The interpresence project ? design in progress
The Interpresence Project exercises the language of communication design and mediatecture to propose planetary coalescence through complex and innovative informational flows through cyberspace allowing for human teleactive encounters.
Restituci?n perspectiva mediante el uso de herramientas digitales para la confecci?n deuna base de d
The work is developed applying the perspective restitution method, based on the photographic survey of buildings. It researches the accuracy selection of the instruments, that should be effective, easy to manage, low cost and it allow fast results so as to let us compile a digital graphic data bases of the chosen works. The aim of the project is to elaborate graphic documents not only from the paradigmatic works but also from domestic architecture, so important in the consolidation of city. The
Urban Sprawl Modelling: Combining Models to Make Decision
Urban sprawl is frequently associated with the idea of an unsuitable development, leading to increasing economic, social and environmental problems. Moreover, its control is difficult because multiple patterns (concerning numerous traditional urban planning fields) overlap. In order to understand the sprawl process and to manage its consequences, it must be simplified. The construction of a decision making tool appears then interesting. The GIS-based tool presented here is being developed incoll
Human-Artificial Ecosystems: Searching for a Language
The most recent advances of artificial life scientific research are opening up a new frontier: the creation of simulated life environments populated by autonomous agents. In these environments artificial beings can interact, reproduce and evolve [4, 6, 15], and can be seen as laboratories toexplore the emergence of social behaviors like competition, cooperation, relationships and communication [3, 5, 7] . It is still not possible to approach a reasonable simulation of the incredible complexity o
Hybrid Art > Synthesized Architecture
This paper investigates possible intersections between some contemporary artistic modalities and architectural practice. At first, it describes and discusses different uses of art in architectural history. Through the analyzes of Le Corbusier?s artistic and architectural practices, it observes the limits of looking at art as only ?inspiration? for architectural form and points to the necessity of surpassing this formal approach. More than bringing pictorial ?inspiration?, art, as a experimental
Exploraci?n de relaciones entre analog?as y bocetos durante la generaci?n de ideas en dise?o industr
An exploration on the analogy-based idea generation process in industrial design is reported. In particular we try to identify relationships between the sketching process and the analogy building in order to elicit requirements for a supporting software. We use concurrent think aloud protocols to obtain experimental data and an extension of a proved content oriented schema to analyze them. Statistical analysis on segments containing .analogical chains. found relations between analogical and desi
Computadoras y Arquitectura en la Era Digital (Computers and Architecture in the Digital Era)
It seems that when architects think, and talk about computers, they only reflect on very narrow images of the phenomenon. Architects think that the impact of computers in their profession is only related to how PCs, CAD/CAM, networks, software, peripherals, can improve the way they work today. Architects, by enlarge, are unable to reflect beyond the screen of their computers and the wall of their offices when it comes to recognize the real consequences resulting from the new technological advanc
CAD in Architectural Practice
A leading architecture/engineering firm has made use of in- house computer system since 1963. This paper discusses some special topics in using computers for the design of HVAC systems, and the process of implementing CAD in the HVAC engineering practice
Places of Mind: Implications of Narrative Space for the Architecture of Information Environments
Virtual reality and cyberspace are extended spaces of the mind different from, yet related to, the spaces of fiction and ancient myth. These earlier spaces reveal how electronic media, too, may come to define our selves and our culture. Indeed, a better understanding of how we use space to think can lead to the design of better information environments. This paper will describe a range of traditional narrative spaces, revealing their varied relationships with the physical world. It will demonstr
Centro de Refer?ncia e Informa??o em Habita??o - Infohab (Reference Center and Information on Housi
The Center of Reference and Information in Habitation - INFOHAB - is a project led for the ANTAC, that intends to facilitate the access to the technique information relative to all the aspects and subjects that are contained in the construction environment concept, through the captation, selection, organization and spreading this information, offering it in the Internet through a database permanently brought up to date with the reference and, always when authorized, with the complete works. The
Digital Photogrammetric Restitution of the Pelourinho?s Fa?ades, in Salvador - Bahia, Brazil [Restit
Brazil has so many historical cities with important architectural heritage. Some of them are remains of the colonial times and aggregate beautiful buildings such as, palaces, public buildings and churches in baroque style, legacy of the Portuguese colonization. Despite of its cultural value, most of these building sets are under several kinds of threats. This paper discusses about the experience on digital photogrammetric restitution of the building fa?ades of Pelourinho, a neighborhood in the
ICAtect-II: a framework for the integration of building design tools
The development of a system capable of integrating a range of building design tools poses many challenges. Our framework for integrating design tools provides a structured approach, allowing individual parts to be developed independently. In this paper, we describe the overall framework and suggest a method for modeling and implementing each portion of the framework. Furthermore, we illustrate how such a system can integrate several design tools and be realized as a functional design system.
ECorr: Introduction to Corrosion
This case study gives a brief introduction to the subject of corrosion and helps in learning how to navigate and make use of the subsequent case studies. This is an introductory level case study.
ECorr: Pipeline Corrosion
This case study presents an investigation into the corrosion of a steel pipeline submerged in salt water; it covers corrosion rate and possible protective coatings for the pipeline. This is an advanced level case study.
PROJECTED SPACE: CHARACTERIZING THE ?CYBRID ARCHITECTURE?.
The ?cybrid architecture? has been defined like integration of physical and digital spaces. Based on the capability of electronic media to generate virtual environments (cyberspaces) which could be related to buildings. However, theoretical studies and contemporary works reveal a more complex relationship between media and constructions. Expressed in architectural characteristics that constitutes a new spatial quality, named here projected space. Hence the paper argues that ?cybrid architecture?
Talleres por Internet: Evaluacion de La Experiencia colaborativa del "Internet Studios Constortium"
This paper explores the pedagogical use of Internet in design-studio teaching in architectural education. The findings are based on a three-year experience working in semester long projects in which large numbers of participants (from 35 to 300 students) from Miami, Santiago, Valparaiso, Buenos Aires, Rosario, Maracaibo, Caracas and Guayaquil collaborated using the Internet in various format. The majority of the collaboration has been accomplished by using low-bandwidth Internet communication su
Endoscopy as a Tool in Architecture
The European Architectural Endoscopy Association was established in connection with the Association?s first international conference on August 25-28, 1993, which was hosted by the Department of Architecture at the Tampere University of Technology. The purpose of the EAEA is to promote experimentation, research, communication, exchange of experiences, collaboration, user participation and teaching in the field of endoscopy and environmental simulation. The first EAEA conference was attended by 25
Expertise of the Architect
One of the areas where the expertise of the seasoned architect comes out is in the initial structuring of design problems. During problem structuring the parameters and processes used in design are defined. Experienced architects modify these parameters both in global and local levels as a function of the success of their research process. Experienced architects also rely on 'scenarios' acquired through pervious experiences with similar problems to initialize their problem structures or to redef
Development of Computer Systems for Use in Architectural Education
Computers have not been used in education in a way that fosters intellectual development of alternate approaches to design. Sufficient theory exists to use computing devices to support other potentially fruitful approaches to design. A proposal is made for the development of a computer system for architectural education which is built upon a particular model for design, that of rational decision making. Within the framework provided by the model, a series of courseware development projects are p
Material & Space: Synthesis Strategies based on Evolutionary Developmental Biology
A material system can be defined as a set of self-organized materials, defining a certain spatial arrangement. In architecture, this material arrangement acts as a threshold for space, though space often only appears as a by-product of the material organization. Treating space as a resulting, therefore secondary, independent product minimizes the capacity to generate architecture that is astutely aware of concerns of functionality, environment and energy. An effective arrangement of material can