Using Interaction Analysis to reveal Self-Regulated
Learning in Virtual Communities
Aim of this paper is to analyse whether Interaction Analysis can help
investigate the practice and development of Self-Regulated Learning (SRL) in Virtual Learning Communities (VLC). Interaction analysis is increasingly used to study learning dynamics within online activities. It proceeds by searching expressions that reveal the aspects under study in the written messages exchanged by the learners. To this end, we devised and classified a number of indicators suggesting the existence of self-re
Weather Watchers
Students are introduced to some essential meteorology concepts so they more fully understand the impact of meteorological activity on air pollution control and prevention. First, they develop an understanding of the magnitude and importance of air pressure. Next, they build a simple aneroid barometer to understand how air pressure information is related to weather prediction. Then, students explore the concept of relative humidity and its connection to weather prediction. Finally, students learn
The No Zone of Ozone
Students explore the causes and effects of the Earth's ozone holes through discussion and an interactive simulation. In an associated literacy activity, students learn how to tell a story in order to make a complex topic (such as global warming or ozone holes) easier for a reader to grasp.
Air - Is It Really There?
By watching and performing several simple experiments, students develop an understanding of the properties of air: it has mass, it takes up space, it can move, it exerts pressure, it can do work.
A Recipe for Air
Students use M&Ms to create a pie graph that expresses their understanding of the composition of air. The students discuss why knowing this information is important to engineers.
Rock Jeopardy!
Students reinforce their understanding of rocks, the rock cycle, and geotechnical engineering by playing a trivia game. They work in groups to prepare Jeopardy-type trivia questions (answers) and compete against each other to demonstrate their knowledge of rocks and engineering.
Learning to collaborate: Designing collaboration in a 3-D game environment
To respond to learning needs, Computer-Supported Collaborative Learning (CSCL) must provide instructional support. The particular focus of this paper is on designing collaboration in a 3-D virtual game environment intended to make learning more effective by promoting student opportunities for interaction. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. eScape is a design experiment, comprising both the process of designing a collab
Internet Scout Project
This lab exercise is provided by the American Phytopathological Society Education Center as part of its Introductory Plant Pathology series. Created by Melissa B. Riley of Clemson University, Basic Microscopy familiarizes students with the use and maintenance of the compound and dissecting microscope. In addition to detailed procedural instructions, the exercise includes questions that test understanding of the material. The Web site also provides Instructor Notes and a link to the Nikon Microsc
Mixing Human and Software Agents: A Case Study
This paper describes a multi agent approach of the organisation of a collective activity within a pedagogical context. We consider pedagogical situations where students have to explicitly define the articulation of their collective work and then achieve the different tasks they have defined. Our objective is to support these students by taking some of these tasks in charge whilst making them work out such organisation features. For this purpose, we propose to consider that the group of students
Internet Scout Project
The National Snow and Ice Data Center (NSIDC) has released online ice thickness and surface elevation data for the Ross Ice Sheet of Western Antarctica. This data is a result of the Corridor aerogeophysics of the Southeastern Ross Transect Zone (CASERTZ) experiments of the 1990s. According to NSDIC, "the CASERTZ geophysical surveys were aimed at understanding geological controls on ice streams of the West Antarctic Ice Sheet, ultimately to help assess the potential for ice sheet collapse." Table
Internet Scout Project
The Ocean Carbon-Cycle Model Intercomparison Project (OCMIP) goal is "to develop an international collaboration to improve the predictive capacity and accelerate development of global-scale, three-dimensional, ocean carbon-cycle models through standardized model evaluation and model intercomparison." Visitors to the site can learn about the objectives, reports, and other details about the two finished phases, OCMIP-1 and OCMIP-2, as well as details about the new phase, OCMIP-3. The website offer
Reflections on Success: A retrospective of the mLearn conference series 2002-2005
mLearn is now in its fifth year. Although mobile learning has a much longer history, the
inauguration of a conference for learning in the mobile age marked an important point in its
development. This paper takes a retrospective look at the mLearn conferences from 2002
through to 2005; reflecting on our progress in order to facilitate the transition of mobile learning from a novel research concept into a viable means of providing meaningful learning
opportunities “across generations and cultures
Internet Scout Project
The US Geological Survey Volcano Hazards Program website presents its objectives "to advance the scientific understanding of volcanic processes and to lessen the harmful impacts of volcanic activity." The public can explore information on volcano monitoring, warning schemes, and emergency planning. Students and educators can find out about the types, effects, location, and history of volcano hazards. The website offers recent online volcano reports and maps, volcano factsheets, videos, and a pho
Internet Scout Project
The report "presents a comprehensive assessment of the Agency's annual performance toward the strategic goals and objectives in the Agency's September 2000 Strategic Plan... and... focuses on environmental accomplishments and benefits to the public resulting from implementation of Agency programs." Visitors can download or read online performance results in the agency's efforts for clean air and water, preventing pollution, waste management, reducing global and cross border risks, and providing
Internet Scout Project
This Topic in Depth explores the science behind predicting the weather. First, the United States Search and Rescue Task Force describe the basic tools and knowledge used to create weather forecasts (1). Students can find concise, clear explanations of weather, fronts and air masses, high and low pressure, precipitation, and water vapor and humidity as well. By performing the activities presented in the second website, fourth grade students can learn about weather instruments and data collection
Internet Scout Project
Through this online educational environmental project, the Millennium Middle School, a facility within the Seminole County Public Schools, "encourages global participation for schools to learn about their local drinking water." Participating classrooms determine their drinking water's origin, explore their local watershed, and determine the components of their water. Users are then asked to submit their findings to the website so that everyone can compare real data. Everyone can find online less
Internet Scout Project
The Miami Museum of Science's learning site, The pH Factor, gives teachers a fun and interactive way to teach elementary and middle school students some basics of science. Material is divided into seven learning areas: excite, explore, explain, expand, extend, exchange, and examine. Each contains an interactive screen that can be used directly in the classroom and lesson plans that correspond with each subject. For example, the excite area contains the "tasting tongue" that, when clicked, shows
Internet Scout Project
"Earth Force engages young people as active citizens who improve the environment and their communities now and in the future." Educators can learn about Earth Force's three programs: Community Action and Problem solving (CAPS), the Global Rivers Environmental Education Network (GREEN), and Earth Force After School. Users can discover students' many accomplishments such as creating reusable fabric grocery bags, recycling cell phones and ink cartridges to earn money, and cleaning up litter. The To
Stagecast Creator™ and Webct™: An integrated use of computer programming and a virtual learning en
This paper reports on an effort to use Stagecast Creator™ as a means for developing modelling skills among undergraduate students taking an introductory course in science that took place in a virtual learning environment (WebCT™). An inquiry-based curriculum was implemented, which guided students working in small groups to collect and study moon observations and construct a series of successive models of the moon phases using Stagecast Creator™. Students’ reflective journals and reports of s
Meanings for Fraction as Number - Measure by Exploring the Number Line
Construction of meanings for fraction as number-measure is studied during the implementation of exploratory tasks concerning comparison and ordering of fractions as well as operations with fractions. 12-year-old students were working collaboratively in groups of two with software that combines graphical and symbolic notation of fractions represented as points on the number line. Fractions as points and segments, ordering fractions as part of kinesthetic activities and abstracting the scaling of













