The Poisson Distribution
This applet allows the user to adjust the value of lambda of the Poisson distribution with a slider or manual input. The applet allows the user to fix the x and or y axes. The user immediately sees how this affects the shape of the graph.
Education in informatics at Sofia university
- current status and future plans
The paper presents some real experiences, emerging models and lessons learnt based on the case of Sofia University - Faculty of Mathematics and Informatics (FMI), and its partners. Sofia University has always played a very important role for the development of the country. The university experiences a lot of challenges related to the overall transformation of the economic and social system in the country, the changing models of education, the new role of the universities in the knowledge-based s
Crisis, Contagion and Bailouts: What's Next for the European Union?
In the run-up to this week's announcement of the European Union's $960 billion stabilization plan, Wharton management professors Mauro Guillén and Saikat Chaudhuri, and Jean Salmona, founder and chairman of the editorial board of ParisTech Review, participated in an interview with Knowledge@Wharton on likely outcomes from the financial crisis facing Greece, some of its sister countries and the European Monetary Union more generally. How did events spin so out of control? How will the politics o
Embedding Design Patterns in a Methodology for a Design Science of e-Learning
The discourse of research and practice in e-learning has been dominated by two extremes. On one hand, ethereal abstractions, which provide sound principles but do not lend themselves to implementation. On the other hand, detailed anecdotes which provide fascinating insights but pose a challenge to generalization. The void in between these two extremes calls for representations which capture transferable and modular elements of design knowledge. Design patterns originated as a form for democrati
Patchworking as a Metaphor for Learning
Understanding youth, learning and technology
On basis of a close empirical examination of a Danish team of 'Power Users' and their work on a self-chosen learning challenge this thesis argues how we can theoretically understand, analyse and methodologically approach learning processes through the metaphorical lens of patchworking. The metaphor of patchworking highlights how learning processes can be seen as processes of stitching and weaving together different patches and pieces into something new. The patches and pieces may not
What eggsactly is good for you teeth?
Developed for second grade. In this experiment students will learn about the sugar content in foods and the detrimental effects sugar can have on teeth, as well as the importance of dental care. Biology In Elementary Schools is a Saint Michael's College student project. The teaching ideas on this page have been found, refined, and developed by students in a college-level course on the teaching of biology at the elementary level. Unless otherwise noted, the lesson plans have been tried at least
Forensic Computing Concepts - Digital Watermarking
Video lecture from a series on Forensic Computing Concepts delivered by Bob Shaw and Hatem Tammam. Running time approximately 43 minutes.
Evaluate the interactive and reusable service in adaptive on demand applications
In this paper, the researcher based on the open platforms and tools for personalized learning idea, with the Interactive & reusable function in UI design model, directly dealing with Knowledge on demand (KOD) service from the aspect-oriented and object-oriented issue. Moreover, to propose the KOD combine with VOD (Video on Demand); AOD (Audio on Demand); COD (Course on Demand) and IOD (Information on Demand in Global index searching) in diversity of hypermedia metadata.
