Building skills for the knowledge society
The present paper takes into account the skills sets needed for the knowledge society, and the focus on ICT and e-business skills, innovation and knowledge management in organizations. It highlights the related challenges for learning providers, and in particular for regularly updating the higher education curricula and programs according to the labor market needs. The paper outlines two practical examples for provision of up-to-date training. The first one is related to designing knowledge mana
Author(s): Gourova Elissaveta,Antonova Albena,Nikolov Roumen

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Internet Scout Project
Engaging in social issues in today's society requires an understanding of numerical data, statistics, and mathematical assumptions that underlie discussions about the federal budget, the spread of disease and other issues. However, the mathematics and the social issues are often considered in isolation and leave many Americans "ill-prepared to make informed decisions." The Thinking with Data Project is a new initiative of the National Science Foundation, SRI International, Kent State University
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Ampliación de operaciones de separación
Estudio de los métodos aproximados y rigurosos para el cálculo de operaciones de separación multicomponente, especialmente en el caso de la destilación. Descripción de los algoritmos utilizados en simuladores de procesos. Metodología para el diseño de operaciones de destilación asistida, centrándose en la destilación azeotrópica.
Author(s): AMPARO GÓMEZ SIURANA, ALICIA FONT ESCAMILLA

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Toward Computer-Based Support of Meta-Cognitive Skills: a Computational Framework to Coach Self-Expl
We present a computational framework designed to improve learning from examples by supporting self-explanation ö the process of clarifying and making more complete to oneself the solution of an example. The framework is innovative in two ways. First, it represents the first attempt to provide computer support to example studying instead of problem solving. Second, it explicitly coaches a domain-general, meta-cognitive skill that many studies in cognitive science have shown to greatly improve le
Author(s): Conati Cristina,VanLehn Kurt

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Discrete Mathematics
This course covered the mathematical topics most directly related to computer science. Topics included: logic, relations, functions, basic set theory, countability and counting arguments, proof techniques, mathematical induction, graph theory, combinatorics, discrete probability, recursion, recurrence relations, and number theory. Emphasis will be placed on providing a context for the application of the mathematics within computer science. The analysis of algorithms requires the ability to count
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Private Universe Project in Mathematics: Workshop 2. Are You Convinced?
Proof making is one of the key ideas in mathematics. Looking at teachers and students grappling with the same probability problem, we see how two kinds of proof—proof by cases and proof by induction—naturally grow out of the need to justify and convince others.,Englewood, New Jersey—Teachers Workshop Englewood, a town with unsatisfactory student test scores, is implementing a long-term project to improve math achievement. As part of a professional development workshop designed in part to give
Author(s): Harvard-Smithsonian Center for Astrophysics

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Smithsonian Institution-Astrophysical Observatory "All Rights Reserved"

Transformative communication as a cultural tool for guiding inquiry science
Inquiry-based science instruction offers great promise as a means of actively engaging students in authentic scientific problem solving, including consideration of research design issues. At the same time, inquiry introduces some difficulties. In particular, familiar "cultural tools" for classroom discourse, such as Initiation-Reply-Evaluation sequences, are no longer appropriate because they are premised on known answers and teacher-driven activity. To help support productive open-ended science
Author(s): Polman Joseph L.,Pea Roy D.

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The CoVis Project: Building a Large-Scale Science Education Testbed
This paper describes the construction and research program of the Learning Through Collaborative Visualization (CoVis) Project. a testbed for exploring science education reform with telecommunications technology. The CoVis testbed is contrasted with other forms of cducational research in an "ecolo~yo f paradigms." which argues that testbeds are in fact a new setting for research with different requirements and challenges for the researcher. Two extended examples of telecommunications research ar
Author(s): Gomez Louis M.,Fishman Barry J.,Pea Roy D.

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Practices of distributed intelligence and designs for education
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Author(s): Pea Roy D.

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Creatures of Habit: A Computational System to Enhance and Illuminate the Development of Scientific T
Creatures of Habit is a computer-based microworld designed to engage middle-to-high school students in the process of scientific inquiry. The system depicts a universe of interacting programmable “creatures” whose individual behavior is guided by simple rules that may model naive psychology, physical laws, chemical affinities, and other domains. Students can create or revise creature rules and explore the resulting (and often surprising) emergent behaviors within “artificial ecosystems”;
Author(s): Pea Roy D.,Eisenberg Michael,Turbak Franklyn

