Second Language Acquisition and Teaching
This module provides you with an introduction to prevailing theories of second language acquisition (SLA). You will take an interdisciplinary approach and will be encouraged to consider SLA from linguistic, psychological and social perspectives. This will assist you in developing your digital technologies for language teaching, informed by current theoretical underpinnings.
You will cover the following topics:
- The linguistics of second language acquisition
- The psychology of second language acquisition
- Social contexts of second language acquisition
- Acquiring knowledge for second language use
- Second language learning and teaching
Integrating Technology in Course Design and Assessment
In this module, you will develop knowledge and acquire key skills for integrating technology into your course design.
This module is divided into two parts:
You will enter a critical discussion on approaches to the role of technology in language teaching course design. You will discuss technical and media solutions in the context of their effectiveness in the various approaches.
You will now reflect on the role of assessment and feedback in course design and their impact on the learning process. You will consider different theoretical and practical approaches. You will also develop skills to critically evaluate forms of assessment, to reflect on your current practice, and design and implement assessment procedures.
You will be assessed on the design of a technology-enhanced course that you can deliver in your own setting.
This module will introduce you to game-based learning, and specifically to its possibilities and limitations for foreign language teaching. You will gain a player perspective through the gamified structure of the module.
Digital games have been of pedagogical interest to teachers and researchers since the first commercial releases of edutainment products. Since then, the gaming market has flourished, and the theoretical framework surrounding the educational use of video games has expanded hugely. Experiments and case studies have highlighted good practice and practical guidelines.
The specialist content of this module includes:
- The educational potential of digital games
- An overview of game-based learning theory
- Gamification for language teaching and learning
- The role of the teacher versus the role of the game
Research Methods for Language Professionals
This module introduces you to key theories and applications of research methodologies. You will be guided through the module step by step, using representative examples of research throughout. The module provides you with thorough preparation for your dissertation, including support for writing your own project proposal.
You will cover the following topics:
- Introduction to Applied Linguistics research
- Literature review
- Different research approaches
- Design research questions
- Principles of qualitative research
- Principles of quantitative research
- Collecting and analysing the data
Advanced Language Teaching: technology-enhanced creative writing in a foreign language
This module demonstrates how technology-enhanced creative writing can be used to encourage experimentation and development beyond the core linguistic skills in language learning.
Creativity is an inherent condition of language learning and teaching. Using creative writing activities in the foreign language classroom has proven to have benefits for both learners and teachers. The activities aid the learner beyond the purely linguistic aspects (improvement of the four skill areas - listening, speaking, reading and writing) to incorporate creative (transferrable skills) and personal development (increased confidence and motivation).
Technology enhances the creative experience in foreign language learning by providing safe platforms for experimentation. With an emphasis on telecollaboration, your students will use these tools to develop their storytelling skills, allowing feelings of ownership and freedom to emerge through the sharing process, and thus increasing their motivation for language acquisition.
You will work with a variety of platforms including:
- Social media platforms
- Audio and video materials integrated with the spoken and written word
- Teleconferences and virtual forums
- Open mic sessions and performance
You will also work with various text forms including:
- Flash fiction
Telecollaboration in Language Learning
The module considers language learning within the context of the emergence of global digital culture.
Its themes include:
- learning 2.0
- multiple literacies
- intercultural learning
- language educator 2.0
- telecollaboration as an educational culture
Students will consider the trajectory and implications of Web 2.0 technologies for language learning, collaborate to improve a Wikipedia page related to the area of telecollaboration and assess and evaluate their own and the group work.
Students design/run a small-scale telecollaborative activity, getting hands-on experience which enhances their understanding on these issues.
They will be supported in applying the concepts of Telecollaboration 2.0 and will be offered practical guidance on the effective use of Web 2.0 technologies for telecollaboration.
The module has three sections:
- Weeks 1-4 - the module discusses how web 2.0 technologies transform formal education, the growing need for new literacies and to negotiate with people from different cultures, and the role of the language teacher in the continuously changing society/education system.
- Weeks 5-9 - suggests a framework of telecollaboration in language learning through examining the origins of telecollaboration, learning environments for telecollaboration, case studies in the field, and assessment issues.
- Weeks 10-12 - explores telecollaboration under the prism of informal education, lifelong learning, online communities, and online privacy and safety.