6. Computer Graphics as a Telecommunication Medium (February 13, 2009)
technology, engineering, computer science, virtual reality, worlds, ad-hoc, graphics, social interaction, telecommunication, gesture synthesis, body language, communication, design space, motion capture, gaming, modeling three dimensional, sketching, dens
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4. Aurora: Envisioning the Future of the Web (October 17, 2009)
science, technology, engineering, computer, design, web, internet, software, browser, future, user experience, interface, augmented reality, data abundance, virtual identity, collaboration, continuity, trends, operating system, Aurora, Adaptive Path
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2. Demonstration of Brain Computer Interface using the Emotive Epoc (April 9, 2008)
science, computer, brain, technology, invention, semantic interface, human, video game, neuro-technology, emotiv, epoc, EEG, EMG, PC, mind, virtual reality, conscious, headset, electrode, emotion, neural processing, device, signal, research
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Virtual leadership - Ashridge Journal Article
In today's virtual economy, virtual teams are a fact of ife. Drawing on three years research, Ghislaine Caulat examines the skills, competences and techniques needed by managers to lead teams successfully in a virtual environment.
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Activiate your students scientific minds with these great interactive tasks

Edheads helps students learn through educational games and activities designed to meet state and national standards. We partner with various school systems in the United States, which help us research, design and test our activities
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11. Text Input and Presenting Content Modally (February 9, 2010)
Software engineering, application development, programming language, computer science, iPhone operating system, OS 3.2, iPad, core data, memory loading, resource, method naming, object ownership, concurrency, threading, virtual keyboard, text input, multi
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The Virtual Life of Photography - Sarah Kember
Sarah Kember is Reader in New Technologies of Communication at Goldsmiths University. Here she discusses the virtual life of photography.
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Creative Life After Coventry - Verity Pabla, The Don Burroni and Brad Powell
Three creative graduates - Verity Pabla, Brad Powell and 'the Don Burroni' - came back to Coventry University to discuss how they have set up their own creative businesses. Verity Pabla co-founded I’m Not a Machine Productions and launched as a professional company in late 2007. Her company has developed a reputation for being innovative, resourceful, free-spirited and truly creative through, in the most part, music and film work. 'The Don Burroni' conceived, scripted, produced, directed and
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Hardware, Continued - David J. Malan, Harvard Computer Science
Secondary storage: floppy disks, hard disks (PATA and SATA), CDs, and DVDs. Virtual Memory. Expansion buses and cards: AGP, ISA, PCI, PCI Express, and SCSI. I/O devices. Peripherals. How to shop for a computer. History.
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Save a frog and dissect it on the iPad instead with this brilliant science app

Frog Dissection is an educational iPad app from Punflay, This PeTA-award-winning app is like a detailed instructional guide for the iPad that simulates the frog dissection procedure minus the mess and smell. The app has been conceptualized and
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Programming as mathematical narrative
This paper describes a narrative-oriented approach to the design and analysis of a computational system and a set of activities for mathematical learning. Our central contention is that programming can offer a key to resolving the tension between the different representational structures of narrative and mathematical formalism. In the course of describing our approach, we make a distinction between the epistemic-cognitive elements of narrative and the social, cultural and affective elements. We
Author(s): Mor Yishay,Noss Richard

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Theory and the practices of learning technology.
This paper examines the link between theory and practice in relation to learning technology. It will do this in the context of a move from working with early adopters to learning technologists engaging with the majority of academic staff (Browne, 2003). This move takes place at the same time that academic staff in tertiary education are being encouraged to engage formally with learning and teaching in a way that is sharply different from previous University practices. Learning technologists curr
Author(s): Jones Chris

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Organisational patterns for e-learning centres
In this paper we explore the notion of using organisational patterns in educational design for the development of e-learning centres. We are using patterns to discuss some of the key aspects concerning the implementation of an e-learning centre within an institution, with an emphasis on the purposes and pedagogical principles that will help to successfully support such an initiative. The research approach which informed our pattern development work includes use of a qualitative survey of a set o
Author(s): Zenios Maria,Smith Christine

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Save a frog and dissect it on the iPad instead with this brilliant science app

Frog Dissection is an educational iPad app from Punflay, This PeTA-award-winning app is like a detailed instructional guide for the iPad that simulates the frog dissection procedure minus the mess and smell. The app has been conceptualized and
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"Remembrance" Poem by Emily Bronte
This is a virtual movie of a photograph Emily Brontë's head "recitinging" her sad and beautiful poem, "Remembrance!"  (2:19)
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The Virtual Rocky Shore
The Virtual Rocky Shore (VRS) is an interactive computer simulation allowing the design of manipulative experiments as would be conducted on a real rocky shore. The companion website explains experimental design from the basics, through to conducting an experiment using the simulation. Further guidance on the statistical analysis (using SPSS and R) is given, along with how to write up the experiment as if it was a real scientific paper. The full website is provided here, with an external link t
Author(s): University of Gloucestershire,Christina Catlin-Gro

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http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Ethics of Virtuality? Virtuality of Ethics
This paper addresses issues pertaining to architecture, virtuality and ethics by establishing an interactive, non-linear virtual environment as a tool for investigation into the virtuality of ethics and ethics of virtuality, in the context of architecture. Starting from the assertion that ?Virtual Environment (VE) is a metaphor of Real Environment (RE)?, we test the proposition that suggests ?Ethics of RE can be tested and simulated in VE?. Challenging the notion that sees people reacting to VE
Author(s): Al-Attili, Aghlab and Leonidas Koutsoumpos

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Pick and process goods
In this resource you will learn how to pick, process and dispatch an order in a virtual warehouse.
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Receive goods
In this resource you can find out how to receive, unpack and store goods in a virtual warehouse.
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Virtual field trip
An interactive map containing computer generated 3D views of the Bowscale and Bannerdale area overlain with geology, and also alternative map data layers for the two study site is available via the 'Virtual Tour' icon on the computer desktops.
Author(s): Chambers Claire;Priestnall Gary

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