Organisational patterns for e-learning centres
In this paper we explore the notion of using organisational patterns in educational design for the development of e-learning centres. We are using patterns to discuss some of the key aspects concerning the implementation of an e-learning centre within an institution, with an emphasis on the purposes and pedagogical principles that will help to successfully support such an initiative. The research approach which informed our pattern development work includes use of a qualitative survey of a set o
Author(s): Zenios Maria,Smith Christine

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Save a frog and dissect it on the iPad instead with this brilliant science app

Frog Dissection is an educational iPad app from Punflay, This PeTA-award-winning app is like a detailed instructional guide for the iPad that simulates the frog dissection procedure minus the mess and smell. The app has been conceptualized and
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"Remembrance" Poem by Emily Bronte
This is a virtual movie of a photograph Emily Brontë's head "recitinging" her sad and beautiful poem, "Remembrance!"  (2:19)
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The Virtual Rocky Shore
The Virtual Rocky Shore (VRS) is an interactive computer simulation allowing the design of manipulative experiments as would be conducted on a real rocky shore. The companion website explains experimental design from the basics, through to conducting an experiment using the simulation. Further guidance on the statistical analysis (using SPSS and R) is given, along with how to write up the experiment as if it was a real scientific paper. The full website is provided here, with an external link t
Author(s): University of Gloucestershire,Christina Catlin-Gro

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http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Ethics of Virtuality? Virtuality of Ethics
This paper addresses issues pertaining to architecture, virtuality and ethics by establishing an interactive, non-linear virtual environment as a tool for investigation into the virtuality of ethics and ethics of virtuality, in the context of architecture. Starting from the assertion that ?Virtual Environment (VE) is a metaphor of Real Environment (RE)?, we test the proposition that suggests ?Ethics of RE can be tested and simulated in VE?. Challenging the notion that sees people reacting to VE
Author(s): Al-Attili, Aghlab and Leonidas Koutsoumpos

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Pick and process goods
In this resource you will learn how to pick, process and dispatch an order in a virtual warehouse.
Author(s): No creator set

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Receive goods
In this resource you can find out how to receive, unpack and store goods in a virtual warehouse.
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Using an iPhone App as an Ice Breaker

I have downloaded various warm-up and ice-breaker activities. This footage shows my students using the application 'Ice Breakers Favourites Edition' at the beginning of a Performing Arts session.
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Kingston College Performing Arts Students

Performing Arts students from Kingston College talk about how the i-pod touch and podcasts have helped them in their course.
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Virtual field trip
An interactive map containing computer generated 3D views of the Bowscale and Bannerdale area overlain with geology, and also alternative map data layers for the two study site is available via the 'Virtual Tour' icon on the computer desktops.
Author(s): Chambers Claire;Priestnall Gary

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Except for third party materials (materials owned by someone other than The University of Nottingham) and where otherwise indicated, the copyright in the content provided in this resource is owned by

Sample and test water sources and quality
This Unit of Competency focuses on collecting and preparing water samples and performing water quality tests according to water industry standards. It contains information, activities and suggested assessment tasks that enable learners to understand what kinds of tests are performed on the water and how they are carried out safely and accurately. Topics include equipment, planning and the correct procedures for collecting samples and performing basic water quality tests in the field and laborato
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Virtual field trip
An interactive map containing computer generated 3D views of the Bowscale and Bannerdale area overlain with geology, and also alternative map data layers for the two study site is available via the 'Virtual Tour' icon on the computer desktops.
Author(s): Chambers Claire;Priestnall Gary

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http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Virtual yeast cell
This rich learning object is used to introduce yeast cytology to students taking Module D24BS3 Brewery Yeast Management as part of the MSc in Brewing Science. The virtual cell permits the students to understand structure and function of yeast organelles.
Author(s): Smart Katherine;Wang Steve

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http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Ocular Reflexes
Flash animation in which a virtual patient is provided to test pupillary (consensual) light reflex, palpbral and corneal reflexes in addition to testing nervous control of extraocular muscles of the eye.
Author(s): Royal Veterinary College

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http://creativecommons.org/licenses/by-nc-nd/2.0/uk/

On The Technical Features Of The Endoscope - OES Modelscope as a Case in Point
The Olympus Optical Company of Japan was formed in 1919, with the introduction of the first generation single lens reflects camera, and soon after with the first microscope. Since that time, the organisation has developed and is now split into three main divisions: manufacturing and supplying cameras, microscopes and endoscopes. Other smaller specialist divisions exist suppling such products as dictaphones. Perhaps, rather surprisingly, the endoscope division is the largest part of the organisat
Author(s): Armstrong, Richard

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An Evening with Vikram Chandra
In the tradition of his favorite childhood writers, Dickens, Thackeray and the “curiously forgotten James Hadley Chase,” Vikram Chandra explores the seamier sides of human relations. In Chandra’s latest, sprawling novel, Sacred Games, his backdrop is Bombay, a city steeped in corruption from head to toe. Reading three s
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CAADRIA '05
anand.bhatt@ab-a.net
Author(s): Anand Bhatt (ed.)

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NOTES ON IN-SITU ? FULL-SCALE EXPERIMENTATION AND THE DESIGN PROFESSIONS
In the north american academic context a workshop is different from a paper session in that it is simply an opportunity to exchange ideas and to raise questions among colleagues who can bring to bear in their discussion various points of view and experiences otherwise unavailable.
Author(s): Amiel, Maurice

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Architectural References to Virtual Environments Design
Based on a comparison between the perception of digital and real construction, the development of virtual systems and the review of additional sources, this paper states some differences between the design of virtual environments and architectural spaces. Virtual-reality technologies provide advanced capabilities to simulate real situations, and also to create digital worlds not referred to physical places, such as imaginary landscapes or environments devoted to electronic activities, like enter
Author(s): Alvarado, R.G., Parra, J.C., Vergara, R.L. and Cha

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Development of Digital City Models Using 3d GIS
?Digital city? is a copy of an actual city in the virtual space. It is expected to play an important role in urban planning, disaster simulation etc. Recent advanced remote sensing technologies, which are capable to quickly provide detailed information of city areas, ease the construction of 3D city models. Urbanization has evinced interest from a wide section of the society including experts, amateurs and novices. With the development and infrastructure initiatives mostly around the urban cente
Author(s): Albotany, Hussein S.

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