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endpoint.tv - WCF Contract First with WSCF.blue

Do you need to create WSDL contracts and WCF Services from XML Schema (xsd)? If so, you need to know about WSCF.blue, an addin brought to you by some terrific developers, including Santosh Benjamin Muthiah, Edward Bakker, Alex Meyer-Gleaves, Christian Weyer, and Buddhike De Silva. In this episode, Santosh (Benjy) will show us how WSCF.Blue works and how you can add it to your toolkit.

Update Nov 17, 2010


Author(s): Ron Jacobs

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9.4 Debate 1: use of female protagonist
Sunset Song was written in the early 1930s and is still one of the best-known and most-debated Scottish novels. In this unit, we discuss whether Sunset Song succeeds as critique of capitalism and whether it has value as a work of literature separate from its propagandistic ambitions.
Author(s): The Open University

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Except for third party materials and otherwise stated (see http://www.open.ac.uk/conditions terms and conditions), this content is made available under a http://creativecommons.org/licenses/by-nc-sa/2

"All's Well That Ends Well" anonymous 18th Century (poetry reading)
Misogyny isn't funny any more. How strange it is that humour changes so quickly. Very few things that used to be considered funny are able to amuse us today. Shakespeare's comedy isn't funny. I can think of a few exceptions - Winnie the Pooh, for instance - but in the main, old comedy isn't funny now. Can you watch old TV shows such as I Love Lucy and laugh? Humour is like Art - it has periods and it progresses by innovation. Any example can be identified by century - even by decade in t
Author(s): No creator set

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Embedding Design Patterns in a Methodology for a Design Science of e-Learning
The discourse of research and practice in e-learning has been dominated by two extremes. On one hand, ethereal abstractions, which provide sound principles but do not lend themselves to implementation. On the other hand, detailed anecdotes which provide fascinating insights but pose a challenge to generalization. The void in between these two extremes calls for representations which capture transferable and modular elements of design knowledge. Design patterns originated as a form for democrati
Author(s): Mor Yishay

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Education in the wild: contextual and location-based mobile learning in action. A report from the ST
A new report has been published by the LSRI/University of Nottingham that gives an essential overview of research into location-based contextual mobile learning primarily across Europe, edited by Elizabeth Brown. The report follows on from a 2-day workshop funded by the STELLAR Network of Excellence as part of their 2009 Alpine Rendez-Vous workshop series. Contributors have provided examples of innovative and exciting research projects and practical applications for mobile learning in a location
Author(s): Brown Elizabeth J

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Remote engineering implies a new strategy of assessment?
When we spoken about remote engineering as a new methodology used in the cyberspace with the final goal of the teaching/learning improvement and cost sharing, we are obliged to approach all of the process sides. Assessment is one of these sides and there is considered the most powerful tool for illustration, in the qualitative and quantitative ways, the learners responds at educational objectives offered by the remote engineering learning environment. In the present paper the authors have the in
Author(s): Samoila Cornel,Ursutiu Doru,Cotfas Petru

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Modelling the Requirements of an Animated Pedagogical Agent for a Web-Based Learning Environment thr
This paper describes and discusses the importance of having a representation which models the key factors associated to the requirements of an animated pedagogical agent for an interactive learning environment, in particularly, for school students. The IPO (Input-Process-Output) relationships are proposed to address this issue. The formulation of IPO relationship are described in detail and the application of IPO relationship is shown through the case study of specifying the requirements of an a
Author(s): Salim Siti Salwah,Marzuki Normala,Kasirun Zarinah

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Transforming classroom teaching & learning through technology: Analysis of a case study
The paper discusses the results of a research project based on the field testing of a course aimed at developing arithmetic problem solving skills in primary school pupils. The course was designed to incorporate e-learning techniques, including the use of ARI@ITALES authoring tools. These tools allowed the integration in the course of constructivist activities based on interaction with a set of different microworlds. The aims of the project were twofold: to analyse how the adopted approach and t
Author(s): Bottino Rosa Maria,Robotti Elisabetta

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E-Learning practices and Web 2.0
In September 2005, more than 2 years ago O’Reilly published the original definition of the idea of Web 2.0. In the wake of this hype the similar changes in E-Learning have been summarized in the term “E-Learning 2.0”. This paper aims to give a consolidated review on the development in these two years; which technologies and trends proved to be enduring and how the concept of Web 2.0 has influenced ELearning in this time. The basic concepts summarized in the term E-Learning 2.0 are presented a
Author(s): Safran Christian,Helic Denis,Gütl Christian

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Changing the Education Culture through Technology
Technology has a potentially rich, but largely unrealised, role in teaching and learning. This role is defined variously by what the teacher has available, has had time to learn, or can find an appropriate use for, and by what students have access to, are familiar with, and are willing to use. In all of these ways, technology usually plays an adjunct role to others, more traditional modalities for teaching and learning, including lecture, laboratory, library, textbook, tutorial, and practicum.
Author(s): Rizek Nouhad,Choueiri Elias M.

