Historical Analysis of Building - (Re)Construction in Olivette Park, USA
From 1959 to 1990, East St. Louis, Illinois deteriorated from an ?All-American City? to a national symbol of urban blight. Located on the Mississippi River, the East St. Louis of today faces severe economic, social, and environmental problems. Nearly onequarter of the city?s work force is unemployed and about 40 percent of families are living below the poverty level. But East St. Louis was not always a distressed community. With strong ties to St. Louis and the surrounding region, East St. Louis
Rethinking the Creative Architectural Design in the Digital Culture
This paper tries to examine the effects of emerging digital tools in architectural design. Digital tools are not only practical instruments used for drawing, but they also affect design thinking. As the ones that are used in architectural design are mostly commercial, one can say that design thinking, the identity of the design and the creativity of the designer are defined by the companies which develop these tools. Therefore architects have to be able to manipulate these tools and personalize
An approach for the interoperation of web-distributed applications with a design model
This paper defines the data and inference requirements for the integration of analysis applications with a product model described by a CAD/CAE application. Application input conditions often require sets of complex data that may be considered views of a product model database. We introduce a method that is compatible with the STEP and PLIB product description standards to define an intermediate model that selects, extracts, and validates views of information from a product model to serve as inp
Dise?o Digital. Estudio Exploratorio de caso (Digital Design. Exploratory study of a case)
After the passage of the mechanical era to the digital era, the design must respond with increasing complexity of the technique, together with the plurality of expectations. Design education is sustained in conceptual instrumentation; it implies to recognize problematics that surpass the possibilities of an isolated or self-sufficient discipline; transdiscipline becomes essential for the understanding of the subjects.The porpuse is to generate new instruments for perception of space, combined wi
Twist-escaped loops in the liquid crystalline polymer MBBA
Once a weak shear flow is applied on the nematic liquid, there is a sudden and strong increase in the defect density. At a certain shear rate, the equilibrium density is reached after a while through the creation and annihilation of defects. This in-situ observation enables the study of a wide range of dynamic disclination behaviours during shear, such as disclination-joining, loop-contracting, loop-stretching and loop-breaking. The loops in this image result from type 1 disclinations 'escaping'
Collaborative design of structures using intelligent agents
The construction industry has a long tradition of collaborative working between the members of a construction project team. At the design stage, this has traditionally been based on physical meetings between representatives of the principal design disciplines. To aid these meetings, the information and communications technologies that are currently available have been utilised. These have yielded some success but are hampered by the problems posed by the use of heterogeneous software tools and t
Frozen stress photoelastic fringe pattern during fibre pushout
The experiment indicates a more uniform of shear stress than that predicted by the shear lag model, suggesting that interfacial shear de-bonding strength values obtained from de-bonding loads on the basis of that model may be overestimates. (See 'The use of single fibre pushout testing to explore interfacial mechanisms in SiC monofilament-reinforced Ti-I. A photoelastic study of the test', Watson and Clyne, Acta metall. mater. Vol 40, No 1, pp 131-139, 1992 for more details.)
The Semantics of Graphical Input
This paper describes the semantics of action, an approach to describing input devices which allow the full utilization of all useful device characteristics and provides a high degree of hardware device independence. Part one discusses the semantics of graphical input device. The second shows how to create hierarchies of devices which provide a large measure of hardware independence. The third part applies these concepts to some typical problems, to demonstrate their completeness
Capacitaci?n docente en tecnolog?as de informaci?n y comunicaci?n hacia la conformaci?n de redes col
The Academic Upgrade Program (.Capacitaci?n Docente.) is been developed in the contexto of a MECESUP project (government funding assignments for education) at the FAU of Universidad de Chile. This program is about upgrading knowledge and user capabilities in Information and Communication Technologies (IT) of our academic team, in order to improve our pedagogical model, and to include these IT into the learning-teaching process for Architecture, Design and Geography. Considering that new technolo
Electronic Extension: Some implications of cyberspace for the practice of architecture
This white-paper builds upon previous research to present hybrids of electronic and physical spaces as extensions of current design practice. It poses an hypothetical project - a hybrid of physical and cyberspaces - to be developed through an extrapolation of current architectural practice by fully exploiting new information technologies. The hybrid's attributes not only affect the scope of development but the very activities of the design team and client during - and after - deployment. The e
STARS: Shared Transatlantic Augmented Reality System
Since October 2000 the authors have operated a laboratory, the Shared Transatlantic Augmented Reality System (STARS), for exploring telepresence in the domestic environment. The authors, an artist and an architect, are conducting a series of experiments to test their hypotheses concerning mixed reality and supportive environments. This paper describes these hypotheses, the purpose and construction of the lab, and preliminary results from the ongoing collaboration.
