Information and Service Design Symposium
The UC Berkeley School of Information hosts a symposium to launch the new Information and Service Design (ISD) program at the I School. The symposium features the best graduate student papers on the Information and Services Economy. Introducing the ISD Program and the Symposium AnnaLee Saxenian, Dean, School of Information Bob Glushko, Adjunct Professor, School of Information Christo Sims - Defining Services for Designers This paper is part of a larger effort to improve methodologies for servic
Mind games, reasoning skills, and the primary school curriculum
This paper reports on a pilot research project aimed at helping to develop some strategic and reasoning abilities in primary school pupils by engaging them in educational itineraries based on the use of a number of computer mind games. The paper briefly describes the project's aims and organization, the kind of games used and the working methodology adopted. It then focuses on some of the cognitive abilities activated by the games. Finally, some pedagogical considerations derived from the study
Literature Review in Citizenship, Technology and Learning
Taking on both how ICT can be used to support citizenship education and how citizenship education needs to reflect changes in technology use in the workplace and day to day life, this publication summarises both theoretical and empirical research evidence in the field. It examines possible roles for ICT in engendering discussion, as a source of information, as a means of producing materials, and for enabling whole school activities on citizenship.,A NESTA Futurelab Research report - report 3
Consists of four images. Two images show a woman in a hat holding a baby. Another image is of a baby propped up on a pillow. There is also a group portrait of three adults outdoors with a baby in a rocking chair.
Technology Enhanced Learning in Mathematics: the cross-experimentation approach adopted by the TELMA
This contribution deals with the work of TELMA, a European Research Team of the Kaleidoscope Network of Excellence. In particular the "cross-experimentation" project is presented. Such project was developed by TELMA to understand the role played by theoretical frameworks in setting up experiments using Interactive Learning Environments (ILE) for mathematics. The paper focuses on the methodological dimension of this project.
Come On Over Rover
Have you ever wondered why it takes such a long period of time for NASA to build space exploration equipment? What is involved in manufacturing and building a rover for the Red Planet? During this lesson, students will discover the journey that a Mars rover embarks upon after being designed by engineers and before being prepared for launch. Students will investigate the fabrication techniques, tolerance concepts, assembly and field-testing associated with a Mars exploratory rover.
A Robot in Kindergarten
These thought are the result of work in progress, started in 1999, within the scope of the Trás-os-Montes Digital/SCETAD, project (sub-project: ICEI – Computers in Early Childhood Education Contexts). The work took place in Portuguese kindergarten rooms, with children aged 3, 4, 5 and 6. The ICEI sub-project aims to promote the use of ICT in a playful but pedagogical way, be it free or directed. This use is intended to occur within the scope of activities developed for the micro-spaces of the
Approche auteur pour les Situations Actives d'Apprentissage : Scénarios, Suivi et Ingénierie
Not available,Mémoire d'Habilitation à Diriger des Recherches, spécialité informatique, Université Joseph Fourier – Grenoble 1, Laboratoire CLIPS- IMAG, Grenoble, 22 Octobre 2005
Distribution of Active Volcanoes
On this website, Starting Point Teaching Collection explains the Distribution of Active Volcanoes exercise. This worksheet is intended to direct students working independently in a 6-week exercise on volcanoes within an online geology course. The exercise consists of a series of questions plus helpful links and a map. The students collect and plot data, then interpret the results and answer questions about the geologic causes and the human effects of volcanic eruption. The exercise includes indi
Chronos: a network for Earth system history
CHRONOS (Greek: time) aims to create a dynamic, interactive and time-calibrated framework for Earth history. CHRONOS's main objective is to develop a network of databases and visualization and analytical methodologies that broadly deal with chronostratigraphy - that is, with developing a better tool (the time scale) for understanding fundamental Earth processes through time. The CHRONOS platform will provide a new investigative environment for interdisciplinary Earth history research that includ
This laboratory activity gives an example of the creativity required when teaching non-native rock types. In order to study igneous and metamorphic rocks in central Florida (a huge area consisting solely of sedimentary rock), geology students examined building stones in downtown St. Petersburg. Each student picked a particular rock type used in a particular way (structure, decorative facade, etc.), performed geologic tests on it, read up on its properties, history, and uses, and prepared a paper
Assembling a Geologic History
Through a higher-order integration of concepts and observations, students can combine information from several field labs, all discussed in the Starting Point collection, to construct an overall geologic history of the local region. This site details the learning goals, teaching notes and materials, method of assessment, and context of use of this lab. It also provides links to additional references and resources.
A Geologic Walking Tour of Building Stones of Downtown Baltimore, Maryland
This website describes a geologic walking tour of Baltimore Maryland. The tour has a map, lots of photos and descriptions of twelve structures built from a variety of rocks. The tour provides a unique way of studying rocks in the 'field' for urban students.
A framework for processsolution analysis in collaborative learning environments
One of the most challenging aspects of computer-supported collaborative learning (CSCL) research is automation of collaboration and interaction analysis in order to understand and improve the learning processes. It is particularly necessary to look in more depth at the joint analysis of the collaborative process and its resulting product. In this article, we present a framework for comprehensive analysis in CSCL synchronous environments supporting a problem-solving approach to learning. This fra
Impuesto Sobre la Renta de las Personas Físicas
La presente asignatura virtual proporciona los conocimientos necesarios para aprender a liquidar el IRPF y, sobre todo, para resolver las dudas que pueda plantear su aplicación en el ámbito empresarial.
Spinners - Virtual Manipulative
This virtual manipulative can be used to teach about chance and random choices. You may:
-Spin the spinner
-Change spinner regions (Name, Color, and Size)
-Record results from multiple spins
There are more directions on the right side of the Java applet.
Best Wishes to the 2014 May Graduates!
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