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Designing and Supporting Collaborative Modelling Activities in the Classroom
Over the last ten years, we have observed an increasing interest of the “computers in education” and other related research communities in supporting not only individual learners but also learning groups. The most prominent scenarios in this line of research and development have certainly been centred around virtual learning groups using computerised communication and cooperation facilities. From a technology point of view, the focus of this work has been on synchronous and asynchronous inform
Author(s): Hoppe Ulrich,Pinkwart Niels,Lingnau Andreas,Hofman

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Integrating Collaborative Concept Mapping Tools with Group Memory and Retrieval Functions
The provision of shared visual representations is considered to be an important facilitator for creative processes in group working and learning scenarios. Although reusability is an inherent feature of computerised representations in general, a comparative analysis of existing tools shows clear deficits in this respect. We are convinced that reusability and thus sustainability of the results of co-constructive group work can be much enhanced by integrating visual environments with functions for
Author(s): Hoppe Ulrich,Gaßner Katrin

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Enhancing the Adaptivity of an Existing Website with an Epiphyte Recommender System
In this paper we propose an approach to enhance the adaptivity of an existing Website by plugging on top of it (“epiphyte approach”) a recommender system that displays additional tips and functionalities in a separate window. The recommender system analyzes the way the user browses through the Website according to predefined prototypical ways of using the Website (“models of use”) and then proposes information or functionalities that appear useful according to this model of use. Different mo
Author(s): Richard Bruno,Tchounikine Pierre

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Implementation of a computer algebra based assessment system
This article describes the design and implementation of the CABLE computer aided assessment system. Introducing a computer algebra system (CAS) to assist in marking allows instructors to design effective assessment schemes that are valid and reliable. A modular design approach allows system components, including a virtual learning environment (VLE), CAS and database, to be used for their respective strengths. Requirements for both interoperability and customisation for particular learning contex
Author(s): Naismith Laura,Sangwin Christopher J

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PRAXIS - Pervasive Rehabilitation of Aphasia with an eXtensible Interactive System
This thesis describes computer-assisted (CA) methods for the treatment of acquired language impairment in adult aphasics. A key design objective of this project was the elimination of the indirect manipulation of keyboard and mouse (in CA speech language therapy sessions) in favour of the direct manipulation of virtual and physical objects afforded by touchscreen display and radio frequency identification technology (RFID). While computer-assisted treatment of aphasia has been used since the 196
Author(s): Burke Kiernan

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Scripting argumentation in technology enhanced learning: a proposed system architecture
Argumentative knowledge construction is an important component of critical thinking. Learners who collaboratively argue about a subject can potentially develop domain knowledge and have the opportunity to use evidence critically in order to make sense of the subject under consideration. Moreover learners have to take into account claims and evidence of each other during argumentation and in this way they develop mental models for argument construction and sequence. However, research indicates th
Author(s): Bouyias Yannis,Demetriadis Stavros,Tsoukalas Ioann

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Using Case-Based Reasoning in Instructional Planning.Towards a Hybrid Self-improving Instructional P
This paper presents a new approach, based on the Case-Based Reasoning technique, which is useful to enhance Intelligent Tutoring Systems with learning abilities. Case-Based Reasoning is a recent paradigm for problem solving that has an inherent learning capability. So we integrate a Case-Based Instructional Planner within existing Intelligent Tutoring Systems (ITS) to enhance the pedagogical component with learning capabilities. In this way, the enhanced tutors combine the Case-Based Instruction
Author(s): Elorriaga Jon A.,Fernández-Castro Isabel

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Adaptive and Intelligent Web-based Educational Systems
daptive and intelligent Web-based educational systems (AIWBES) provide an alternative to the traditional “just-put-it-on-the-Web” approach in the development of Web-based educational courseware (Brusilovsky & Miller, 2001). AIWBES attempt to be more adaptive by building a model of the goals, preferences and knowledge of each individual student and using this model throughout the interaction with the student in order to adapt to the needs of that student. They also attempt to be more intelligen
Author(s): Brusilovsky Peter,Peylo Christoph

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Introducing E-Learning in a Norwegian Service Company with Participatory Design and Evolutionary Pro
Over a 2-year period, we have participated in the introduction of e-learning in a Norwegian service company, a gas station division of an oil company. This company has an advanced computer network infrastructure for communication and information sharing, but the primary task of the employees is serving customers. We identify some challenges to introducing e-learning in this kind of environment. A primary emphasis has been on using participatory design techniques during the planning stages and ev
Author(s): Mørch Anders,Engen Bård Ketil,Hansen Åsand Hege

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MemoNote, un outil de gestion des connaissances personnelles pour enseignants à base d’annotation
Cet article vise à proposer un outil de gestion des connaissances personnelles (PKM) à base d’annotations, MemoNote, dédié à l’enseignant considéré comme un travailleur intellectuel. Me-moNote utilise l’activité annotation de l’enseignant pour mémoriser sa conception per-sonnelle du document en particulier aux niveaux pédagogiques et domaine, qu’il pourra réutiliser par la suite. Cet article identifie les trois dimen-sions nécessaires à l’annotation dans un tel outil de
Author(s): Azouaou Faiçal,Desmoulins Cyrille

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