Tamatipico Is Your virtual flexworker: He works, he rests and he has fun when you want him to! Raise his productivity but pay attention to his energy and his happyness because he could get injured or strike.
Virtual yeast cell
This rich learning object is used to introduce yeast cytology to students taking Module D24BS3 Brewery Yeast Management as part of the MSc in Brewing Science. The virtual cell permits the students to understand structure and function of yeast organelles.
Who's Using Who?
This activity is part of TeenNet's Virtual Classroom on Tobacco Control.
Interactive Animation on the Macintosh II
The efficiency of images in communication between humans has so far been used almost exclusively by TV and other mass medias. The costs have been too great to encourage the use of images in the financially restricted everyday practice of architecture. With a range of application programs for the Apple Macintosh II the vision has come close to reality. It is now possible to create guided walks with the chance to choose different routes and views in a model of buildings and surroundings in 256 col
Using virtual worlds for teaching and learning
David White gives an overview of the Open Habitat project which is investigating using virtual worlds for teaching and learning. Visit http://media.conted.ox.ac.uk/res02 to view the full presentation from Dave White, including his slides.
Using virtual worlds for teaching and learning
David White gives an overview of the Open Habitat project which is investigating using virtual worlds for teaching and learning. Visit http://media.conted.ox.ac.uk/res02 to view the full presentation from David White, including his slides.
Introduction to Petrography
This Introduction to Petrography homepage from the University of Houston contains a variety of instructional materials. Topics covered include tectonics, the rock cycle, mineralogy, sedimentary, igneous, and metamorphic petrology, classification, phase diagrams, and magmatic differentiation. There are also links to 5 virtual field trips; Central hill country of Texas, Mohawk Valley field trip, virtual climb Stromboli, Big Bend, and Ring Mountain. There are comprehensive lecture notes, self quizz
The Grid Shared Desktop for CSCL
The Grid Shared Desktop (GSD) is a collaborative environment that provides a multidimensional humans-to-machine-to-humans interface by the means of multiples cleverly intricated desktops. The GSD is a platform independent solution that benefits of the intrinsic advantages of the Grid technology such as scalability and security. In order to verify that our GSD solution meets CSCL requirements, we have conducted experiments in the context of the ELeGI project. As part of the project use cases, the
An optimization method of the facility location by genetic algorithm
In planning of community-facilities, it is important to decide the facility location to provide the effective service for residents. The behavior of residents using the facility and the evaluation methods of the location have been studied. But, finding the optimum location is very hard in actual planning because the volume of calculation depends on the number of feasible locating points of facilities. To conquer the difficulty of searching the optimum location, we propose an optimization method
Representation and Delivery of City Models
City modelling has a considerable range of potential applications and because of this, as a field of research has attracted a great deal of attention over recent years. Here we reflect on work already reported by the authors in this area, describe some more recent work on improving the system that had been developed and show an example of how city modelling is being applied in practice as a planning tool in the UK.
Measures and the Unmeasurable
Nowhere do we ever find a similar environment as the one related to the tea ceremony. We may learn from the teamasters as we may learn from our masters of architecture. Directly and indirectly we are influenced by our surroundings which have been proved by research and which we ourselves experience in our daily life. The full scale experiments have been made on this subject. Related to the nervous mind the experiments were concentrated of form expressing safety and peace.
From texture to volume: an investigation in quasi-crystalline systems
The relation between texture, pattern and massing is a fundamental question in architecture. Classical architecture, as Leon Battista Alberti states in ?De re aedificatoria? (Book VI, Chapter 2), is developed through massing and structure first; texture is added afterwards to give the bold massing and structure beauty. Only the ornamentation adds pulcritudo to the raw structure and massing. Rather than starting with a volume and applying texture afterwards, the Digital Girih project started with
Using the Computer in Analysis of Architectural Form
One of the most important aspects of the designing process is: the design activity is usually conducted with incomplete information. Another important aspect of designing activity is: designing activity is usually based on past experience. As a matter of fact looking at designers in the early conceptual phases, one thing that appears clear is, instead starting from scratch, they spend a part of their time thinking about existing designing experience, reviewing the literature, and so on. That is
Algorithm For The Automatic Design Of A Shading Device
Given that there is a need to shade a window from the summer sun and also a need to expose it to the winter sun, this article describes an algorithm to design automatically a geometric construct that satisfies both requirements. The construct obtained represents the minimum solution to the simultaneous requirements. The window may be described by an arbitrary convex polygon and it may be oriented in any direction and it may be placed at any chosen latitude. The algorithm consists of two sequenti
Virtual learning environments: an evaluation of their development in a sample of educational setting
This resource is a 28-page Ofsted survey of VLE usage in 35 selected establishments. It also draws upon the reference to VLEs in recent Ofsted reports. The data is drawn from the full range from primary schools through secondary and post-16 to colleges providing adult education. Some of the data comes from the virtual survey of VLEs. Published in 2009, this extensive survey covers the period following the publication of the DfES Harnessing Technology in 2005.
Architectural Applications of Complex Adaptive Systems
This paper presents methods and case studies of approaching architectural design and fabrication utilizing Complex Adaptive Systems (CASs). The case studies and observations described here are findings from a continuing body of research investigating applications of computational systems to architectural practice. CASs are computational mechanisms from the computer science field of Artificial Life that provide frameworks for managing large numbers of elements and their inter-relationships. The a
Shared, Collective, Generative, Dynamic Virtual Environments - Geneve
In this project we plan to create an experimental novel medium setup for the study of the ?presence? experience in shared, collective, generative, dynamic virtual environments (GENEVEs) in order to study the cross interactions between a given GENEVE and/among its creators/users and to explore the logic of presence in each GENEVE. The new shareable / generative media will try to add personal creativity and social dimension to telefruition of contents. For the European Industry having a leading ed
The darwinian structure of the design process
This text is meant only to be a stimulus for the discussion to be held, in a specific panel, at Generative Art 2001. In the text, ?provocative enough? to spur animated discussion, some very basics of darwinism and genetics are given with the only purpose of declaring a common ?stage for the play? where everybody feels at ease. Common stage and common vocabulary ifnot even common language. The main thesis is very strong, therefore comments and critics are warmly encouraged. They are the selective
Let's Improvise Together
The creators of ?Let's-Improvise-Together? adhere to the idea that while there is a multitude of online games now available in cyberspace, it appears that relatively few are focused on providing a positive, friendly and productive experience for the user. Producing this kind of experience is one the goals of our Amusement Project.To this end, the creation of ?Let's Improvise Together? has been guided by dedication to the importance of three themes:* the importance of cooperation,* the importance
Study on the collaborative design process over the internet: A case study on VRML 2.0 specification
In this paper, we analyze the process of VRML 2.0 (Virtual Reality Modeling Language, Version 2.0) specification design for the deeper understanding of Internet-based collaboration. The VRML design process has the characteristics of being open to the public, geographically distributed, long-term, large-scale, and diverse. First, we examine the overall features of the design process by analyzing the VRML mailing list archive statistically. Secondly, we extract prototyping vocabulary (operational