Flexibility in macro-scripts for computer-supported collaborative learning
In the field of computer-supported collaborative learning (CSCL), scripts are designed to support collaboration among distant learners or co-present learners whose interactions are (at least partially) mediated by a computer. The rationale of scripts is to structure collaborative learning processes in order to trigger group interactions that may be rare in free collaboration. Fixing the degree of coercion is a delicate design choice: too rigid scripts would spoil the richness of collaborative in
Designing integrative scripts
Scripts structure the collaborative learning process by constraining interactions, defining a sequence of activities and specifying individual roles. Scripts aim at increasing the probability that collaboration triggers knowledge generative interactions such as conflict resolution, explanation or mutual regulation. Integrative scripts are not bound to collaboration in small groups but include individual activities and class-wide activities. These pre- and poststructuring activities form the dida
Computerized scripts for enhancing collaborative learning
Free collaboration does not systematically produce learning. One way to enhance the effectiveness of collaborative learning is to structure interactions by engaging students in well-defined scripts. A collaboration script is a set of instructions prescribing how students should form groups, how they should interact and collaborate and how they should solve the
problem. In computer-supported collaborative learning (CSCL), the script is reified in the interface of the learning environment. This co
Decentralized Service Deployment for Collaborative Environments
In this paper we present the design of a system which allows service deployment in a small-sized group of computers distributed through the Internet. These groups are formed by users who share a common interest, and voluntarily yield their own resources for the achievement of the collaborative activities of the group. Having enough resources contributed by the members of the group, our system guarantees service availability and the fact that the deployment and execution of the services is carrie
Extending the Scope of Asynchronous Collaboration: a Matter of Being Autonomous and Self-sufficient
Asynchronous collaborative applications and systems have to deal with complexities associated with interaction nature, idiosyncrasy of groups and technical and administrative issues. Inclusion of requirements derived from them is costly (in time, resources and economically). Existing solutions addresses asynchronous collaboration via simplification of requirements and by using centralized models. In this paper we present LaCOLLA, a fully decentralized infrastructure for building collaborative ap
Supporting Effective and Useful Web-based Distance Learning
Learners interacting in a Web-based distance learning environment produce a variety of information elements during their participation; these information elements usually have a complex structure and semantics, which makes it rather difficult to find out the behavioral attitudes and profiles of the users involved. User modelling in on-line distance learning is an important research field focusing on two important aspects: describing and predicting studentsÂ’ actions and intentions as well as ada
Gridifying IBM's Generic Log Adapter to Speed-Up the Processing of Log Data
Problem determination in today's computing environments consumes between 30 and 70% of an organizationÂ’s IT resources and represents from one third to one half of their total cost of ownership. The first step to cutting down costs in this area and to enable autonomic computing systems is to have all parts of the system report status in a common log data format and semantics in order to be able to exploit the status information of the system as a whole. The Generic Log Adapter (GLA) is a generic
Educator's Guide to Hosting a Global Health Conference
This guide uses biology, health, and world study topics to engage students in global health issues and solutions from experiential and multidisciplinary perspectives. The guide offers an outline of how to organize and host a "Global Health Conference," and provides suggestions regarding logistics and instructions as well as resource materials for preparing and organizing a student conference. The Global Health Conference is a school event where students present display boards and two-page essays
Contextualizing Discussions in Distance Learning Systems
In distance learning systems, communication tools are rarely integrated into learning activities, which does not encourage their use. The main goal of our work is to mitigate this lack of integration. Our aim is to bring the discussion activities closer to the learning activities, i.e. to situations to which the discussions must ideally relate to in order to promote learning between students. Thus, we suggest two models of forum which are contextual and based on a structuring of discussions resp
Normalising Geometrical Constructions: A Context for the Generation of Meanings for Ratio and Propor
This paper describes aspects of 13 year-olds’ activity in mathematics as emerged during the implementation of proportional geometric tasks in the classroom. Pupils were working in pairs using a piece of software specially designed for multiple representation (symbolic and graphical) of the variation in parametric procedures with dynamic manipulation of variable. In this paper we discuss children’s use of normalising, an activity in which children ‘correct’ the geometrical figures while devel
Internet Scout Project
As a companion site to The Children's Museum of Indianapolis, the Geo Mysteries with Rex the Dinosaur gives kids an excellent interactive geological lesson. Activities include learning how sedimentary and metamorphic rock forms; how to distinguish among a rock, mineral, and fossil; and more. The Web site has great movie clips, animations, and illustrations, along with straightforward descriptions making it easy and fun for kids to use.
