Grade 4 Math Revision Test I
This module revises a variety of mathematical skills: basic operations, weights, measures and money are all revised. Some emphasis is placed on applied maths, and especially on introductory fractions.
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Football teams
Each level uses English football teams. There are timed multiple choice questions about the grounds they play at and their nicknames. There are also hangman and anagram games, sometimes with clues - some are timed, so the quicker you answer, the more points you can score! Good luck!
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Elementary Mathematics: Times Tables II
Learn and practice times tables. This is the second of two modules and practices the 6, 7, 8, 9, 11 and 12 times tables. It includes multiplication testing, corresponding division exercises and missing-operand exercises as part of a range of different task types designed to develop an all-round understanding of the times tables.
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Elementary Mathematics: Times Tables I
Learn and practice times tables. This is the first of two modules and practices the 2, 3, 4, 5 and 10 times tables. It includes multiplication testing, corresponding division exercises and missing-operand exercises as part of a range of different task types designed to develop an all-round understanding of the times tables.
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Elementary arithmetic: 2 x table
A series of levels reinforces the 2 times table. Levels use multiplication, division and missing number questions, most of which are multiple choice. The penultimate level asks the learner to type in the answer with the onscreen keypad, and the final level is a mega test of 50 questions. The order of questions is randomised. Progress is tracked and numerous awards given for achievement at each level.
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Division Races I
Practice your mental and mathematical agility with arithmetic races. A sequence of levels with timed questions. Each level gets progressively faster. The questions themselves are based on division and involve positive integers in the range 0 - 9999. There are a total of 11 levels, combing both multiple-task and single-task questions. Points available increase as the time decreases. Tracking of numerous performance measures is available for self-analysis and parental analysis.
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Arithmetic Races II
Practice your mental and mathematical agility with arithmetic races. A sequence of levels with timed questions. Each level gets progressively faster. The questions themselves are based on the four main arithmetical operations (addition, subtraction, multiplication and division) and involve positive integers in the range 0 - 1000. There are a total of 11 levels, combing both multiple-task and single-task questions. Points available increase as the time decreases. Tracking of numerous performance
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Arithmetic Races I
Race against the clock to complete sums in addition, subtraction, multiplication and division. Suitable for primary (keystage 2) level.
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Applied Mathematics III
This is a short 1-level applied mathematics module with questions practicing addition, subtraction and occasionally multiplication and division. In about half the questions, use is made of Roman numerals. It is intended for revision purposes. The setting is the Roman Empire. Help a variety of citizens and even Caesar himself work out the necessary sums to manage their everyday lives. Technically the module is of interest because it shows the use of custom virtual keyboards. Instead of a modern n
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Applied Mathematics II
In this applied maths quiz, some children set out to complete their toy zoo. While out shopping they encounter numerous arithmetical problems involving addition, subtraction, multiplication and division of currency units. This helps your child gain the independence required to manage their own pocket money. Currencies used in the module are dollars, pounds and euros. The module includes many puzzles, involving sums of money up to about 20 to 30 dollars, euros and pounds, including calculation wi
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Applied Mathematics I
The quiz is set in Ancient Egypt. A group of ancient Egyptians set about their everyday lives and encounter mathematical problems. Solve them and help them on their way to the afterlife. Seven levels of randomized applied mathematical problem are included. Randomisation and fresh generation of new material maintains a high level of replayability until the underlying skills are mastered. Tracking systems are included for parental supervision. Rewards maintain student interest.
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Addition - Timed Practice and Drill
Solve the addition facts before the time runs out. Offers timed addition fact practice for digits 1-10. Students are given a time limit to answer each question. The time limits become shorter as the student progresses. The time limits include 10 seconds, 8 seconds, 6 seconds, 5 seconds, 4 seconds, 3 seconds, and 2 seconds. Students are also able to take a 2 minute timed test and a 1 minute timed test.
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3 x table
A series of levels reinforces the 3 times table. Levels use multiplication, division and missing number questions, most of which are multiple choice. The penultimate level asks the learner to type in the answer with the onscreen keypad, and the final level is a mega test of 50 questions. The order of questions is randomised. Progress is tracked and numerous awards given for achievement at each level.
Author(s): No creator set

This activity is designed to provide the student with the ability to key in prices in a calculator, add up a shopping list and work out how much change he should get. Suitable for students with Moderate Special Needs.
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The days of the Week
Child will name an activity and link it with a day of the week. This activity combines language learning with an appreciation of the passage of time. Suitable for students with Mild/Moderate Special Needs.
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Starting to Count
Group activity where pupils match the dots on dice with real objects and eventually number cards. Suitable for students with Mild/Moderate Special Needs.
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Algebra Summary Sheet
Summary of the basic terms taught in JC algebra, plus clear examples for students to work through.
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Attention to Scaling
In this video segment from Cyberchase, the CyberSquad adds a scale to their bar graph to give a more accurate picture of the bug infestation at the Cybrary.
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Using Grouping to Count Quickly
In this Cyberchase video segment, the CyberSquad helps the Fairy Tale people save their king by teaching them how to count quickly by grouping.
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Sharing Candy Among Gargoyles
The CyberSquad must divide 35 candies evenly among seven gargoyles in this video segment from Cyberchase.
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