Urbamedia - Development of an urban database of fragments of some Argentinian and Latin-American cit
The proposal of "Urbamedia" is to undertake the development of 3D virtual and interactive models of historical areas of Latin-American cities. The selected zone is the "Mayo Avenue" including the "Mayo Square", an historical place of the city of Buenos Aires, Argentina; this project is financed by the National Agency of Scientific and Technological Development of Argentina and the University of Buenos Aires.We are presenting the first experimental model of the "Mayo Square" that has been dev
The interpresence project ? design in progress
The Interpresence Project exercises the language of communication design and mediatecture to propose planetary coalescence through complex and innovative informational flows through cyberspace allowing for human teleactive encounters.
Producci?n Digital de un Auditorio (Digital Production of an Auditorium)
In the middle of the year 2001, we had the opportunity to project an Auditory in the particular building of our School of Architecture. The chance to produce the entire project an all the technical documentation was given; using only digital tools. The use of this tools let us to calculate illumination, isolation study, sound an thermical conditioning with a real time visualization of the three dimensional model.
Patriarch: A Hypermedia Environment for the Support of Architectural Design
This paper reports on current research in the field of architectural design and knowledge- based systems, through the conception and implementation of two software tools operating as a part of an integrated hypermedia environment denominated PatriArch. Main concern of this set of tools operating in PatriArch is the support of design since the very beginning, in that phase of not yet correctly explored or interpretated constraints and of scarcely specified goals, in which an initial solution mode
Computing for the Blind User
In this article the authors present some of the human-factors issues specific to non visual personal computing. The authors' concern is with the accuracy, speed, and generality of the blind-user interface, to make computers more accessible and efficient for blind and visually impaired persons
Puzzle-Making : What Architects Do When No One is Looking
The thesis of this paper is that architects work in a manner that is antithetical to problem-solving because they cannot explicate desired effects prior to their realization through the design process. In an attempt to clarify architecture's uncommon mode of action the author suggests that instead of specifying what they are trying to accomplish prior to their attempts to accomplish it as problem-solver do, architects treat design as a search for the most appropriate effects that can be attained
Shared, Collective, Generative, Dynamic Virtual Environments - Geneve
In this project we plan to create an experimental novel medium setup for the study of the ?presence? experience in shared, collective, generative, dynamic virtual environments (GENEVEs) in order to study the cross interactions between a given GENEVE and/among its creators/users and to explore the logic of presence in each GENEVE. The new shareable / generative media will try to add personal creativity and social dimension to telefruition of contents. For the European Industry having a leading ed
Urban Sprawl Modelling: Combining Models to Make Decision
Urban sprawl is frequently associated with the idea of an unsuitable development, leading to increasing economic, social and environmental problems. Moreover, its control is difficult because multiple patterns (concerning numerous traditional urban planning fields) overlap. In order to understand the sprawl process and to manage its consequences, it must be simplified. The construction of a decision making tool appears then interesting. The GIS-based tool presented here is being developed incoll
Digital Visualization in the Teaching of Cognitive Visualization
Professional design offices claim that our graduates have difficulties with their free-hand perspective drawing skills. This fact, which has become obvious over the last 5 years, is parallel to a clear tendency towards the use of 3-dimensional digital imagery in the projects of our students. Frequently, faculty tends to blame the computer for the shortcomings of our students in the use of traditional media, yet there is no clear evidence on the source of the blame. At a more fundamental level, t
Hybrid Art > Synthesized Architecture
This paper investigates possible intersections between some contemporary artistic modalities and architectural practice. At first, it describes and discusses different uses of art in architectural history. Through the analyzes of Le Corbusier?s artistic and architectural practices, it observes the limits of looking at art as only ?inspiration? for architectural form and points to the necessity of surpassing this formal approach. More than bringing pictorial ?inspiration?, art, as a experimental
Exploraci?n de relaciones entre analog?as y bocetos durante la generaci?n de ideas en dise?o industr
An exploration on the analogy-based idea generation process in industrial design is reported. In particular we try to identify relationships between the sketching process and the analogy building in order to elicit requirements for a supporting software. We use concurrent think aloud protocols to obtain experimental data and an extension of a proved content oriented schema to analyze them. Statistical analysis on segments containing .analogical chains. found relations between analogical and desi
Hidden Line Elimination in Projected Grid Surfaces
The hidden line and hidden surface problems are simpler when restricted to special classes of objects. An example is the class of grid surfaces, that is, graphs of bivariate functions represented by their values on a set of grid points. Projected grid surfaces have geometric properties which permit hidden line or hidden surface elimination to be done more easily than in the general case. These properties are discussed in this paper, and an algorithm is given which exploits them
Beyond Y2k: A Look at Acadia's Present and Future
The sky may not be falling, but it sure is getting closer. Where will you when the last three zeros of our millennial odometer click into place? Computer scientists tell us that Y2K will bring the world?s computer infrastructure to its knees. Maybe, maybe not. But it is interesting that Y2K is an issue at all. Speculating on the future is simultaneously a magnifying glass for examining our technologies and a looking glass for what we become through them. "The future" is nothing new. Orwell's vis
Automation of Passive Solar Design System
This research, focus on the automation of passive solar design system using computational method. The quantitative nature of passive solar design system makes the automation possible. The automation is done in stages, because implementing the passive solar design system is not an isolated process, but intertwined with the overall design process. The first phase of automation concentrates in conceptual stage, to avoid major deviations in later stages of the design. The conceptual stage use Eco-gr
Centro de Refer?ncia e Informa??o em Habita??o - Infohab (Reference Center and Information on Housi
The Center of Reference and Information in Habitation - INFOHAB - is a project led for the ANTAC, that intends to facilitate the access to the technique information relative to all the aspects and subjects that are contained in the construction environment concept, through the captation, selection, organization and spreading this information, offering it in the Internet through a database permanently brought up to date with the reference and, always when authorized, with the complete works. The
Brass, exhibiting grain boundary nucleation
A high zinc brass that forms large grains of β phase (yellow areas, due to higher copper content) and subsequently grains of γ form on β grain boundaries and also on non-metallic inclusions in the alloy.
Brass, exhibiting grain boundary nucleation
A high zinc brass that forms large grains of β phase (yellow areas, due to higher copper content) and subsequently grains of γ form on β grain boundaries and also on non-metallic inclusions in the alloy.
Can Doors and Windows Become Design Team Players?
In an architectural design session, suppose design objects such as doors, windows and rooms can look after themselves, what kind of recommendations would a designer get? What is the nature of a design environment that facilitates such interactions? Where would a design object acquire the knowledge that allows it to interact intelligently? How would such localized recommendations be aggregated to support global design decisions made by the designer? This paper investigates these questions through
PROJECTED SPACE: CHARACTERIZING THE ?CYBRID ARCHITECTURE?.
The ?cybrid architecture? has been defined like integration of physical and digital spaces. Based on the capability of electronic media to generate virtual environments (cyberspaces) which could be related to buildings. However, theoretical studies and contemporary works reveal a more complex relationship between media and constructions. Expressed in architectural characteristics that constitutes a new spatial quality, named here projected space. Hence the paper argues that ?cybrid architecture?
Automation of Deck Bridge Representations
The bridge deck has a apparent simple shape, but it is the result of an adequate combination of two longitudinal geometric components: the deck shape evolution along de longitudinal section the layout of the road, that acts in simultaneous over a cross section, defining the deck exact shape. A geometric modelling computer programme was developed for box girder decks, allowing the generation of cross sections along the deck, defined with correct shape and location. In the elaboration of the deck













