise classification emerges from the construction of two indicators. It is consistent with the different experim
Sustaining Interaction in a Mathematical Community of Practice
This paper focuses on an activity in which students explore sequences through a game, using ToonTalk programming and a web-based collaboration system. Our analytical framework combines theory of communities of practice with domain epistemology. We note three factors which influence the length and quality of interactions: facilitation, reciprocation and audience-awareness.
Formalisms for an Annotation-based Training Memory: Connecting Implicit and Explicit Semantics
This article aims at presenting the formalisms we defined for annotation-based training memories within the MICA project. It elaborates the objectives of the project and the requirements these objectives put on the tool to be implemented. A study of the literature is used to establish our formalism. Based on ontologies, they structure the annotation object and adapt the Alexander design pattern to annotation action.
MemoNote, an annotation-based personal knowledge management tool for teachers
This article aims to propose a personal knowledge management tool based on annotation, MemoNote, dedicated to teacher. The teacher is considered as a knowledge worker. MemoNote makes use of the teacher's annotation activity to memorize his/her personal conception about the document content, (in particular the domain and the pedagogy knowledge). This paper identifies three general requirements for the annotation object in such a tool to enable the teacher to manage his/her document-related person
An analysis of the SRL potential of a Technology Enhanced Learning Environment based on the software
This report presents an analysis of the potential support to Self-Regulated Learning granted by a multimedia environment aiming to lead students of junior high-school to reason consistently on environmental issues. The analysis is made by applying a check-list developed within the European project TELEPEERS.,research Report
What makes the subject matter matter? Contrasting probeware with Graphs & Tracks
Previous research has established probeware as an effective tool in science instruction. Less is known, however, about the reasons for its success. In this study, we investigate this issue further by contrasting the use of probeware with the use of a simulation called Graphs & Tracks. By carrying out an in-depth analysis of pre-service teachers interaction, we want to demonstrate that the two environments despite many structural similarities afforded different contexts for learning. When
What Makes Airplanes Fly?
Students begin to explore the idea of a force. To further their understanding of drag, gravity and weight, they conduct activities that model the behavior of parachutes and helicopters. An associated literacy activity engages the class to recreate the Wright brothers' first flight in the style of the "You Are There" television series.
The Aplusix-Editor: A New Kind of Software for the Learning of Algebra
The first part of the paper presents our conception of a new kind of software for helping students to learn algebra. Such software has three main characteristics. First it includes an advanced editor that allows the student to build easily algebraic expressions. Second it reifies the student's reasoning as a tree. Third it verifies the student's calculations. In the second part, we present the Aplusix-Editor, a system of that kind that we have realised, and we describe the first tests of this sy
Keep Spreading the News
In this lesson, students develop an understanding of the critical role communication plays in an engineer’s life. Students create products to communicate their learning about the engineering role in the environment.
Got Dirty Air?
This lesson introduces students to the concepts of air pollution and technologies that have been developed by engineers to reduce air pollution. Students develop an understanding of visible air pollutants with an incomplete combustion demonstration, a “smog in a jar” demonstration, construction of simple particulate matter collectors and by exploring engineering roles related to air pollution. Next, students develop awareness and understanding of the daily air quality and trends in air quali
3RC (Reduce, Reuse, Recycle and Compost)
In this lesson, students expand their understanding of solid waste management to include the idea of 3RC (reduce, reuse, recycle and compost). They will look at the effects of packaging decisions (reducing) and learn about engineering advancements in packaging materials and solid waste management. Also, they will observe biodegradation in a model landfill (composting).
Development of Adaptive e-Learning System Based on Learning Objects
This paper discusses Adaptive Educational Hypermedia (AEH), which is at present a hot topic of research and an important aim for e-Learning systems. The presented approach is knowledgebased. The domain ontology and the learning objects play a central role as resources structuring the learning content and supporting flexible adaptive strategies for navigation through this content.
Knowledge management and learning in the organizational context
In the last decades, learning and knowledge have become key success factors for international competitiveness with the result that intangible and immaterial resources have overtaken physical and tangible assets in order of importance. The introduction of knowledge management (KM) practices and initiatives has provided companies with new opportunities to maximize the value of the knowledge they possess. It has helped as well to increase their capacity to learn and adapt quicker to the environment
Through a five-lesson series that includes numerous hands-on activities, students are introduced to the importance and pervasiveness of bridges for connecting people to resources, places and other people, with references to many historical and current-day examples. In learning about bridge types — arch, beam, truss and suspension — students explore the affect of tensile and compressive forces. Students investigate the calculations that go into designing bridges; they learn about loads and cr
How Hot Is It?
Students learn about the nature of thermal energy, temperature and how materials store thermal energy. They discuss the difference between conduction, convection and radiation of thermal energy, and complete activities in which they investigate the difference between temperature, thermal energy and the heat capacity of different materials. Students also learn how some engineering requires an understanding of thermal energy.
Choosing for learning objects: The possible deployment of learning objects with eight educational am
The Dutch six-part series Leerobjecten in de praktijk (Learning objects in practice) is about six divergent and difficult problems that occur frequently in working with learning objects. Based on research into existing practice, guidelines are offered to policy makers, educational technology consultants, teachers, educational designers and developers of digital learning materials who are struggling with these problems in higher education. Choosing for learning objects discusses eight education