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A study of the development of programming ability and thinking skills in high school students
This article reports on a year-long study of high school students learning computer programming. The study examined three issues: I) what is the impact of programming on particular mathematical and reasoning abilities?; 2) what cognitive skills or abilities best predict programming ability?; and 3) what do students actually understand about programming after two years of high school study? The results showed that even after two years of study, many students had only a rudimentary understanding o
Author(s): Kurland D. Midian,Pea Roy D.,Clement Catherine,Maw

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Theoretical Foundations for E-Learning Environments Direct to Virtual Scientific Experiments
In this work we want to put in evidence the necessity to integrate theoretical, methodological and didactical aspects with innovative e-learning systems, in order to hypothesize possible learning models able to facilitate and qualify the e-learning world. Specifically, our aim will be direct to theoretical learning models of Virtual Scientific Experiments to be implemented inside the platforms. Therefore, the result to be achieved comes from the interaction of two different "macro-environments"
Author(s): unknown unknown

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Internet safety in emerging educational contexts
Concern has arisen for the safety of children using the Internet to support their education outside the school context. Inappropriate material such as pornography, inflammatory and racist writings can be accessed both by accident and with deliberate intent to view. Children are also perceived to be at risk from approaches by strangers, particularly in web-based chat rooms. A survey of the international literature in this area highlighted worldwide concern for the safety of young Internet users
Author(s): Wishart Jocelyn

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Reuse of Digital Learning Resources in Collaborative Learning Environments
With background in the proliferation of Information- and Communication Technologies (ICTs) in educational institutions, there is a growing interest in deploying ICT that complies with specifications and standards for learning technologies in these institutions. A key to obtaining the benefits of cost-efficiency and quality that motivate this interest is reuse of digital learning resources. Despite the significant efforts being made in design and deployment of learning technology standards facili
Author(s): Berge Ola

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MemoNote, un outil de gestion des connaissances personnelles pour enseignants à base d’annotation
Cet article vise à proposer un outil de gestion des connaissances personnelles (PKM) à base d’annotations, MemoNote, dédié à l’enseignant considéré comme un travailleur intellectuel. Me-moNote utilise l’activité annotation de l’enseignant pour mémoriser sa conception per-sonnelle du document en particulier aux niveaux pédagogiques et domaine, qu’il pourra réutiliser par la suite. Cet article identifie les trois dimen-sions nécessaires à l’annotation dans un tel outil de
Author(s): Azouaou Faiçal,Desmoulins Cyrille

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Towards adaptable interaction analysis tools in CSCL
Interaction analysis has become a basic function in the field of collaborative learning as a means for supporting evaluation processes. These processes can benefit from the use of automatic or semi -automatic interaction analysis tools . If these tools considered the different roles implied in the analysis processes, this could permit to exploit the results of the analysis in function of who is the user and what is his/her purpose. The experience of awareness systems in CSCW that use roles to de
Author(s): Marcos José Antonio,Martinez Alejandra,Dimitriadi

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Harnessing Technology: Transforming Learning and Children's Services
This document is the Department for Education and Skill's first cross-sector e-learning strategy. The strategy focuses on what the technology can do for informing and advising citizens, for supporting children and learners of all ages in their encounters with the system, and for transforming the experience of learning. To make this happen, it identifieds six priorities, to provide: • An integrated online information service for all citizens • Integrated online personal support for children
Author(s): Laurillard Diana

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A modelling challenge : untangling learner knowledge
For now about three decades, systematic research on students learning of science and mathematics has evidenced a great variety of the possible understanding for a given notion, as well as an important sensitivity of these understandings to contexts. Students' knowing appears as a tangle of local conceptions of which we have a very partial and unorganised picture. We present here the outlines of the modelling tool we have developed, and of its framework, in order to give account of learners' know
Author(s): Balacheff Nicolas

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Towards a semantic learning model fostering learning object reusability
We try in this paper to propose a domain model for both author's and learner's needs concerning learning objects reuse. First of all, we present four key criteria for an efficient authoring tool: adaptive level of granularity, flexibility, integration and interoperability. Secondly, we introduce and describe our six-level Semantic Learning Model (SLM) designed to facilitate multi-level reuse of learning materials and search by defining a multi-layer model for metadata. Finally, after mapping dif
Author(s): Fernandes Emmanuel,Madhour Hend,Wentland Forte Mai

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Quelques méthodes d'intelligence artificielle pour la modélisation de l'élève
This paper presents some of the artificial intelligence techniques which have been used for student modeling : planning, machine learning, diagnosis and belief revision. Each technique is brie y described, then its application to student modeling is presented and illustrated by a few examples. The advantages and drawbacks of these methods are discussed. We end this survey with some directions for further researches.
Author(s): Py Dominique

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