SelMa - Self-guided Learning in Teaching Mathematics
In the project ``Self-guided Learning in Teaching Mathematics - SEC II'' (SelMa), five authoring schools are working out scenarios, media and materials for phases of self-guided learning, which will be tested systematically by 10 trial schools with regard to their everyday suitability. In this paper three approaches to such learning arrangements (independent learning centre, jigsaw classroom and learning at stations) are being outlined and relevant experiences are being made available. Learning
An Experience Applying Reinforcement Learning in a Web-Based Adaptive and Intelligent Educational Sy
The definition of effective pedagogical strategies for coaching and tutoring students according to their needs is one of the most important issues in Adaptive and Intelligent Educational Systems (AIES). The use of a Reinforcement Learning (RL) model allows the system to learn automatically how to teach to each student individually, only based on the acquired experience with other learners with similar characteristics, like a human tutor does. The application of this artificial intelligence techn
Statistical Reasoning I
Statistical Reasoning in Public Health provides an introduction to selected important topics in biostatistical concepts and reasoning through lectures, exercises, and bulletin board discussions.
Description et exploitations des traces du logiciel d’algèbre Aplusix
Cet article porte sur l’emploi de traces dans un contexte éducatif et sur leur utilisation dans un EIAH. La première partie présente le logiciel Aplusix, un micromonde pour l'apprentissage de l'algèbre qui permet l’enregistrement de productions d’élèves, comme celles obtenues dans l'environnement classique papier, mais comportant de plus d'autres informations, comme le temps, les hésitations, les corrections. Ce recueil produit une trace brute qui représente une modélisation comporte
Problem Solving for Immunization Programs
This material will cover immunization basics and survey the public health, sociological, and economic literature, identifying and analyzing common problems using a standard problem-solving approach.
Motivating learning in mobile and game-based environments - Experiences in everyday classroom work -
The world around us has changed. The pedagogy of the classroom has stayed more or less the same for decades, offering a stark contrast to the rate of change in other fields. Inspiration for change can be found in the veritable passion for new technologies, such as mobile devices and game technology, displayed by younger generations. The real challenge is to import these technological advancements into the classroom and, furthermore, educating teachers about the possibilities they hold. We have r
Introduction to Methods for Health Service Research and Evaluation
Introduction to Methods for Health Services Research and Evaluation provides an introduction to basic methods for undertaking research and program evaluation within health services organizations and systems.
Future Potential of ICT Implementation in University Education in Jordan
The emerging information and communication technology (ICT) has become a strategic alternative for universities all over the world to enhance learning and deliver both quantity and quality programs. The status of ICT infrastructure in Jordan is investigated through a number of core indicators to identify the underlying factors which emerge as serious obstacles to the progress of university eEducation. Findings show that Jordan has made a good progress in international ranking in both the network
Proposal for convergence of e-learning systems for t-learning
This article presents considerations about viability on reutilize existing web based e- Learning systems on Interactive Digital TV environment according to Digital TV standard adopted in Brazil. Considering the popularity of Moodle system in academic and corporative area, such system was chosen as a foundation for a survey into its properties to create a specification of an Application Programming Interface (API) for convergence to t-Learning characteristics that demands efforts in interface des
Introduction to Biostatistics
ntroduction to Biostatistics provides an introduction to selected important topics in biostatistical concepts and reasoning.
Patient Safety and Medical Errors
Provides an introduction to the science of safety, and how it relates to problems with patient safety in health care. Explains the role of both individuals and systems in improving patient safety.
The human side of e-learning: Real people subjective experiences in virtual classrooms
This paper is based on a study of the subjective aspects of the student/e-learning platform tutor relationship. To find out how people feel in the role of ‘e-students’ or ‘e-tutors’, we have analyzed a set of testimonies collected through fifty five interviews. The interviewees were invited to speak and write about what they feel as e-learning subjects. Through their discourse, we could identify what kind of virtual-human relationships they have developed in this kind of environment. As well
A Pilot Project – From Illiteracy to Computer Literacy: Teaching and Learning Using Information Tec
This paper addresses the use of information and communication technologies, ICT or IT for brevity, to combat illiteracy and move participants directly from illiteracy to computer literacy. The resulting assistive technology and instructional software and hardware can be employed to speed up literacy programs and make them more attractive and effective. The approach provides an interactive, self-paced, autonomous and entertaining learning experience, eases entry and exit in and out of the program
The Influence of Game Features on Collaborative Gaming: A Process-oriented approach
Game technology and design are creating powerful collaborative gaming experiences that can be exploited pedagogically. Building on a research trends from various fields, a process-oriented model is adopted to evaluate the instructional potential of games, considering both their surface and deep structure. Two experimental approaches are adopted. Through reflective evaluation the Neurocognitive skills employed, ‘Perceived Competence Facilitation’ and ‘Perceived usefulness’ of games are determ
Investigating mental representations in children interacting with small mobile robots
This research aimed at investigating the acquisition of comprehension of a robotic system in school age children by using two different methods: concept maps and interviews. We demonstrated that concept maps are an important instrument of verification of knowledge, offering the possibility to graphically re-examine the expressed knowledge, and training children to decompose a problem (analysis) and re-compose it in a more structured way (synthesis). The interviews confirmed the subjectsÂ’ abilit
Special Session OER: Integrating OER and Instructional Design – Towards a more holistic view
Instructional Design (ID) has been introduced as a fundamental approach to design learning environments with a strong focus on media usage. In this regard, recent transformations in the realm of ICT have gained an increasing influence on learning and teaching practices, thus challenging conventional methods. Advocators of sophisticated web-based tools such as Weblogs, Wikis, or e-portfolios which are at the heart of the “Open Educational Resources (OER”) movement proclaim a new dimension of le
Designing and application of E-portfolio for teacher training
Portfolio is not just a magic word but it is mandatory for everyone in today's free market. Some companies started their own portfolios for employee assessment. Other has them for optimization purposes or even education. Each of us first encounter portfolio in schools. Big books with grades and other useful data were in them. In the teacher education we also have portfolios and the most important is teacher training portfolio. Based on this portfolios employees decide who to hire or not. With th
What's Gotten Into You?
In this activity, students use models to investigate the process and consequences of water contamination on the land, groundwater, and plants. This is a good introduction to building water filters found in the associated activity, The Dirty Water Project.
JALPES 2010 Strasbourg : Motiver par la simulation.
Thème : Première Journée de Pédagogie Médicale d’Alsace Lorraine (JALPES 2010). Session : motivation et pédagogie en sciences de la santé.
Titre : JALPES 2010 Strasbourg : motiver par la simulation.
Résumé : La simulation c’est motivant. Les étudiants peuvent faire l’apprentissage des gestes d’urgence sur des mannequins assistés par ordinateur. La simulation présente des critères de motivation des étudiants qui sont des déterminants de motivation intrinsè
Calculus III, Fall 2006
This course is an introduction to the calculus of functions of several variables. It begins with studying the basic objects of multidimensional geometry: vectors and vector operations, lines, planes, cylinders, quadric surfaces, and various coordinate systems. It continues with the elementary differential geometry of vector functions and space curves. After this, it extends the basic tools of differential calculus - limits, continuity, derivatives, linearization, and optimization - to multidimen