Interactive learning of nanophysics phenomena
This paper describes a new method of teaching and experimenting nanophysics effects using a nanomnipulator. This nano-manipulator is formed by a multi-sensory platform connected to an AFM and/or to virtual nano-scenes produced by a real-time simulator. The first objective of this work is the evaluation of a custom-made nanomanipulator compared to the use of a classical Atomic Force Microscope (AFM) interface. These instruments are used to teach one-dimensional nano-physical phenomenon, the appro
Framework for Computer Programming in Preschool and Kindergarten
This thesis aims to be a contribution to the integration of activities with computer programming into preschool education contexts. It is based on experiences and observations of children aged 3, 4, and 5 years olds programming computers, using an animated programming language, ToonTalk, held between 2000 and 2004 in seven different settings, typically in weekly session held over the course of several months in each year, involving approximately 150 children and 10 educators, including early chi
The role of roles in the analysis of interactions in collaborative environments
Analysis of interactions has become a basic function in the field of collaborative learning, as a means for supporting both students' self-regulation as well as formative evaluation processes. However, we observe a lack of methods and tools for the analysis of interactions in CSCL that considerer the different roles implied in collaboration management processes, both from the point of view of the actors that take part in a typical CSCL scenario: teachers, students or the system
For a renewed academy industry research partnership
The joint venture between the academic research on learning technology and industry along the past decade shares similarity with the gold rush: great effort for a too small outcome. From all the energy spent, “acadustry” has emerged; a chimerical community of practice, merging academic and industry objectives and traditions. The relevance and fruitfulness of this new community is questionable. This presentation will suggest revisiting the orientation of the eLearning research policy, taking
Understanding the structure of the set of rational numbers: a conceptual change approach.
In the present article, we argue that the conceptual change approach to learning can apply in the case of mathematics, taking into consideration the particular nature of mathematical knowledge and the neurobiological bases of mathematical cognition. In the empirical study that is reported in this article, we investigated ninth graders' understanding of algebraic and structural properties of rational numbers, from a conceptual change perspective. We make the point that understanding rational numb
On-line Learning Networks: Frameworks and Scenarios
Progressively the idea of using the internet as a platform to mediate social interactions and learning at different levels has affirmed itself, and this has given rise to a huge number of spontaneous and planned collectives, which are often described as on-line learning networks. On-line learning networks create value from a combination of content and people knowledge. They can vary widely in the strength and permanence of their connections and resources necessary to maintain them. Aspects both
From ER to VR: Analysing interaction in a Collaborative Virtual Environment
Not available,PhD thesis of the University of Bergen, Norway
De Waarde van GrassRoots. Eindrapport GrassRoots Evaluatieonderzoek
Not available,Sligte, H.W., Simons, P.R.J., Kral, M., van den Berg, E. (2005). De Waarde van GrassRoots. Eindrapport GrassRoots Evaluatieonderzoek. [The value of Grassroots. Final report GrassRoots evaluation]. Amsterdam: SCO-Kohnstamm Instituut.
Networked Management Learning for Managers of Small and Medium Enterprises
This paper argues that networked management learning might have specific relevance for SME management development since this model recognizes the importance of social relations and the associated relational dialogue that underpin knowledge and innovation in specific business contexts. Indeed NML reinforces the centrality of networking entrepreneurs and other relevant actors at the local level to increase the effectiveness of their actions and also helps integrate the different components of the
Working in ToonTalk with 4- and 5-year olds
We aim to find ways, tools and/or techniques that allow children in this age span to use programming language concepts to express rules and play with them. ToonTalk, with its visual, animated environment, and program-by-example methodology, seemed a very nice tool to start with. On this paper, we will present our experience using Portuguese ToonTalk with 7 children (5 were 4-year olds, 2 were 5- year olds), in Vila Real (Portugal) kindergartens, from May to June of 2000. The most encouraging res
Do partners care about their mutual location? Spatial awareness in virtual environments
This paper reports on four experimental studies concerning regard to how people use space so as to solve problems collaboratively in virtual environments. Prior to presenting the results, it summarizes the wide range of literature concerning social uses of spatiality in human interactions. The experiments we conducted revealed that virtual space modifies and improves collaborative processes such as division of labor, grounding, communication, coordination, as well as the performance to the task.
An Integrated Approach for Analysing and Assessing the Performance of Virtual Learning Groups
Collaborative distance learning involves a variety of elements and factors that have to be considered and measured in order to analyse and assess group and individual performance more effectively and objectively. This paper presents an approach that integrates qualitative, social network analysis (SNA) and quantitative techniques for evaluating online collaborative learning interactions. Integration of various different data sources, tools and techniques provides a more complete and robust frame
How To Use GRID Technology for Building Next Generation Learning Environments
Grid technologies promise to improve the way we think about e-learning allow-ing wide-scale learning resources sharing in heterogeneous and geographi-cally distributed environments consenting, in this way, the implementation of distributed learning spaces where different organizations and individuals are able to cooperate in pursuing similar and complementary learning and training objectives. But is the e-learning ready for this evolution? In this paper we try, starting from an existing e-learni
Using Ontological Engineering to Overcome Common AI-ED Problems
This paper discusses long-term prospects of AI-ED research with the aim of giving a clear view of what we need for further promotion of the research from both the AI and ED points of view. An analysis of the current status of AI-ED research is done in the light of intelligence, conceptualization, standardization and theory-awareness. Following this, an ontology-based architecture with appropriate ontologies is proposed. Ontological engineering of IS/ID is next discussed followed by a road map to
Segregated Schooling in Alabama
This scrapbook documents conditions in Birmingham's segregated schools in 1963, as well as white resistance to integration.
Middle School Portal: Math and Science Pathways (MSP2)
The popular Learning Adventures series at DiscoverySchool.com (last mentioned in the March 8, 2002 NSDL Physical Science Report) has a feature on the International Space Station. Its assembly is one of the most ambitious engineering projects ever, and this site explains a few of the details of the multi-year process. In the Mission Basics section, there are specific facts, discussions about various aspects of the station, and virtual tours of some of the stations modules. Astronaut profiles and
CHEM 121 - Quantitative Analysis
Lecture notes, presentations (HTML and PDF), sample exams and their solutions for an introductory quantitative analysis and an instrumental analysis course.
Create Your Own Time Capsule
Create Your Own Time Capsule is part of OLogy, where kids can collect virtual trading cards and create projects with them. Here, they build a time capsule to help future generations understand how they lived. The activity begins with a brief explanation of artifacts and time capsules. Students are then given step-by-step directions for how to select significant items and build a time capsule to store them. As an example, two kids and the time capsules they built are shown.
Going, Going, Gone?
This fun Web site is part of OLogy, where kids can collect virtual trading cards and create projects with them. Here, they take a look at why so many species are disappearing from our planet.