A Procedural Model for Integrating Physical and Cyberspaces in Architecture
This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical a
Envisioning Cyberspace: Designing 3D Electronic Spaces
Free of the constraints of physical form and limited only by imagination, new environments spring to life daily in a fantastic realm called cyberspace. The creators of this new virtual world may be programmers, designers, architects, even children. In this invigorating exploration of the juncture between cyberspace and the physical world, architect Peter Anders brings together leading-edge cyberspace art and architecture ... inspiring new techniques and technologies ... unexpected unions of real
Time sections, abstract machines
conditions a time-spatial discontinuity in the urban grid, ancient walls casually discovered in a substrate of the contemporary town needs a surplus of information to be understood and interfaced with their current condition. diagrams diverse chronological stages of the urban evolution are mapped on the area, in order to read the historical stratifications as a multiplicity of signs; this abstract approach leads to consider the roman space as guided by metrics, a system of measure superimposed o
Animate education Early Design Education Pedagogy
This paper presents a novel approach to the introduction and use of animation and motion graphics in foundation design education. Design inquiry and understanding as generated from, and translated by, movement is the focus. This work explores animation as a design methodology in the first weeks of architectural education. The proposed design exercise discussed here will probe the concept/context and spatial/visual literacy of the learned sense of space-time in architectural design education and
Diagraphics: an expos? of visual expression
This expos? introduces preparations for a publication based on what I have found to be a ?missing link? in the library of educational source materials. The skills necessary to record and interpret the complexity of the architectural design process are often illusive. The sophistication of computer modeling and graphics applications only adds to the dilemma of making clear and concise decisions about how to communicate the essence of one?s design intent. The publication will define and illustrate
Creacion/Creatividad: Evaluando Dise?os Arquitect?nicos con Realidad Virtual (Creation/Creativity: E
?Can the computer improves the architectural creativity? This question is explored through a Virtual-Reality system developed for the modeling of timber structures, based on parametric elements, constructive programming and immersive visualization on real-time. Making experiences of evaluation with advanced students of architecture, whose use the system in the beginning of projects, compared with other group use not the system. This research faces the possibilities to rationalizate part of the c
Qualitative contribution of a vr-system to architectural design: Why we failed?
The paper exposes the development of a Virtual-Reality system for modeling timber structures, and evaluations with students about its contribution to the architectural project.
Defining a process of design and learning of digital graphics by means of distance education
This paper describes and analyses the teaching/learning approach which progressively is being established in the context of the Digital Graphics Post-Graduation Course. The method used has, basically, generated educational situations able to increase the self-learning capacity of the students; develop skills for collaborative activities to build the knowledge and overtake the limits of time and space imposed by traditional educational systems. The theoretical references adopted to draw the didac
How do Architects Design?
This study is proposes a descriptive model of the design behavior of architects. In the first section a framework for the model is proposed. In the second section the framework is tested against empirical data. 11 information processing mechanisms are observed in the data. Eight of these: information acquisition, problem interpretation, problem representation, solution generation, solution integration, solution evaluation, perception and sketching, are used in developing design solutions. The th