Revival in housing will happen sooner than expected, says Charles Schwab's Liz Ann Sonders
The U.S. real estate market is set for a rebound in 2011 as home prices sit at their most affordable levels in many places across the country, says Market Strategist Liz Ann Sonders of Charles Schwab. But the recovery will not be even across the U.S.
Macbeth-Sleep Walking Scene
From the 1979 version of Macbeth, this is a clip of the sleep walking scene of the movie. This shows an excellent performance of the Shakespearean play. This clip can be used for scene analysis, character analysis, or reflection.
#Clemson Professor Judith McKnew with advice for graduates
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Learning Objects 2: Standards, Metadata, Repositories, and LCMS
This book is the second in a four-volume series. It builds upon the first volume by taking an extended and in-depth look at theorists' and practitioners' efforts to consolidate current knowledge and praxis. This consolidation centers around conceptual and technological issues related to standards, metadata, repositories, and the concept of the LCMS (Learning Content Management System). Part I contains six chapters that focus upon LO concepts vis-à-vis architecture. A discussion of syntax, seman
Student experiences of enterprise education
This report outlines data collected from students across a broad range of subject areas across all Faculties of Leeds Met University. This data was generated in response to a questionnaire designed to obtain information on students experiences of enterprise education
1.033 Mechanics of Material Systems: An Energy Approach (MIT)
1.033 provides an introduction to continuum mechanics and material modeling of engineering materials based on first energy principles: deformation and strain; momentum balance, stress and stress states; elasticity and elasticity bounds; plasticity and yield design. The overarching theme is a unified mechanistic language using thermodynamics, which allows understanding, modeling and design of a large range of engineering materials. This course is offered both to undergraduate (1.033) and graduate
Students' performance and satisfaction with Web vs. paper-based practice quizzes and lecture notes
The use of computers to deliver course-related materials is rapidly expanding in most universities. Yet the effects of computer vs. printed delivery modes on students' performance and motivation are not yet fully known. We compared the impacts of Web vs. paper to deliver practice quizzes that require information search in lecture notes. Hundred and twenty two undergraduate students used either a web site or printed documents to answer 18 mathematics questions during a tutored session. A revised
A Model for Strengthening the Software Engineering Research
Like all other New Member States (NMS) Bulgaria is experiencing a dramatic change in all areas of its society. These changes reflect very seriously on the research capacity of the country and, in particular to Sofia University (SU). The Faculty of Mathematics and Informatics (FMI) has experienced some serious problems closely related to the general socio-economic and the research environment in Bulgaria. This paper describes a model for strengthening the research capacity of FMI, especially the
A Model for European e-Competence Framework
Development in a University Environment
The paper describes a model of implementation of the European e-Competence Framework in Sofia University by using the methodology and tools developed in the frames of the EC Sixth Framework European Integrated Project Ten- Competence. The work is a follow up activity of an internal university project for implementation a curricula in computing based on the ACM/IEEE recommendations.
DESIGNING A TOOLSET FOR THE PRIME
VIRTUAL BUSINESS ENVIRONMENT
The PRIME (Providing Real Integration in Multi-disciplinary Environments) project1 aims in modeling, creating and evaluation of a Virtual Business Environment (VBE) for learning the entire life cycle of products and processes for all involved stakeholders and for gaining practical experience in strategic manufacturing through serious gaming. The paper presents the overall architecture of the PRIME system. Further it discusses in more detail the design of the game toolset, which provides the user
STELLAR European Research Network of Excellence in Technology Enhanced Learning
Starting February 1st, 2009, the European Union is supporting a new Network of Excellence in Technology Enhanced Learning called STELLAR (Sustaining Technology Enhanced Learning Large-scale multidisciplinary Research). STELLAR represents the effort of the leading European institutions and projects in Technology-Enhanced Learning (TEL) to unify their diverse community. This Network of Excellence is motivated by the need for European research on TEL to build upon, synergize and extend the valuable
Half-Baked Logo Microworlds as Boundary Objects in Integrated Design
The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Technology Lab in the design of Logo-based microworlds with three different platforms respectively based on component computing, 3D game engines and 3D navigation with a GIS. In this paper I use the term half-baked to describe a microworld which is explicitly designed to engage its users with changing it as the main aspect
Do students ideas about the antigen-antibody reaction change when they are gathered to design an exp
This study is a preliminary work before the development of the CoPEX software that helps students and teachers to design experimental procedure. To this date, there are no other intelligent learning environments for this task. An experiment was done in two high schools during an immunology course (a lecture and a practical work). It is done in ecological conditions during a laboratory session with students majoring in science (ISCED level 3A-16/18 years old). Students designed (imagined, wrote a
Remote engineering implies a new strategy of assessment?
When we spoken about remote engineering as a new methodology used in the cyberspace with the final goal of the teaching/learning improvement and cost sharing, we are obliged to approach all of the process sides. Assessment is one of these sides and there is considered the most powerful tool for illustration, in the qualitative and quantitative ways, the learners responds at educational objectives offered by the remote engineering learning environment. In the present paper the authors have the in
A New Analytical Approach on Continuous Improvement Evaluation: A National Presentation Case
This paper demonstrates a new approach on how to analyze evaluation data to find a teams (sometimes called circle) improvement ability and the characteristics of evaluators by using the data from the national Quality Control Circle (QCC) presentations in Taiwan. Most evaluations on the QCC presentation use the itemized rating method or the duplex-pole evaluation method. The former has the negative effects of canceling out the higher and lower while the latter cannot distinguish the ability typ
The Influence of Game Features on Collaborative Gaming: A Process-oriented approach
Game technology and design are creating powerful collaborative gaming experiences that can be exploited pedagogically. Building on a research trends from various fields, a process-oriented model is adopted to evaluate the instructional potential of games, considering both their surface and deep structure. Two experimental approaches are adopted. Through reflective evaluation the Neurocognitive skills employed, Perceived Competence Facilitation and Perceived usefulness of games are determ
A Dynamic Web Site for the Distant Self-Assessment of Students
This work deals with the development of a freely accessible website system, useful for selfassessment of distance students of different levels. The system also offers the teachers the possibility to construct tests and to evaluate their students progress. The system includes a database that is created in accordance to the theoretical framework that concerns evaluation techniques using new technologies. The database covers the cognitive material of different levels of primary and secondary educ
Participatory Design for Developing Web Services Supporting Learning in Communities of Practice: the
The paper aims at showing how Participatory Design contributes to the understanding of learning processes related to Communities of Practice (CoPs) and, at the same time, to the design and implementation of Web Services to support organisational and individual learning in CoPs. This research builds on the European PALETTE project.
Investigating mental representations in children interacting with small mobile robots
This research aimed at investigating the acquisition of comprehension of a robotic system in school age children by using two different methods: concept maps and interviews. We demonstrated that concept maps are an important instrument of verification of knowledge, offering the possibility to graphically re-examine the expressed knowledge, and training children to decompose a problem (analysis) and re-compose it in a more structured way (synthesis). The interviews confirmed the subjects abilit