Zimska pokrajina na Pohorju
Fotografija prikazuje značilno pohorsko pokrajino pozimi v vsej lepoti. Uporabimo jo lahko pri pouku predmeta spoznavanje narave in družbe, učna tema narava po zimi.,Typical Pohorje winter landscape - pines, snow and sun.
Una Herramienta Alternativa Para La Comunicaci?n Acad?mica (An Alternative Tool for the Academic Com
The aim of this report is to develop a digital pattern easy to use, which will be a suitable tool to display images and texts for academic purposes. The proposal is done through the configuration of a html code page. Besides the study proposes to carry out a digital catalog in order to make easy the files and communication of graphic and photographic documentation. The case of some urban transformations in Rosario's riverside sets an example of its use and verifies its potential condition.
Historical Analysis of Building - (Re)Construction in Olivette Park, USA
From 1959 to 1990, East St. Louis, Illinois deteriorated from an ?All-American City? to a national symbol of urban blight. Located on the Mississippi River, the East St. Louis of today faces severe economic, social, and environmental problems. Nearly onequarter of the city?s work force is unemployed and about 40 percent of families are living below the poverty level. But East St. Louis was not always a distressed community. With strong ties to St. Louis and the surrounding region, East St. Louis
Infographic: Its Incorporation and Relativity in Architectural Design Process
This paper is about an architectural design workshop regularly held at a public university in Santa Fe, Argentina. The class is about 150 students large, with different informatic capabilities and hardware facilities. The design problem of the workshop, which is one year long, is the relationship between architectural project and the construction of the urbanity. This implies both a physical intervention and a cultural expression. Pedagogy seeks students to overcome individualism, characteristic
Imagen del espacio p?blico e imagen digital (Image of the public space and digital image)
This paper refers to the concept, image and meaning of the public space in media size cities. The premise is the displacement of the social comprehension and valuation of the public due to economical, political and cultural features of contemporary. The concept of public understood as an adjective of urban space moves to the public as a substantive that refers to a general condition of life in city. Digital image and its informational manipulation are the main resources for processing the public
A materializa??o do modelo digital no processo de ensino [The materialization of the digital model i
The research presents the importance of the experimentations within education of architecture project. Since the studies for traditional and emergent ways with use them digital tools, it values the project inquiries in the simulations of the models in 3D. For many times, the digital model for being tangible cannot present a difficulty in the understanding of constructive details. As in the digital tools, more specifically BIM (Building Information Modeling) possess integrated standards complex.
Critical Environmentalism and the Practice of Re-Construction
This research focuses on the implications and applications of ?critical environmentalism? as a quintessential epistemological framework for urban interventions while implementing digital applications that foster collective, round-table approaches to design. Essentially centering the environment (Umwelt) as an encompassing and interconnecting catalyst between multiple disciplines, philosophies, and modes of inquiry and technologies, the framework reciprocally fosters individual and critical ident
Space Syntax and the New Transportation System in the Santa Catarina Island
The paper reports an on-going research that aims at describing and analysing some of the syntactic characteristics of the urban space of Santa Catarina Island, in an attempt to evaluate its performance, more specifically its social and spatial integration and segregation. The research has been conducted with the aid of the Aximagic software, still in exam stage and not yet released to the public, a tool being developed by a group of researches of the Rio Grande do Sul Federal University and giv
Hybrid Art > Synthesized Architecture
This paper investigates possible intersections between some contemporary artistic modalities and architectural practice. It observes the limits of looking at art as only ?inspiration? for architectural form and points to the necessity of surpassing this formal approach. It discusses then, the confluence of architecture, information and communication technologies. The architecture has historically mediated the way people interact, but this interaction now has been greatly changed by new technolog
Cybrid Principles: Guidelines for Merging Physical and Cyber Spaces
This article introduces seven principles for the design of mixed reality compositions. Contrasting the novelty of mixed reality technology, we have derived these principles from basic needs served by traditional architecture as well as those that have arisen since the introduction of information technologies. These principles draw also from research in cognitive science, human-computer interface design and the recognition of the multivalent, psychosomatic nature of space.
Creative use of Architectural Precedents in Design Education: A Framework for a Computational Model
Present study primarily aims to outline a theoretical framework for developing a computational model towards the creative use of architectural precedents in architectural design education. It departs from a short summary of the critical/formalist approach as the model that we adopt for the studio education, and goes on with a discussion on paradigms or precedents as the containers of knowledge and as the primary focus of the studio model as important elements of architectural design education. P
A interface gr?fica em um software para o encaixe de modelagens no design de vestu?rio [The graphica
This article deals with the issue of pattern fitting and it is divided into two parts. The first part presents a developed software for rectangle fitting (regular items). The second part is intended to evaluate the usability of a garment industry commercial software that performs the pattern fitting for irregular items. From the assessment carried out and based on the initial software presented here, the interface and the features of new software applied to pattern fitting for irregular items wi
Modelagem 3D e anima??o para o desenvolvimento de um modelo virtual interativo em realidade virtual
This article describes the development of a project that combines modeling and animation of three-dimensional objects (virtual model, clothing, environment) in the software 3D Studio Max with VRML (Virtual Reality Modeling Language). The project allows various interactions between the user and the environment developed. The main interaction is the choice of clothing, in which different parts can be proven in the virtual model. The results can be applied to online sales, marketing strategies and
Filmic Development of Architectural Animations
This paper proposes a general method to make animated presentations of architectural designs, based on cinematographic techniques. Particularly, it reviews theoretical documenttion about filmmaking as well as several productions that exhibit remarkable locations. The proposed method first comprises of a planning stage, with the narrative and graphic formulation of the presentation. Next is an elaboration or adjustment stage for the digital modelling of the design, and finally, there is an animat
Virtual Reality in Architectural Education: Defining Possibilities
Introduction: virtual reality in architecture Virtual Reality (VR) is an emergent computer technology for full 3D-simulations, which has a natural application in the architectural work, due that activity involves the complete definition of buildings prior to its construction. Although the profession has a long tradition and expertise in the use of 2D-plans for the design of buildings, the increasing complexity of projects and social participation requires better media of representation. However,
Creacion/Creatividad: Evaluando Dise?os Arquitect?nicos con Realidad Virtual (Creation/Creativity: E
?Can the computer improves the architectural creativity? This question is explored through a Virtual-Reality system developed for the modeling of timber structures, based on parametric elements, constructive programming and immersive visualization on real-time. Making experiences of evaluation with advanced students of architecture, whose use the system in the beginning of projects, compared with other group use not the system. This research faces the possibilities to rationalizate part of the c
Modelaci?n de Actividades [Modeling of Activities]
Despite increasing interest in the functionality and humanization of architecture, scarcely the occupation of buildings are studied and it lacks methods to represent activities in the spaces. By this reason, it proposes a system such integrates simulation of processes and virtual modeling software, to program the behavior of tri-dimensional characters based on the probabilistic evolution of events, testing this approach in the study of emergency services of hospitals. It describes the procedure
Qualitative contribution of a vr-system to architectural design: Why we failed?
The paper exposes the development of a Virtual-Reality system for modeling timber structures, and evaluations with students about its contribution to the architectural project.
Didactic Design: light and optics for preschool level
Since 2003, we have been developing a pedagogic proposal and didactic material for teaching Light and Optics to kindergarden children that enhances the construction of the first scientific thinking schemes. The design (industrial and graphic) applied to this project has generated an educational product composed of 44 objects. These materials allow teaching concepts such as: combination of colors, light indispensable to see, formation of shadows and images are not objects. These have been develop