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A Procedural Model for Integrating Physical and Cyberspaces in Architecture
This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical a
Author(s): Anders, P.

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Envisioning Cyberspace: Designing 3D Electronic Spaces
Free of the constraints of physical form and limited only by imagination, new environments spring to life daily in a fantastic realm called cyberspace. The creators of this new virtual world may be programmers, designers, architects, even children. In this invigorating exploration of the juncture between cyberspace and the physical world, architect Peter Anders brings together leading-edge cyberspace art and architecture ... inspiring new techniques and technologies ... unexpected unions of real
Author(s): Anders, P.

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Time sections, abstract machines
conditions a time-spatial discontinuity in the urban grid, ancient walls casually discovered in a substrate of the contemporary town needs a surplus of information to be understood and interfaced with their current condition. diagrams diverse chronological stages of the urban evolution are mapped on the area, in order to read the historical stratifications as a multiplicity of signs; this abstract approach leads to consider the roman space as guided by metrics, a system of measure superimposed o
Author(s): Ambrosini, L., Longatti, M. and Miyajima, H.

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Animate education Early Design Education Pedagogy
This paper presents a novel approach to the introduction and use of animation and motion graphics in foundation design education. Design inquiry and understanding as generated from, and translated by, movement is the focus. This work explores animation as a design methodology in the first weeks of architectural education. The proposed design exercise discussed here will probe the concept/context and spatial/visual literacy of the learned sense of space-time in architectural design education and
Author(s): Ambrose, Michael A., Carl Lostritto, Luc Wilson

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Diagraphics: an expos? of visual expression
This expos? introduces preparations for a publication based on what I have found to be a ?missing link? in the library of educational source materials. The skills necessary to record and interpret the complexity of the architectural design process are often illusive. The sophistication of computer modeling and graphics applications only adds to the dilemma of making clear and concise decisions about how to communicate the essence of one?s design intent. The publication will define and illustrate
Author(s): Ambach, Barbara

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Creacion/Creatividad: Evaluando Dise?os Arquitect?nicos con Realidad Virtual (Creation/Creativity: E
?Can the computer improves the architectural creativity? This question is explored through a Virtual-Reality system developed for the modeling of timber structures, based on parametric elements, constructive programming and immersive visualization on real-time. Making experiences of evaluation with advanced students of architecture, whose use the system in the beginning of projects, compared with other group use not the system. This research faces the possibilities to rationalizate part of the c
Author(s): Alvarado, R.G., Vild?sola, G.V., Parra, J.C. and J

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Qualitative contribution of a vr-system to architectural design: Why we failed?
The paper exposes the development of a Virtual-Reality system for modeling timber structures, and evaluations with students about its contribution to the architectural project.
Author(s): Alvarado, R.G., Parra Marquez, J.C. and Vildosola

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Defining a process of design and learning of digital graphics by means of distance education
This paper describes and analyses the teaching/learning approach which progressively is being established in the context of the Digital Graphics Post-Graduation Course. The method used has, basically, generated educational situations able to increase the self-learning capacity of the students; develop skills for collaborative activities to build the knowledge and overtake the limits of time and space imposed by traditional educational systems. The theoretical references adopted to draw the didac
Author(s): Almeida da Silva, Adriane Borda; Ana L?cia Pinho L

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How do Architects Design?
This study is proposes a descriptive model of the design behavior of architects. In the first section a framework for the model is proposed. In the second section the framework is tested against empirical data. 11 information processing mechanisms are observed in the data. Eight of these: information acquisition, problem interpretation, problem representation, solution generation, solution integration, solution evaluation, perception and sketching, are used in developing design solutions. The th
Author(s): Akin, Omer

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Representation and Architecture
A collection of papers developed from the proceeding of the Northeastern Regional meeting of the Association of Collegiate Schools of Architecture (ACSA), held at the Department of Architecture, Carnegie Mellon University. The introduction includes articles about representation, representation and architecture. Part 1, Who/To Whom speaks about representation and participatory design process, and of a system for recording behavior and occupying of design. Part 2, How: includes Figure, System and
Author(s): Akin, Omer and Weinel, Eleanor F. (editors)

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Implementation of IT and CAD - what can Architect schools do?
In Sweden representatives from the Construction industry have put forward a research and development program called: "IT-Bygg 2002 -Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry. A seminar was held with some of the most experienced researchers, developers and practitioners of CAD in construction in Sweden. The activities were recorded and annotated, analysed and put together after
Author(s): Af Klercker, Jonas

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Mathematics in the real world
Inspired by Évariste Galois's attempts to express symmetry using mathematical equations, Professor Marcus du Sautoy explores the inextricable link between the physical world and mathematics.
Author(s): Marcus du Sautoy

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A Religious and Cultural Clash or a Tribal Showdown - Analysing the Danish Cartoons Crisis.
Length: 25 minutes The publication of cartoons satirising the Prophet Muhammad in the Danish newspaper Jyllands-Posten has triggered violent protests across the world. The cartoons, which have been reprinted in a number of European papers, have angered Muslims and focussed attention on the fragile relationships between Islamic countries and the West. Do the cartoons represent a fundamental difference in the religious and cultural values of the two communities or is the current crisis the l
Author(s): No creator set

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Lights, camera, action!
Clips from 'The Godfather' demonstrate diversification in a family business; 'Gladiator' shows the implementation of a functional strategy; and 'Jerry Maguire' illustrates the concept of values. However, films that bridge the gap between the business and corporate world and business ideas and concepts are a rare breed. Dr Hadida explains.
Author(s): No creator set

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The Magic 40 - 4 Months After
9 of the Magic 40, 40+ Sloan Graduates from Spring 2010 who started their own companies, converged in October 2010 to talk about their experiences since their graduation.
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9 Unit summary
Atoms, elements and molecules are the building blocks of everything that makes up our world, including ourselves. In this unit you will learn the basic chemistry of how these components work together, starting with a chemical compound we are all very familiar with – water.
Author(s): The Open University

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Except for third party materials and otherwise stated (see http://www.open.ac.uk/conditions terms and conditions), this content is made available under a http://creativecommons.org/licenses/by-nc-sa/2

Warwick joins the Santander Universities network
The University of Warwick and Abbey National plc, Banco Santander's UK subsidiary, have signed an agreement that will provide scholarships for overseas students, support the Institute of Advanced Study and the University's work with its local community.
Author(s): No creator set

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The San Francisco Earthquake of 1906
This three minute video gives insights into how the earthquake resulted in more scientific methods to study such events. Excellent graphics. Good for understanding this topic and the importance of being prepared. 02:59 run time
Author(s): No creator set

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21W.765J Interactive and Non-Linear Narrative: Theory and Practice (MIT)
This course explores the properties of non-linear, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyl
Author(s): Fendt, Kurt

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Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative C

OSU Trivia Game Question 4
This is one part of the Oregon State University Trivia Game. To play along you just have to click the answer you think is correct. You have two minutes and thirty seconds to answer each question. Click here to start the game over http://www.youtube.com/watch?v=w-2X_DDS9AI
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