Sign Advertising the Foster Brothers Dry Goods in Spiceland, Indiana
This sign painted on a wooden fence lists some products that are available at the Foster Brothers Dry Goods store in Spiceland. It was created by the F.E. Brandenburg Advertising Company.
Book Writing and Wall Writing from the course History of Information
This course explores the history of information and associated technologies, uncovering why we think of ours as 'the information age.' We will select moments in the evolution of production, recording, and storage from the earliest writing systems to the world of Short Message Service (SMS) and blogs. In every instance, we'll be concerned with both what and when and how and why, and we will keep returning to the question of technological determinism: how do technological developments affect socie
Looking at Learning...Again, Part 1: Workshop 8. The International Picture
This workshop offers an opportunity to investigate various aspects of the Third International Mathematics and Science Study (TIMSS), other than the test scores themselves. Distinguished Professor of Educational Psychology William Schmidt presents differences in curricula, textbooks, and teaching practices around the world, and a group of community members discuss how the TIMSS results reflect societal and cultural values.,This segment concerns "tracking" and sets the stage through educator dialo
Knowledge Convergence in Computer-Supported
Collaborative Learning: The Role of External Representat
This study investigates how two types of graphical representation tools influence the way in which learners use knowledge resources in two different collaboration conditions. In addition, the study explores the extent to which learners share knowledge with respect to individual outcomes under these different conditions. The study also analyzes the relationship between the use of knowledge resources and different types of knowledge. The type of external representation (content-specific vs. conten
Epistemic and Social Scripts in Computer-Supported Collaborative Learning
Collaborative learning in computer-supported learning environments typically means that learners work on tasks together, discussing their individual perspectives via text-based media or videoconferencing, and consequently acquire knowledge. Collaborative learning, however, is often sub-optimal with respect to how learners work on the concepts that are supposed to be learned and how learners interact with each other. One possibility to improve collaborative learning environments is to conceptuali
Colonel Lewis Wallace of the Eleventh Indiana Volunteers, Zouave Regiment, and His Staff
Wallace is wearing the Zouave style uniform. Wallace and the other Army officers are on horseback. An enlisted man is standing near the mounted officers.
Private Universe Project in Mathematics: Workshop 1. Following Children's Ideas in Mathematics
An unprecedented long-term study conducted by researchers at Rutgers University followed the development of mathematical thinking in a randomly selected group of students for 12 yearsfrom first grade through high schoolwith surprising results. In an overview of the study, we look at some of the conditions that made the students math achievement possible.,5 min. Mathematics in Free Play? Prof. Herbert Ginsburg, a psychologist at Columbia University Teachers College, finds that when you exam
Private Universe in Project in Mathematics: Workshop 6: "Possibilities of Real Life Problems"
Students come up with a surprising array of strategies and representations to build their understanding of a real-life calculus problembefore they have ever taken calculus.,In a voluntary two-week summer workshop, high school seniors from Kenilworth and New Brunswick work on a real-life problem ("The Catwalk") based on Eduard Muybridge's sequence of 24 photographs of a cat in motion. The question, How fast is the cat moving in frame 10 and frame 20?, deals with some of the fundamental idea
The CoVis Project: Building a Large-Scale Science Education Testbed
This paper describes the construction and research program of the Learning Through Collaborative Visualization (CoVis) Project. a testbed for exploring science education reform with telecommunications technology. The CoVis testbed is contrasted with other forms of cducational research in an "ecolo~yo f paradigms." which argues that testbeds are in fact a new setting for research with different requirements and challenges for the researcher. Two extended examples of telecommunications research ar
Using the World Wide Web to Build Learning Communities in K- 12
Social accounts of learning and human knowledge have led to attempts to reorganize schools as learning communities. This paper examines the utility of World Wide Web (WWW) for aiding in the construction of school-based and work-based learning communities An ordered list of interactions is provided to characterize the depth of students entry into new learning communities. Current offerings on the WWW are then surveyed in terms of these categories. Finally, proposals are advanced for enhancing the
Towards a Generic Service Oriented Framework for Integrated User Management of Virtual Communities
