CARRRE : un modèle de caring pour le support aux communautés d'apprentissage
Nous présentons un cas de formation à distance à l'Université de Central Floride regroupant 1200 étudiants chaque semestre. Après une étude exploratoire auprès des apprenants et des enseignants, nous nous interrogeons sur l'efficacité des EIAH dit « socialement prescriptifs ». Malgré des règles précises, les apprenants quittent l'environnement de la formation et se regroupent sous forme de communautés d'apprentissage efficaces. Après avoir exploré les différentes théories dis
Interview de Christina KOULOURI (video)
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The evolution of research on collaborative learning
For many years, theories of collaborative learning tended to focus on how individuals function in a group. More recently, the focus has shifted so that the group itself has become the unit of analysis. In terms of empirical research, the initial goal was to establish whether and under what circumstances collaborative learning was more effective than learning alone. Researchers controlled several independent variables (size of the group, composition of the group, nature of the task, communication
Medical Response to Weapons of Mass Destruction: Mustard Gas
This presentation discusses exposure to vesicant vapors, such as the chemical mustard, mechanisms of action, disease manifestations, how to diagnose and treat exposure. This Web-based course combines Medantic Technology's didactic presentations and Medulator virtual patient cases delivered via a custom learning management system. Originally published for Medantic Technology by Lippincott, Williams & Wilkins, the course was co-developed with subject matter expertise provided by the Uniformed Serv
Towards a Generic Service Oriented Framework for Integrated User Management of Virtual Communities
A central Service layer for the European eLearning Grid Infrastructure (ELeGI) is the one for the management of members and the provision of collaborational services (Virtual Community Services).
Because it is a lot of effort to totally newly (re-)write the collaboration services like e.g. a videoconferencing service, it is much more desirable to take existing applications and just to wrap them with a Web Service interface to programmatically access the existing functionality relevant to user m
Medical Response to Weapons of Mass Destruction: Nerve Agents
This presentation discusses exposure to nerve agents such as sarin gas and their use as weapons of mass destruction, disease manifestations, how to diagnose and treat them. Medical Response to Weapons of Mass Destruction, A Course on Nuclear, Biological, and Chemical Warfare for Healthcare Providers, was the first of its kind following the devastating events of 2001. This Web-based course combines Medantic Technology's didactic presentations and Medulator virtual patient cases delivered via a cu
The Climate Visualizer: Sense-Making Through Scientific Visualization
This paper describes the design of a learning environment, called the Climate Visualizer, intended to facilitate scientific sense-making in high school classrooms by providing students the ability to craft, inspect, and annotate scientific visualizations. The theoretical background for our design presents a view of learning as acquiring and critiquing cultural practices and stresses the need for students to appropriate the social and material aspects of practice when learning an area. This is fo
A Grid Services Implementation for a Virtual Research Environment
In the past, virtual learning and research environments have typically been implemented as monolithic systems. Current research focuses on creating such environments from selected Grid and Web services.
In this paper we describe the Virtual Orthopaedic European University, which was created to support Higher Surgical Trainees to provide evidence for their learning contracts by carrying out experiments and publishing the results.
We use this environment as a case study for the re-implementation
Is it a duck? Is it a chick?
Students will compare and contrast the characteristics of a chick and a duckling by using a Venn Diagram.
Integrating Human and Computer Intelligence
The thesis to be explored in this chapter is that advances in computer applications and artificial intelligence have important implications for the study of development and learning in psychology. I begin by reviewing current approaches to the use of computers as devices for solving problems. reasoning, and thinking. I then raise questions concerning the integration of computer-based intelligence with human intelligence to seme human development and the processes of education.
Supporting Conceptual Awareness with Pedagogical Agents
This paper describes a series of efforts in building and conceptualizing software agents
for distributed collaborative learning. The agents are referred to as pedagogical agents.
We have integrated pedagogical agents within two collaborative environments,
TeamWave Workplace and Future Learning Environment. The role of agents in these
environments differs from past work on software agents in their function as extended
awareness mechanisms, focusing on task and concept awareness (conceptual a
Museology and the Problem of Interiority
Museum and culture studies traditionally approach social issues related to national museum narratives by critically analyzing the historical development and orderings of collections and their functions. Studies may investigate museums' representational practices in interpretations of the 'other,' for example, or the role of official and state narratives in history museums' constructions of national identity, or scientific paradigms in natural history museums' orderings and material culture. Ofte
Reusability of eLearning Objects in the context of Learning Grids
This paper examines the requirements of eLearning Object Metadata, in order to appropriately support pedagogic and economic goals as well as service oriented architectures like the Grid.
The standard IEEE LOM is being tested against these requirements. In conclusion, it can be said that while current eLearning practices are well supported by the standard, the main insufficiencies concern a) the adequate description of ELOs that are services and not downloadable self-contained programs and b) th
Reuse of Digital Learning Resources in Collaborative Learning Environments
With background in the proliferation of Information- and Communication Technologies
(ICTs) in educational institutions, there is a growing interest in deploying ICT that complies
with specifications and standards for learning technologies in these institutions. A key
to obtaining the benefits of cost-efficiency and quality that motivate this interest is reuse of
digital learning resources. Despite the significant efforts being made in design and deployment
of learning technology standards facili
Personal Digital Assistants - teachers prefer the personal
This paper was presented at the Mlearn 06 conference in Banff October 2006. It presents the results of a small-scale project, funded by the UK Teacher Development Agency, where 13 teachers and 3 trainee teachers in one secondary school science department were given handhelds (Personal Digital Assistants or PDAs) with cameras and internet access for the academic year. The aims were:
* to build capacity - enabling trainee teachers to share their mlearning practice;
* to enable school based associa
Une architecture flexible et extensible
pour l’annotation dans le E-Learning.
Cet article a pour objectif de proposer une architecture flexible et extensible pour l’outil d’annotation MemoNote. Cet outil permet de créer des annotations subjectives et sémantiques sur des documents pédagogiques, tout en étant capable de s’adapter au contexte courant de l’annotateur. Nous définissons les différentes configurations dans lesquelles MemoNote doit pouvoir d’adapter aux changements de contexte. Nous proposons ensuite une architecture pour MemoNote permettant l’a
Semantic Annotation Tools for Learning Material
This paper aims at providing the specification for semantic annotation tools for e-learning. From the specific requirements of annotating learning material, we categorize and evaluate the existing annotation tools, mainly general purpose ones. We illustrate two research prototypes of annotation tools we developed, and evaluate to what extend the specific requirements of annotating learning material are reached by these research prototypes
The roles of models in Artificial Intelligence and Education research: a prospective view
In this paper I speculate on the near future of research in Artificial Intelligence and Education (AIED), on the basis of three uses of models of educational processes: models as scientific tools, models as components of educational artefacts, and models as bases for design of educational artefacts. In terms of the first role, I claim that the recent shift towards studying collaborative learning situations needs to be accompanied by an evolution of the types of theories and models that are used,
An analysis of the SRL potential of a Technology Enhanced Learning Environment based on the narrativ
This report presents an analysis of the potential support to Self-Regulated Learning granted by a multimedia environment based on a narrative editor. The analysis is made by applying a check-list developed within the European project TELEPEERS.,Research Report
What makes the subject matter matter? Contrasting probeware with Graphs & Tracks
Previous research has established probeware as an effective tool in science instruction. Less is known, however, about the reasons for its success. In this study, we investigate this issue further by contrasting the use of probeware with the use of a simulation called Graphs & Tracks. By carrying out an in-depth analysis of pre-service teachers interaction, we want to demonstrate that the two environments despite many structural similarities afforded different contexts for learning. When













