Multicultural Classroom - The Potential of ICT for Intercultural Integration of Children in Primary
Migration is a worldwide phenomenon these days. Thus schools and in particular primary schools have to face the challenge of multicultural classrooms. Information and communication technologies can support the integration process of those children, as they can contribute to the main issues of intercultural integration.
Lifelong learning for the Italian Public Administration: the MarchE-Learning Project
This paper describes a local experience for the development of a framework program to set up a Continuous Learning System for Public Administration employees of Marche Region, in Central Italy. Such program belongs to a greater national program, aimed at modernizing the Italian Public Administration by means of the application of ICTs. This program is also part of Italian participation in the European Unions Lisbon Strategy, aimed at turning Europe into one of the most competitive knowledge-ba
Goal Configurations and Processing Strategies as Moderators Between Instructional Design and Cogniti
In this article, we propose some augmentations of cognitive load theory (CLT) inspired by evidence from hypertext-based instruction. In particular, we focus on the role of goal configurations and processing strategies as moderators between instructional design and cognitive load. First, we describe pivotal assumptions of CLT and conceptual shortcomings related to these assumptions. Second, we review evidence from our own hypertext-based research that gives reasons for integrating configurations
Model-based Design of Activity Spaces for Collaborative Problem Solving and Learning
It is investigated how the design of external representations, namely, concept maps, can be based on a simulation model, how model-based concept maps can be utilized in an instructional and collaborative problem solving setting and how they can be taken advantage of in a computerized environment for collaborative problem solving and learning. With respect to the first goal, we made use of a cognitive simulation model to develop two instructional units. One unit teaches qualitative aspects of cla
Co-Lab, design considerations for a collaborative inquiry learning environment
Co-Lab is a learning environment for collaborative inquiry learning in which learners can experiment, make models, consult background information and discuss their findings. The complex learning processes in such an environment need to be supported by appropriate features in the software. In this paper we report on how, based on existing literature and specific user and usability studies, we developed a set of design guidelines that were implemented in the software.
Scripting argumentation in technology enhanced learning: a proposed system architecture
Argumentative knowledge construction is an important component of critical thinking. Learners who collaboratively argue about a subject can potentially develop domain knowledge and have the opportunity to use evidence critically in order to make sense of the subject under consideration. Moreover learners have to take into account claims and evidence of each other during argumentation and in this way they develop mental models for argument construction and sequence. However, research indicates th
Analysing Educational Dialogue Interaction: Towards Models that Support Learning
The motivation for this special issue on analysing dialogue interaction was provided by the one-day workshop with the same title held at AI-Ed '99 in Le Mans. From this workshop a number of common themes and issues emerged. The call for papers for this special issue was based around these themes:
* valid and reliable approaches to identifying dialogue structures and features
* the role of dialogue in learning as evidenced by dialogue analysis
* computational models of dialogue in Intelligent Edu
An Algebra Subsystem for Diagnosing Students' Input in a Physics Tutoring System
To help a student in an introductory physics course do quantitative homework problems, an intelligent tutoring system must determine information of an algebraic nature. This paper describes a subsystem which resolves such questions for Andes2. The capabilities of the subsystem would be useful for any ITS which deals with problems involving complex systems of equations. This subsystem is capable of 1) solving the systems of equations at the level of introductory physics problems, 2) checking the
Rôle des ontologies en ingénierie des EIAH : cas dun système dassistance au design pédagogiq
The thesis illustrates the role that Ontological Engineering (OE) can play in the design of Technology Enhanced Learning (TEL) for supporting learning/instructional designers and environments.,Ph. D. Thesis in cognitive informatics, Department of computer sciences, Unversité du Québec à Montréal (UQÀM), Canada
Améliorer un dispositif pédagogique par l'intégration de nouveaux canaux de communication
Lanalyse des résultats de lexpérimentation dun dispositif pédagogique instrumenté par les TIC pour un apprentissage de savoir faire par projets a mis en évidence des ruptures dans la communication. Ces ruptures sont liées à la difficulté daccès à Internet dans certaines situations (alternance
