From ER to VR: Analysing interaction in a Collaborative Virtual Environment
Not available,PhD thesis of the University of Bergen, Norway
Author(s): Mjelstad Stig

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De Waarde van GrassRoots. Eindrapport GrassRoots Evaluatieonderzoek
Not available,Sligte, H.W., Simons, P.R.J., Kral, M., van den Berg, E. (2005). De Waarde van GrassRoots. Eindrapport GrassRoots Evaluatieonderzoek. [The value of Grassroots. Final report GrassRoots evaluation]. Amsterdam: SCO-Kohnstamm Instituut.
Author(s): Sligte Henk,Simons Robert-Jan,Kral Marijke,Van der

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Networked Management Learning for Managers of Small and Medium Enterprises
This paper argues that networked management learning might have specific relevance for SME management development since this model recognizes the importance of social relations and the associated relational dialogue that underpin knowledge and innovation in specific business contexts. Indeed NML reinforces the centrality of networking entrepreneurs and other relevant actors at the local level to increase the effectiveness of their actions and also helps integrate the different components of the
Author(s): Ponti Marisa,Hodgson Vivien

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Working in ToonTalk with 4- and 5-year olds
We aim to find ways, tools and/or techniques that allow children in this age span to use programming language concepts to express rules and play with them. ToonTalk, with its visual, animated environment, and program-by-example methodology, seemed a very nice tool to start with. On this paper, we will present our experience using Portuguese ToonTalk with 7 children (5 were 4-year olds, 2 were 5- year olds), in Vila Real (Portugal) kindergartens, from May to June of 2000. The most encouraging res
Author(s): Morgado Leonel,Bulas Cruz Maria Gabriel,Kahn Ken

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Reaching out: Digital artifacts supporting knowledge construction
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Author(s): Erstad Ola,Flo Cecilie

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Do partners care about their mutual location? Spatial awareness in virtual environments
This paper reports on four experimental studies concerning regard to how people use space so as to solve problems collaboratively in virtual environments. Prior to presenting the results, it summarizes the wide range of literature concerning social uses of spatiality in human interactions. The experiments we conducted revealed that virtual space modifies and improves collaborative processes such as division of labor, grounding, communication, coordination, as well as the performance to the task.
Author(s): Nova Nicolas,Dillenbourg Pierre,Montandon Lydia,Tr

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An Integrated Approach for Analysing and Assessing the Performance of Virtual Learning Groups
Collaborative distance learning involves a variety of elements and factors that have to be considered and measured in order to analyse and assess group and individual performance more effectively and objectively. This paper presents an approach that integrates qualitative, social network analysis (SNA) and quantitative techniques for evaluating online collaborative learning interactions. Integration of various different data sources, tools and techniques provides a more complete and robust frame
Author(s): Daradoumis Thanasis,Martinez Alejandra,Xhafa Fatos

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How To Use GRID Technology for Building Next Generation Learning Environments
Grid technologies promise to improve the way we think about e-learning allow-ing wide-scale learning resources sharing in heterogeneous and geographi-cally distributed environments consenting, in this way, the implementation of distributed learning spaces where different organizations and individuals are able to cooperate in pursuing similar and complementary learning and training objectives. But is the e-learning ready for this evolution? In this paper we try, starting from an existing e-learni
Author(s): Capuano Nicola,Orciuoli Francesco,Gaeta Angelo,Lar

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Using Ontological Engineering to Overcome Common AI-ED Problems
This paper discusses long-term prospects of AI-ED research with the aim of giving a clear view of what we need for further promotion of the research from both the AI and ED points of view. An analysis of the current status of AI-ED research is done in the light of intelligence, conceptualization, standardization and theory-awareness. Following this, an ontology-based architecture with appropriate ontologies is proposed. Ontological engineering of IS/ID is next discussed followed by a road map to
Author(s): Mizoguchi Riichiro,Bourdeau Jacqueline

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Segregated Schooling in Alabama
This scrapbook documents conditions in Birmingham's segregated schools in 1963, as well as white resistance to integration.
Author(s): No creator set

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Middle School Portal: Math and Science Pathways (MSP2)
The popular Learning Adventures series at DiscoverySchool.com (last mentioned in the March 8, 2002 NSDL Physical Science Report) has a feature on the International Space Station. Its assembly is one of the most ambitious engineering projects ever, and this site explains a few of the details of the multi-year process. In the Mission Basics section, there are specific facts, discussions about various aspects of the station, and virtual tours of some of the stations modules. Astronaut profiles and
Author(s): Creator not set

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CHEM 121 - Quantitative Analysis
Lecture notes, presentations (HTML and PDF), sample exams and their solutions for an introductory quantitative analysis and an instrumental analysis course.
Author(s): Petrucci, Guiseppe A.

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Copyright 2002 The University of Vermont - Burlington

Create Your Own Time Capsule
Create Your Own Time Capsule is part of OLogy, where kids can collect virtual trading cards and create projects with them. Here, they build a time capsule to help future generations understand how they lived. The activity begins with a brief explanation of artifacts and time capsules. Students are then given step-by-step directions for how to select significant items and build a time capsule to store them. As an example, two kids and the time capsules they built are shown.
Author(s): No creator set

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Going, Going, Gone?
This fun Web site is part of OLogy, where kids can collect virtual trading cards and create projects with them. Here, they take a look at why so many species are disappearing from our planet.
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Buried Bones
This fun Web site is part of OLogy, where kids can collect virtual trading cards and create projects with them. Here, they learn about paleontology with a hands-on activity. The activity opens with an explanation covering how fossilized bones are usually very delicate and buried deeply in rock fossils. Students are then given step-by-step directions for working with a friend to create two make-believe dig sites by burying bones in plaster of Paris. The activity ends with three discussion questio
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Professional on line learning programmes (2009)
Professional learning is one of the natural niches of job opportunities for an educationalist. This special kind of Learning finds a perfect context in ICT, because the virtual environment allows workers from different fields to flexibly access learning programmes. There is flexibility in the timetable, as well as flexibility in the organization of contents and the level of depth of the programmes. This course is designed for working online. In consequence, the methodology is based on the comp
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Android Demo

Sergey Brin and Steve Horowitz discuss the availability of the SDK and demo applications on the Android platform.

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Author(s): EduTube

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The Known Universe by AMNH

The known universe as mapped through astronomical observations, from the Himalayas to the moon's orbit, the orbits of the planets, the solar system, the galaxy and beyond.

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Author(s): EduTube

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Humor, Creativity, and Entrepreneurship
This course is designed for the student who likes to live on the edge. It is about a way of thinking, living, and working. We will integrate humor, creativity, and entrepreneurship into this course. The course will challenge some of your current beliefs and philosophies concerning how people live and work in organizations. The course emphasizes humor, creativity, and entrepreneurship as a way of life. The course is designed to help students use humor, creativity, and entrepreneurship in their ow
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Virtual State Tour
Students will create a virtual tour of the state including geography, history, famous people, and points of interest using Sketchy.
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