Introductory spreadsheeting, graphical display, and modeling through simulation of scarp evolution
In this spreadsheet modeling exercise, students use a simple arithmetic model to simulate the evolution of an escarpment across time. Although the output closely resembles an evolving scarp, no real variables are included in the model. Students will develop basic spreadsheet and graphical display skills. Learning goals, context for use, teaching tips, materials, assessment tips and related resources are provided.
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GEOLogic: Museums and their Dinosaur Displays
GEOLogic questions are puzzles that were developed to support students understanding of geoscience concepts while challenging them to develop better logic and problem solving skills. In this exercise, students are asked to match five top museums with two fossils that they have on display based on clues presented from various points of view. This activity is appropriate for a high school science class or an introductory level undergraduate geoscience course, and can be given as an in-class assign
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GEOLogic: How Much of the State is Wet
GEOLogic questions are puzzles that were developed to support students understanding of geoscience concepts while challenging them to develop better logic and problem solving skills. In this exercise, students are asked to match up students with their home state, and their states with the area and percentage of area of surface water that they contain, as well as where each of the states rank nationally in terms of water area. Students are given clues from various perspectives to help them deduce
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GEOLogic: Continental Drift and Plate Tectonics
GEOLogic questions are puzzles that were developed to support students understanding of geoscience concepts while challenging them to develop better logic and problem solving skills. In this exercise, students are asked to match up lecturers with what day and time they teach, and how many students they have in each class based on clues given from several different perspectives. In the second part of the activity, students are asked to learn more about the historic figures mentioned by doing read
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The importance of recess
How classroom elementary teachers can promote physical education.
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Burning CDs with Nero Burning ROM
This unit will equip learners with basic CD burning skills using Nero Burning ROM software.
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Automobile Choices and Alternative Fuels
In this lesson students will compare and make distinctions among 5 alternative fuels. They will understand the impact of different types of fuel on: a. the environment b. lifestyle c. the economy/personal finances of car choices. They will also use critical thinking skills to support multi-step decision-making for buying a car.
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Benjamin Franklin
This guide is designed to take advantage of the educational information in the three-part PBS series BENJAMIN FRANKLIN (PBS airdate November 19-20, 2002), directing teacherâ€™s to specific sections of the series relevant to the lesson plan. The lessons engage students with a media-rich environment that employs video, DVD, computers, and the Internet in addition to more traditional print resources. The lesson plans are flexible, allowing teachers to adapt the instruction to their particular needs
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TB Lab
TB Lab is a simulated microbiology laboratory that allows users to explore how the bacteria responsible for the disease tuberculosis develop resistance to antibiotics. Students perform simulated experiments on strains of Mycobacterium tuberculosis to investigate how antibiotics affect bacteria and how bacteria can become resistant to antibiotics. The simulation is designed to help students understand the direct connection between genetic and structural differences, particularly as they potential
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HAZ-ED - Classroom Activities for Understanding Hazardous Waste
Hazed materials can be used as part of a larger curriculum, as special stand-alone activities, or on an occasional basis to teach students about hazardous waste issues. Hazed is a compilation of interdisciplinary activities that focus on the often complicated and sometimes controversial scientific, technical, and policy issues related to hazardous waste sites and Superfund. It is designed to help students develop skills in critical thinking, problem solving, and decision making. It also increase
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The Numbers Behind Hunger: Rate of Change
Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This activity looks at how the number of people affected by hunger is changing. Students will understand the dynamic nature of the problem and the challenges of reaching the Millennium Development Goal to reduce the number of people suffering from hunger by half by 2015. This is Acti
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The Numbers Behind Hunger: Probability
Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This actions looks at probability from the perspective of reducing child mortality. This is Activity #4 of 5 in this lesson.
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Henry Wood Elliott: Defender of the Fur Seal
This resource features an award winning, student produced documentary film that fulfills the National Oceanic and Atmospheric Administration's obligations for the National Historic Preservation Act. Users can download movies or short movie clips that describe the first studies of the fur seal in the Pribilofs by Henry Wood Elliot, including historical, environmental, and economic policies that may have saved the seal from extinction.
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NASA CONNECT Team Extreme: The Statistics of Success
In NASA CONNECT, Team Extreme: The Statistics of Success, focuses on NASA's Space Operations Mission Directorate and the teamwork required to produce a successful space mission. Students will learn about the numerous systems, skills and capabilities involved in a mission and how NASA manages and integrates these systems. Students will draw a parallel between the teamwork used in a NASA mission and find out how teamwork energizes the popular sport of auto racing. Grades 6-8.
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Using the Internet depends, in the first instance, on access to the network. The initial emergence of "the Internet" in the early 1990s, from the increasing connectivity of a series of university and government networks alongside private services like America Online, Prodigy, and CompuServe, occurred almost entirely across slow dial-up modem connections over telephone wires. Sufficient for email, Usenet news groups, transferring relatively small files, and later viewing simple web pages, slow tr
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Setting Up a Successful Journalistic Learning Community
In this website, Wojcicki describes how participation in a journalistic learning community can motivate even the most recalcitrant student. The website includes sample copies of the newspaper, The Campanile and the magazine, Verde, which are examples of the kinds of student outcomes that can be achieved when students are excited about learning and have ownership of their learning and the product of their learning: the publications. Wojcicki's students have won several major national and internat
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Pio Pico Researchers Participatory Action Research: From Classroom to Community, Transforming Teachi
Emily Wolk is a teacher of a group of students, aged 8-11 years old, called the Pio Pico Researchers. Together, since the group started in 1996, the group convinced the city of Santa Ana to install a signal light at one of the most dangerous intersections in the city, in the immediate vicinity of Pio Pico School. Wolk used an alternative inquiry method called Participatory Action-Research (PAR) with her students. The children used radar guns, plotted data on a computerized mapping system called
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Looking at Learning ... Again, Part 2 Workshop 1. Behind the Design
With Philip Sadler, Ed.D. Young children are natural designers and builders, but if their interest is not fostered, it may wane as they move through the grades. This workshop focuses on the use of simple design prototypes that children are asked to improve upon in order to meet a particular challenge. You will see these design challenges in action in middle school classrooms, as well as hear teachers discuss their experiences using designs with their students.,Phil Sadler, a science education re
Author(s): Harvard-Smithsonian Center for Astrophysics

Plus or Minus
Plus or Minus is a card game similar to the well known games "Crazy Eights" and "Uno". The rules have been modified so that players can work on their addition and subtraction skills.
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Algebra One
This curriculum emphasizes a multi-representational approach to algebra, with concepts, results, and problems being expressed graphically, analytically, and verbally. It develops algebraic fluency by providing students with the skills needed to solve equations and perform important manipulations with numbers, variables, equations, and inequalities. In addition, the course develops proficiency with operations involving monomial and polynomial expressions. The main unifying themes of the course in
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