Creating the 3D Storyboards
In this lesson, we turn the thumbnail storyboards into very beautiful storyboards using 3D software. Even though we have completed the thumbnail storyboards, we are not ready to begin filming because we do not know the timing, pace and rhythm of the story. To get this, we need an animatic which is movie made from the storyboards. The thumbnail storyboards are very quick sketches used by the director and cinematographer to set up the shots. All that is requires of thumbnail storyboards is the loc
This learning project is about chain mail. It is also called chain maille. We can do armor and jewelry with chain mail. The two have many things in common, such as how to make ring, how to close them, and some assembly patterns. The difference is in the material used, the size and gauge of the ring, and shape that is built with the ring.
Basic Filmmaking for High School Drama Departments
This is a course in Narrative Film Production which shows how drama departments can create short motion pictures as part of a drama class. Currently, we have only one lesson. But eventually, there will be more. And with each lesson, you will participate in the making of a movie based on your own story.
Animatic Dialog Recording
An animatic is a movie of the storyboards. This is used for timing our motion picture. It also helps us judge if the movie will be a success. To create an animatic, the storyboard, the film score, the dialog and the sound effects are put into an editing program to create a movie which we can show to investors. Later, when we record the voices for the animated version of this motion picture, the actors will watch the animatic to help understand the action and the timing of the dialog.
Science and Technology of Arts
This site invites children of all ages to explore the science of music through movies, questions, and online exhibits. Compose, mix, and play with music in ways you probably haven't before. Find out what makes sad music sad, why some songs get stuck in your head, and how opera singers are able to sing notes that seem to last forever.
This site dissects a sheep brain to show us the anatomy of memory. See works of an artist who paints entirely from memory. (Compare his paintings to photos of places.) Play interactive games that test your memory -- learn ways to improve it. Discover why some things are easier to remember than others (droodles game). Which facial features help us remember a face? Which image of the penny is correct? Try a mnemonic device called elaborative encoding.
UNICEF World Heroes
Become a UNICEF World Hero. Since 1947, when a small group of committed citizens founded the U.S. Fund for UNICEF, volunteers have played a vital role in helping us change the world for the better. Today it is your turn to change the world.
Child Rights in Cartoons
In 1998, UNICEF thought of a creative way to help educate the world about children’s rights. UNICEF asked directors around the world to make a 30-second animated film illustrating one of the rights spelled out in the Convention of the Rights of the Child. Since then, over 70 studios in 32 countries have created cartoons for this project. The cartoons have been shown on television to over 1 billion people worldwide and are still on TV today in many countries. Click on these images to watch a
Ayiti: The Cost of Life
Help the Guinard family struggle to make ends meet and get ahead in their poverty-stricken homeland, Haiti. In this sometimes tragic and always challenging simulation game, you help the parents, Jean and Marie, and their children, Patrick, Jacqueline, and Yves, make decisions about work, education, community building, personal purchases, and health care that might brighten their future. Includes lesson plans for teachers.
Creating Interactive Multimedia
This course will introduce students to some technologies, tools and techniques associated with the creation of interactive multimedia. The focus of the course will be on developing the capacity of professional educators to communicate effectively with professionals who contribute to the design and development of interactive multimedia. Students will be introduced to the characteristics of the elements of multimedia and to some tools and techniques commonly used in creation of multimedia. They wi
Introduction to Cyberpunk Literature
This course covers the works of the four major writers of cyberpunk: William Gibson, Bruce Sterling, Neal Stephenson, and Pat Cadigan. Other theoretical and scholarly texts that articulate cyberpunk as a site of intellectual and literary investigation will be read and will inform discussions . Popular films (Blade Runner and The Matrix) which are good examples of cyberpunk films are will also be referred to. The thematic concerns of cyberpunk, that speak directly to contemporary issues like gl
Copyright for Educators
This course is for educators and learners who wants to understand how copyright affects use of learning materials, and how to use copyright to facilitate education. The course is focused on developing practical solutions. The reading won't always give these to you, its up to you to devise practical solutions based on the reading.
Peer 2 Peer University
The Peer 2 Peer University (P2PU) is an online community of open study groups for short university-level courses. Think of it as online book clubs for open educational resources. The P2PU helps you navigate the wealth of open education materials that are out there, creates small groups of motivated learners, and supports the design and facilitation of courses. Students and tutors get recognition for their work, and we are building pathways to formal credit as well. Currently P2PU is in a pilot
Intermediate ear training for both the major and non-major, this Musicianship course is strongly recommended for students enrolled in theory classes. It provides an aural foundation to the theory presented in those classes. This musicianship course is typically paired up with a music theory course. Study materials on counterpoint are provided under Resources for your review. They offer an introduction to the modal counterpoint principles that guided composers during the medieval and renaissance
Exploration and experimentation with letter forms and page layout for expressive communication. Fundamental typographic principles, font recognition, and analysis of both historical and post modern design theory. Emphasis on content, form, and technique for effective use of typography in ads, posters, newsletters and other visual communications.
A Sense of Place
Place and Location are two of the five themes of geography and a natural starting point for a study of the Arctic and Antarctica. Location answers the question, "Where am I?" while the study of place asks, "What kind of a place is it?" and, "How does this place connect to my hometown?" This issue of Beyond Penguins and Polar Bears examines how you can introduce the Arctic and Antarctica and use science, geography, literacy, and technology to help your students compare and contrast these two dram
This section encourages subjective interpretation and is designed to stimulate students to think freely and generate creative ideas. Risk taking is strongly encouraged as students' respond to the works of art. The pre-visit activity, Introducing Symbols, is intended to help students use critical looking and thinking skills to build visual literacy. The on-site activity, Interpreting Symbols and Design, asks students to explore a work of art in a subjective manner, finding their own personal mean
Sunshine State Standards
In this section you will find the Sunshine State Standards that correlate to each of the lesson plans in Page at a Time. Visit www.pageatatime.org to see more about this collection.
This section encourages objectivity as students are offered information about the historical context for the works of art. The pre-visit activity, Analyzing Political Cartoons, asks students to find and interpret a political cartoon. This exercise continues to encourage students' exploration of symbols as tools for delivering messages, in this case politically and socially motivated ones. The on-site activity, Analyzing Art, asks students to look at a work of art subjectively through a facilitat
Sixth-Grade Supplemental Activities --Analysis, Compare, and Contrast
Page at a Time's core materials are designed to be used with either fifth- or sixth-grade students. The sixth-grade activities in this section supplement the core activities. Their purpose is to challenge sixth graders to think in a critical and comparative manner that may be too difficult for fifth graders. Visit www.pageatatime.org to see more about this collection.