). Face à ce constat, nous avons décidé dintroduire un nouveau canal de communication, a priori disponible en masse chez les étudiants : le téléphone mobile. Cette publication pr
Issues in computer supported inquiry learning in science
Computer supported inquiry learning has become an important application of computers in education. Computers allow for providing resources for inquiry learning, such as simulations; built-in support for the processes of inquiry learning; support for collaborative learning scenarios as well as tools for modeling by learners. An overview of the main issues on research on computer supported inquiry learning is provided including issues such as assessing learning effects of computer support, gaming
Credibility of a simulation-based virtual laboratory: An exploratory study of learner judgments of v
Several studies have examined realism and instructional effectiveness of physical simulations. However, very few have touched on the question of their credibility or verisimilitude, from the users point of view. This article presents an empirical exploratory study which investigated the perceptions of potential users of a simulation-based virtual physics laboratory (the VPLab). In the VPLab, students conduct virtual physics experiments designed to promote both acquisition of general experiment
Natural Editing of Algebraic Expressions
We call natural editing of algebraic expressions the editing of algebraic expressions in
their natural representation, the one that is used on paper and blackboard. This is an issue
we have investigated in the Aplusix project, a project which develops a system aiming at
helping students to learn algebra. The paper summarises first the Aplusix project. Second
it presents a notion of algebraic expressions, of representations of algebraic expressions.
The last section develops ideas about natur
A Virtual Organisation for e-Learning
We present in this paper the results of an European funded project Diogene, finished in October 2004, whose aim has been the design and the development of a distributed e-learning system able to perform several automatic actions such as course customization and information retrieval on the Semantic Web.
The Diogene architecture is based on a network of specialized Organizations each of which has been realized as an independent Web Service.
Multimedia and the learner's experience of narrative
This paper reports on research findings which show that the narrative structure of multimedia programs, or sometimes the lack of it, affects learners' comprehension, often adversely [1,2].
It also reports on initial findings from our current research which aims to develop a theoretical understanding of the forms and functions of narrative in interactive media, based on empirical
research, and capable of informing instructional design.
Human and Artificial Agent's Conversations on the GRID
This position paper supports a conversational and social view of future e-Learning activities on the GRID.
This evolution of the Web seems to be nicely synergic with current developments in Agents and Agent Communication Languages.
Exactly what e-Learning needs in order to go over from a multimedia-based, passive or at best retroactive view of e-Learning resources to a proactive, peer-to-peer approach of social conversations among human and (progressively) artificial autonomous Agents.
Perspectives on Collaboration Scripts
Research on Computer-Supported Collaborative Learning (CSCL) is a multidisciplinary field that can be located at the intersection of cognitive psychology, computer science, and education. Yet, the different epistemological and theoretical backgrounds of these disciplines often make fruitful exchange between them difficult. To put it in other words, CSCL urgently needs to develop and use boundary concepts that can bring psychology, computer science, and education closer together to improve cumula
Elearning: Bringing Reflective Practice and Self-Development Learning Activities Online
Reflective practice is in vogue as a tool in many parts of the educational economy, though the efforts to support its development often lag behind the promotion of the practice itself. Some of the issues relating to the development of this competency, and barriers to the same, are covered in my Teaching and Learning Optional Paper "Teaching and Supporting the Development of Reflective Practice". As momentum builds for the introduction of reflective practice, the educational and management worlds
Виртуална лаборатория за интегрирано изучаване на мат
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WebLabs: Virtual collaborative learning experience for researchers, teachers and students
The paper presents experiences from a 3 year international project, WebLabs: New representational infrastructure for e-learning, in which researchers, teachers and young students from UK, Bulgaria, Cyprus, Sweden, Portugal and Italy participated. The project explored innovative pedagogy based on the integration of constructionist learning approach and virtual co-learning. For the purposes of the project a visual programming environment, Toon Talk, and a virtual collaborative system, Wplone, were