An examination of two types of timeline, linear vs. staggered: a mixed method approach
This study conducted as follow-up study to evaluate effects of two different time-based interfaces, linear and staggered. This study also tries to reveal usersÂ’ preferences when they look for information in two different computer-based timeline. Explanatory mixed method design was implemented. In the first part, quantitative, there were 42 subjects. Results shows no significant difference between two types of computer-based time-line in terms of task completion time and answer accuracy. In the
Internet Scout Project
The Black Hole Gang Web site is authored by fifth grade teacher Stephen Kramer and illustrated by Richard Torrey. The main page of the site contains pictures of the five members of the gang, which, when clicked, bring up another scene with the character in a room with various objects such as a rock collection, map, chemistry set, poster of Albert Einstein, telescope, and other science related items. Once an item is chosen, students read a brief description of it and can explore a variety of info
Internet Scout Project
The Understanding the Universe Web site is part of Discovery.com's excellent educational resource DiscoverySchool.com site and is a joint effort with the American Museum of Natural History. This attractive site contains three major sections. The It's Awesome page has a time line of the universe that links to the Universe in One Year page -- a great way of learning the difficult concept of geologic time by showing that, if the history of the universe was compressed into one year, modern humans wo
Investigating human computer interaction issues in designing efficient virtual learning environments
Today, when an enormous number of computer-based systems exist, the human activities are being computer mediated. Usually, in designing the interface to those systems, the human-computer interaction is left behind without consideration. In this paper, a literature in human-computer interaction is to be reviewed and the technology aspect of human computer interaction is to be analyzed. Also, general design principles are to be reviewed. According to all these issues, recommendations to designing
Scripting argumentation in technology enhanced learning: a proposed system architecture
Argumentative knowledge construction is an important component of critical thinking. Learners who collaboratively argue about a subject can potentially develop domain knowledge and have the opportunity to use evidence critically in order to make sense of the subject under consideration. Moreover learners have to take into account claims and evidence of each other during argumentation and in this way they develop mental models for argument construction and sequence. However, research indicates th
Making the History of 1989: The Fall of Communism in Eastern Europe
Making the History of 1989 materials were developed because teachers and their students have little access to vivid historical documents in English that convey the epochal events of 1989. Project materials utilize recent advances in our understanding of how historical learning takes place, including complex interaction with sources, recursive reading, and skills used by historians.
The site has three key features: a substantial collection of high quality primary sources; a set of multimedia int
Obstacles to the development of conceptual understanding in observational astronomy: the case of spa
Simple everyday phenomena like the day - night cycle and the sequence of four seasons are taught at the higher level of elementary education and the lower level of secondary education in Cyprus. Even though there is no specific subject dedicated to Astronomy or spatial reasoning, the day – night cycle, the sequence of the four seasons and the sequence of the lunar phases are part of the national curriculum of Geography. For this reason, the construction of conceptual understanding in basic Astr
Fishbone Analysis- Mini Lecture
A mini lecture on Fishbone analysis which will give an overview of the technique and offer a step-by-step approach to undertaking the analysis
Toward Computer-Based Support of Meta-Cognitive Skills: a Computational Framework to Coach Self-Expl
We present a computational framework designed to improve learning from examples by supporting self-explanation ö the process of clarifying and making more complete to oneself the solution of an example. The framework is innovative in two ways. First, it represents the first attempt to provide computer support to example studying instead of problem solving. Second, it explicitly coaches a domain-general, meta-cognitive skill that many studies in cognitive science have shown to greatly improve le