CONCEPTUAL KMS ARCHITECTURE WITHIN ENTERPRISE 2.0 AND CLOUD COMPUTING
Today, the adoption of Enterprise 2.0 is not an option, but a must for knowledge-based organizations within the changing social paradigms. The new-coming generation of employees and customers expect technological proficiency to be part of the customer-centered business models. On their turn, organizations need to apply new forms of cooperation with their employees, customers, suppliers and partners. The knowledge is recognized as crucial resource and its efficient management determines sustainab
MOSEP More Self-Esteem With My E-Portfolio
Development of a Train-the-Trainer Course for E-Portfo
This paper gives an insight into the MOSEP project, funded by the European Commission (Leonardo da Vinci Programme). The project focuses on the high dropout rates amongst young students (14-16) in the transition phase from middle to upper secondary school or into first vocational education. MOSEP addresses this problem by proposing to introduce the method of electronic learning and development portfolios (e-portfolios) specifically designed for effectively teaching and consulting this difficult
Daniel Herwitz on Talk Show Democracy
Philosopher and political commentator Daniel Herwitz launched the Gordon Institute for Performing and Creative Arts GIPCA 2010 Great Texts Big Questions lecture series on 4 March when he discussed Talk Show Democracy Stars Celebrities and American PoliticsProfessor Herwitz Director of the Institute for the Humanities at the University of Michigan USA is currently Mellon Visiting Research Fellow at UCT He is the author of Star as Icon about the creation of this media persona from the joint forces
Internet Scout Project
The Federal Emergency Management Agency (FEMA) educates children about natural disasters and how kids can help prevent damage. The website features educational materials on the causes of catastrophes such as tornadoes, hurricanes, and earthquakes. Visitors to the site can find out the natural disasters that affect each state in the United States. Students can read stories, play a variety of fun games, view disaster images, and more. By becoming a certified FEMA Disaster Action Kid at the website
Balancing situativity and formality: the importance of relating a formal language to interactive gra
A situated cognition theory is presented in which situated learning is viewed from a Vygotskian perspective: the developmental situativity theory. It is assumed that learning is basically a non-symbolic inductive process that is greatly enhanced by formal systems which act as tools. Instruction should provide students with an environment containing elements to allow for situated activity as well as with appropriate formal tools. Tarski's World, which is an instructional Interactive Graphical Rep
A methodological alternative to media comparison studies: Linking information utilization strategies
Literature reviews on hypermedia learning have yet failed to show consistent positive effects of learner-controlled nonlinear information access. We argue that a possible reason for this lack of evidence in favor of hypermedia learning results from the fact that not sufficient attention is paid to the strategies of information utilization learners deploy. The few studies that do analyze these strategies fail to link them to an instructional approach, which hampers a deeper interpretation of stra
The impact of example comparisons on schema acquisition: Do learners really need multiple examples?
Comparing multiple examples within problem categories is usually considered a necessary prerequisite for schema acquisition. However, there is an evident lack of conclusive empirical evidence supporting this claim. Moreover, there are findings indicating that carefully designed one-example conditions may allow for profitable processes of example comparison as well. In line with this reasoning, we present an experiment - that builds up on a series of studies conducted by Quilici and Mayer (1996)
Cognitive tools for discovery learning
Cognitive tools, defined here as instruments that support or perform cognitive processes for learners in order to support learning, can bridge the difference between open learning environments, like discovery learning environments and traditional supportive instructional environments. This article discusses a definition of the concept of cognitive tool and its use in learning. Two examples of cognitive tools for discovery environments are presented, and it is made clear how these tools can serve
Challenges of implementing CSCL designs in the Greek classrooms
not available,Paper presented at the 10th Biennial Conference of the European Association for Research on Learning and Instruction (EARLI), 2003, Padova, Italy.
Internet Scout Project
The United States Geological Survey's Learning Web site Working with Maps contains a complete Web-based lesson for students between grades 5 and 8. The site introduces the basic concepts related to cartography, including the definition of a map, various map types, and information that you can find on them. Printable activity sheets are available for download, covering four lessons: Introduction to Maps, Some Things You Need to Know to Read a Map, What You Can Learn From a Map, and How to Read a
Designing biases that augment socio-cognitive interactions
This chapter questions the assumption that the best environment for computer-supported collaborative learning is the one that most closely reproduces the features of face-to-face collaboration. Empirical studies have failed to establish the superiority of group interaction with richer media. Instead, the chapter explores media features that do not exist in face-to-face interactions and explains how these features might augment group cognition. The first feature, the persistency of the informatio
Towards an Open Grid Marketplace Framework for Resources Trade
A challenge of Grid computing is to provide automated support for the creation and exploitation of virtual organisations (VOs), involving individuals and different autonomous organizations, to which resources are pooled from potentially diverse origins. In the context of the presented work, virtual organizations trade grid resources and services according to economic models in electronic marketplaces. Thus in this paper we propose GRIMP (Grid Marketplace), a generic framework that provides servi