A central Service layer for the European eLearning Grid Infrastructure (ELeGI) is the one for the management of members and the provision of collaborational services (Virtual Community Services). Because it is a lot of effort to totally newly (re-)write the collaboration services like e.g. a videoconferencing service, it is much more desirable to take existing applications and just to wrap them with a Web Service interface to programmatically access the existing functionality relevant to user m
Augmenting the Discourse of Learning with Computer-Based Learning Environments
Computer tools for learning are often thought of as providing practice in working with symbolic representations. We exemplify a different perspective in which the technology augments the kinds of learning conversations that can take place. Research from the Optics Dynagrams Project illusmates contributions from this perspective. I will describe pre-intervention learning environment characteristics and student learning, our design strategy for new activities and technologies to address problems w
VCLab as an Example of GRIDifying Virtual Scientific Experiments
This paper describes and summarizes the current state of the development for making the Virtual Control Laboratory (VCLab) a GRID application within the ELeGI project. It introduces shortly into GRID techniques and shows how this GRIDifying process is performed to offer virtual scientific experiments (VSE) on the GRID. The architecture and some technical details of the prototype implementation are presented. The next steps in the development are outlined concerning the collaboration aspects of
Global University System with Globally Collaborative Environmental Peace Gaming Project
The Global University System (GUS)  [Utsumi, et al, 2003] is a worldwide initiative to create advanced telecommunications infrastructure for access to educational resources across national and cultural boundaries for global peace. GUS aims to create a worldwide consortium of universities to provide the underdeveloped world with access to 21st Century education via broadband Internet technologies. The aim is to achieve education and healthcare for all, anywhere, anytime and at any pace.
Beyond Amplification: Using the Computer to Reorganize Mental Functioning
Computers are classically viewed as amplifiers of cognition. An alternative conceptualization is offered of computer as reorganizer of mental functioning. Software analyses illuminate the advantages of the latter approach for new visions of the potential cognitive benefits of computers. A new result emerges: Because the cognitive technologies we invent serve as instruments of cultural redefinition (shaping who we are by changing, not just amplifying, what we do), defining educational values beco
On the cognitive effects of learning computer programming
This paper critically examines current thinking about whether learning computer programming promotes the development of general higher mental functions. We show how the available evidence, and the underlying assumptions about the process of learning to program, fail to address this issue adequately. Our analysis is based on a developmental cognitive science perspective on learning program, incorporating developmental and cognitive science considerations of the mental activities involved in progr
On the Cognitive Prerequisites of Learning Computer Programming
Training in computer literacy of some form, much of which will consist of training in computer programming, is likely to involve $3 billion of the $14 billion to be spent on personal computers by 1986 (Harmon, 1983). Who will do the training? "hardware and software manufacturers, management consultants, -retailers, independent computer instruction centers, corporations' in-house training programs, public and private schools and universities, and a variety of consultants1' (-ibid. , p. 27). To da
The Three Little Wolves and the Big Bad Pig
This lesson plan focuses on a English Language Arts objectives: similarity and difference. Students compare the story "The Three Little Pigs" and "The Three Little Wolves and the Big Bad Pig" by Eugene Trivizas.
The Complexity of Distributed Collaborative Learning: Unit of Analysis
The problem area of this paper is manifested in the new conditions that characterise distributed collaborative learning. The core argument is that distributed collaborative learning implies an interconnected complexity that can only be properly understood by extending the unit of analysis from technology and pedagogy themselves to real-life social contexts in which networked computers are being used. Experiments and small-scale field trials are only steps towards a deeper understanding of how co
Introducing pupils to theoretical thinking: the case of algebra
Within the theoretical framework of Vygotsky’s theory, the paper presents a teaching experiment concerning the introduction of pupils to algebraic theoretical thinking. Starting from the results of a previous study project concerning the use of Cabrì Gèométre to introduce pupils to geometry theory, the experiment is based on the use a algebra microworld “L’Algebrista”. Outlines of the classroom experimentation are followed by the analysis of some protocols, according the Vygotskian th