Montgomery Bus Boycott - Waiting for the World to Change.
This is a touching video on the hardships and cruelty the black people of the United States had to endure during the Civil Rights Movement. It features photos and historical facts from a variety of important events during the Civil Rights Movement, many of them stemming from the Montgomery Bus Boycott. This video is set to the song "Waiting on the World to Change", and is narrated through subtitles. It ends with a positive note showing how things have changed through a pho
Learning Objects 2: Standards, Metadata, Repositories, and LCMS
This book is the second in a four-volume series. It builds upon the first volume by taking an extended and in-depth look at theorists' and practitioners' efforts to consolidate current knowledge and praxis. This consolidation centers around conceptual and technological issues related to standards, metadata, repositories, and the concept of the LCMS (Learning Content Management System). Part I contains six chapters that focus upon LO concepts vis-à-vis architecture. A discussion of syntax, seman
15.467 Retirement Finance May 4, 2015
Prof. Robert C. Merton
Learning to change
This unit is for people who are thinking about making changes in their lives, such as returning to study or taking a different direction at work. It will help you build on what you already know; consider the choices open to you; use your skills and qualities to achieve change; and make plans for the future. First published on Fri, 15 Jul 2011 as Author(s):
Earth Exploration Toolbook Chapter: Annotating Change in Satellite Images
This activity of the Earth Exploration Toolbook walks users through a technique for documenting change in before-and-after sets of satellite images. The technique can be used for any set of time-series images that are spatially registered to show the exact same area at the same scale. In the chapter, users examine three Landsat images of the Pearl River delta in southeastern China. In the images, users observe changes in land use over time, then identify and outline areas of new land that were c
The Brain of the Future
The Graduate School Centre at the University of Nottingham was formally opened on 12th October 2006 by Baroness Susan Greenfield, Director of the Royal Institution of Great Britain and Fullerian Professor of Physiology and Comparative Anatomy at Oxford University. In this key note speech, Baroness Greenfield considers how humans will communicate and learn in the future, as technology becomes increasingly sophisticated, and the pace of change within society becomes ever faster.
Meeting the Challenges in Evaluating Mobile Learning: a 3-level Evaluation Framework
We propose six challenges in evaluating mobile learning: capturing and analysing learning in context and across contexts, measuring mobile learning processes and outcomes, respecting learner/participant privacy, assessing mobile technology utility and usability, considering the wider organisational and socio-cultural context of learning, and assessing in/formality. A three-level framework for evaluating mobile learning is proposed, comprising a micro level concerned with usability, a meso level
Workshop White Paper - Education in the Wild: contextual and location-based mobile learning in actio
The workshop explored recent innovations into location-based, or geospatially-informed, contextual mobile learning, and issues arising from them. Location-based technologies offer opportunities for new forms of learning that engage more deeply with physical surroundings and support continuity of understanding across settings; they also pose technical difficulties of modelling and maintaining continuity of context, and ethical challenges including the right to privacy of location and escape from
A Participatory Design Approach for the Support of Collaborative Learning and Knowledge Building in
Engagement in collaborative learning and knowledge building activities is still a big challenge for many workplace-learning designers. Especially in highly competitive environments people might be reluctant to give away too much of their tacit knowledge. A feeling of ownership and an involvement of the individual in the planning of the learning activities can be important motivational factors. In an international research project called IntelLEO - Intelligent Learning Extended Organization we in
ICT-enhanced Teacher training for Lifelong Competence
In this paper we are giving an example of how Information and Communication Technologies (ICT) can enhance the process of Teacher training, and how this can be used for Lifelong Competence Development of teachers. We show how one particular methodology for teaching and training soft skills can be further enhanced by the use of ICT. We show how the use of Learning Design centred software platform for lifelong competence development can enhance the in-service training of teachers.
DESIGNING A TOOLSET FOR THE PRIME
VIRTUAL BUSINESS ENVIRONMENT
The PRIME (Providing Real Integration in Multi-disciplinary Environments) project1 aims in modeling, creating and evaluation of a Virtual Business Environment (VBE) for learning the entire life cycle of products and processes for all involved stakeholders and for gaining practical experience in strategic manufacturing through serious gaming. The paper presents the overall architecture of the PRIME system. Further it discusses in more detail the design of the game toolset, which provides the user
Dealing with abstraction: case study generalisation as a method for eliciting design patterns
Developing a pattern language is a non-trivial problem. A critical requirement is a method to support pattern writers with abstraction, so as they can produce generalised patterns. In this paper, we address this issue by developing a structured process of generalisation. It is important that this process is initiated through engaging participants in identifying initial patterns, i.e. directly dealing with the 'cold-start' problem. We have found that short case study descriptions provide a produc
Student-Centered Support Systems to Sustain Logo-Like Learning
Conventional wisdom attributes the lack of effective technology use in classrooms to a shortage of professional development or poorly run professional development. At the same time, logo-like learning environments require teachers to develop more expertise not only in technology but also in pedagogy. This paper proposes that the perceived lack of technology professional development is a myth and that traditional professional development is ill-suited to teaching teachers how to create logo-like
Introducing interactive whiteboards in the schools: an experience report
We report the findings of a project aimed at introducing Interactive Whiteboards in schools (both primary and secondary). We focussed on the early phases (installation, introduction, training, first use). We find that there are indeed problems that need to be tackled before one can hope to obtain the good results that are promised by the marketing hype.
Web-based teaching as a performance enhancer in foreign language teaching in Sri Lanka
This paper discusses the results of a pilot study conducted at University of Kelaniya in integrating web-based teaching into the study programmes of German as a Foreign Language. Since German is not a language popular at secondary school level, student offering to read the language at the university commence language learning as beginners. Albeit the courses are designed to impart language knowledge to all students equally, the performance of the majority of students at examinations indicated th
Digital astronomy in education
What causes seasons? Why day and night durations are so different with seasons alternation? Why the position of the full moon seems directed to the south in summer while it seems directed to the north in winter? It is the purpose of this computer simulation to provide an interactive application, programmed in Java language to explore the issues related to the above questions.
Laptop classrooms as catalysts of change? A review of international research on the effects of l
Considering the dynamics of laptop implementation activities in secondary education in German-speaking countries, the lack of broadly-based research activities on the effects and critical success factors of laptop classrooms is remarkable. Particularly since the broad variety of studies that have been conducted in English-speaking nations for more than 20 years has not yet found general recognition. Therefore it is the objective of this paper to give a well-founded review of international resear
Observing Open E-Learning Content: A Roadmap for Educational Policy and Institutions and Hands-
This presentation is concerned with Open Educational Resources and Practices, based on findings of the EU-project Open eLearning Content Observatory Services (OLCOS). We present the results of a study on the European OER landscape, which explores the possible pathways towards a higher level of production, sharing and usage of OER and provides an orientation as well as recommendations on possible measures and actions to support decision making at the level of educational policy and institutio
Participatory Design for Developing Web Services Supporting Learning in Communities of Practice: the
The paper aims at showing how Participatory Design contributes to the understanding of learning processes related to Communities of Practice (CoPs) and, at the same time, to the design and implementation of Web Services to support organisational and individual learning in CoPs. This research builds on the European PALETTE project.
Integrating the Virtual World: Teaching EAI and e-business Integration at Universities of Applied Sc
In this paper, we report on a technology-enhanced learning approach for teaching integration issues. Virtually available Web services have evolved considerably and teaching enterprise application as well as e-business integration at universities has become commonplace.However, this evolution is limited by the time that is needed for developing learner-centered applications, and most of all, by the resulting costs. By applying a collaborative learning model dans by incorporating shared code, avai