Semantic Description of Grid Based Learning Services
Grid technology has emerged as a powerful tool to increase the
capabilities of e-learning frameworks. Learning services are fundamental
components representing functionalities that can be easily reused without
knowing the details of how services have been implemented. On the one hand, a
problem that still remains unsolved is how to use and integrate low-level
learning services to compose more complex high-level services or tools that
make sense to both tutors and learners. On the other hand, the
Simulating Human Tutor Dialog Moves in AutoTutor
This purpose of this paper is to show how prevalent features of successful human tutoring interactions can be integrated into a pedagogical agent, AutoTutor. AutoTutor is a fully automated computer tutor that responds to learner input by simulating the dialog moves of effective, normal human tutors. AutoTutorâs delivery of dialog moves is organized within a 5-step framework that is unique to normal human tutoring interactions. We assessed AutoTutorâs performance as an effective tutor and conve
Student Modelling based on Belief Networks
Belief networks provide an important way to represent and reason about uncertainty – significant factors for modelling students. These networks provide a way of structuring such models, and allow a system to use a systematic approach when gathering information about the scope of the student’s knowledge. This work also provides a theoretically-sound way to update the student model, based on the concept of a dynamic belief network. The relationship to related research is discussed. Finally, the
Apport de l’ingénierie ontologique aux environnements de formation à distance
Cet article explore le potentiel de l’ontologie et de l’ingénierie ontologique pour augmenter l’intelligence dans les environnements de formation à distance, ainsi que dans la conception de ces environnements. Il contient une introduction à l’ontologie avec ses origines dans la philosophie occidentale, une discussion des relations entre l’intelligence artificielle et l’ingénierie ontologique, suivie d’une description des méthodologies et des outils d’ingénierie ontologique. Plusieu
‘Hole-In-The-Wall’ Computer Kiosks Foster Mathematics Achievement - A comparative study
Earlier work at unsupervised playground computer kiosks in rural India, popularly called 'hole-in-the-wall', showed that children exposed to these kiosks learn to use computers on their own and that they are able to clear school examinations in computer science, without any classroom teaching for it. Extending this, our recent research work examines the possible impact on attainments in other curricular subjects, arising from self-directed use of these kiosks. This paper investigates the impact
The Semantic Aspects of e-Learning: Using the Knowledge Life Cycle to Manage Semantics for Grid and
The aim of bringing semantics to learning content and services is to enable large scale collaboration of e-learning activities over the Grid infrastructure.
As machines and software applications will be ubiquitously involved in enabling and facilitating this collaboration, it requires a common understanding of the domain, in particular at the conceptual level, so that both computers and human participants of the e-learning activities understand and are able to communicate among themselves thoug
Logo Programming and Problem Solving
not available,technical report, 10 pages
Supporting Conceptual Awareness with Pedagogical Agents
This paper describes a series of efforts in building and conceptualizing software agents
for distributed collaborative learning. The agents are referred to as pedagogical agents.
We have integrated pedagogical agents within two collaborative environments,
TeamWave Workplace and Future Learning Environment. The role of agents in these
environments differs from past work on software agents in their function as extended
awareness mechanisms, focusing on task and concept awareness (conceptual a
The Grid Shared Desktop for CSCL
The Grid Shared Desktop (GSD) is a collaborative environment that provides a multidimensional humans-to-machine-to-humans interface by the means of multiples cleverly intricated desktops. The GSD is a platform independent solution that benefits of the intrinsic advantages of the Grid technology such as scalability and security. In order to verify that our GSD solution meets CSCL requirements, we have conducted experiments in the context of the ELeGI project. As part of the project use cases, the
First set of case studies in Narrative Learning Environments
This research report describes and analyses a set of case studies of Narrative Learning Environments. It also provides a summary with the classification of each application according to four dimensions (knowledge domain, role of the user towards the story, learning approach and technological means).,Research report - Report number D13.3.3
Towards Short Term Content Adaptation
Recent works in the E-Learning field tend to focus on the learner, leaving the representation and treatment of contents in the background. One of the principal actors that contribute on this focus shift is the adoption of adaptive techniques that profile learners and adjust the contents according to the inferred profiles.
In contrast with most adaptive approaches, this work introduces a short-term adaptive strategy whose aim is to capture the instantaneous interests of users. The proposed model
Building Assessment Web Service from Question Type Learning Objects
In this paper we discuss the TestTool system as an established testing system model, the one that is being used in real educational settings and supports self-assessment as well as testing learning practices.
We then elaborate how this learning object-based system is being re-engineered and extended within the context of Web service oriented architecture. Testing Web service implementation along with considerations regarding how e-learning services from distributed Learning Objects could be com
CoP-independent meta-ontologies and support ontologies
This deliverable offers a theoretical background on which the KM services will be based. It deals with the meta-models necessary for the Knowledge Management services and concerns the development and the choices of CoP-independent ontologies. The existing models for each main concept determined as important in a CoP are presented, the discussions on these models summarized and finally the proposal of the model adopted for Palette is presented.,PALETTE deliverable - report number D.KNO.01 - 83 pa
A device helping learners to self-assess themselves
In this paper, we introduce the architecture of an environment, which aims at helping learners in their self-assessment process. We show how we integrated three systems to build an experimental device based on this architecture. We then present the experiment we conducted to
show the utility of this device and also to validate our hypothesis that it is easier for learners to self-assess themselves from an exercises-point of view than from a knowledge-point of view.
Integrating research teams: the TELMA approach
In the context of the Kaleidoscope Network of Excellence, six European research teams developed a methodology for integrating their research approaches. In this paper we present the methodology, based on a cross experiment, showing how it gave insight to the understanding of each team's research, and on the relationship between theoretical frameworks and experimental research.
Computing Ontology Creation
In this paper an approach for the development of an Ontology for the domain of Computing Education is presented. This approach was applied in the FP5 IST Project DIOGENE - A Training Web Broker for ICT Professionals. I am outlining our work on the Computing Ontology creation, and am giving some guidelines and hints for further usage of the Ontology.
Affordances – a Merleau-Pontian Account
In this paper, the concept of ‘affordance’ is given an ontological and epistemological explication building on a
Merleau-Pontian view of human being as always already being-in-the world in a non-thematized, pre-reflective
correspondence of body and world in the concrete activity. A dynamic, agent-centred, cultural-, experience- and
skill-relative, but perception-independent, ontology is proposed for affordances. It is argued that this is more in
line with the original Gibsonian understanding
Event-Driven Interoperability Framework For Interoperation In E-Learning Information Systems - Monit
Enormous efforts are put in both directions of the area of e-learning technologies- information and learning
aspects. On one hand, there are new challenges in learning technologies, which tends to be in focus of research
of the community of practise. On the other hand, there are learning specifications developments, which are
technology oriented. And last, but not least new exciting technologies appear on the web. In order to achieve the
primary goal in technology-enhanced learning - better lear
Socio-cognitive Engineering
Socio-cognitive engineering is a framework for the human-centred design of technology-based systems to enhance human knowledge working, decision making, collaboration and learning. Like user-centred design, it draws on the knowledge of potential users and involves them in the design process. But it extends beyond individual users to analyse the activity systems of people and their interaction with technology, including their social interactions, styles and strategies of working, and language and
SabreR Demonstration - Getting A Grid Certificate
This is a video of a software demonstration using SabreR. SABRE is a program for the statistical analysis of multi-process random effect response data. This video demonstrates obtaining a Grid Certificate in SabreR....













