Competence-based Knowledge Structures for Personalised Learning
The ELeGI project focuses on integrating technology-enhanced learning methodologies into a pedagogy-driven and service-oriented architecture based on Grid technology. It aims at a system that is capable of realising personalised, adaptive, and experiential learning.
This requires to have available a framework that, on the one hand, allows for representing existing domain knowledge, and, on the other hand, provides a representation of the learner's current state of knowledge. It is shown that a
Case Study of Virtual Organization Learning and Knowledge Testing Environments
The proposed web-based knowledge assessment is based on flexible educational model and allows to implement adaptive control of learning process as well as to implement knowledge testing environment according to the requirements of student's knowledge level, their personal abilities and his subject learning history.
The learner knowledge model can be constructed as a sub graph of the global knowledge domain graph. The paper presents the architecture of student self-evaluation and on-line assessm
Categorization of tools and pedagogical approaches related to collaborative learning and CoPs
This deliverable presents a categorization of tools and a clarification of the notion of "scenario". It presents some existing taxonomies. The tools inventory and the proposed categorization focus on a user perspective. It takes into account data collected from CoPs, from PALETTE's partners and from the existing literature.,PALETTE deliverable - report number D.PAR.02 - 155 pages
A device helping learners to self-assess themselves
In this paper, we introduce the architecture of an environment, which aims at helping learners in their self-assessment process. We show how we integrated three systems to build an experimental device based on this architecture. We then present the experiment we conducted to
show the utility of this device and also to validate our hypothesis that it is easier for learners to self-assess themselves from an exercises-point of view than from a knowledge-point of view.
Domain Modelling To Support Educational Web-based
authoring
This paper describes an approach to web-based authoring of educational material. We define a model for the class of subjects of our interest (those including both theoretical and practical issues). From this model, specific content outlines can be derived as subclasses and then instanced into actual domains. The last step consists in generating interactive documents, which use the instanced domain. Students can explore these documents through a web browser. Thus, an interactive learning scenario
Is there a way to e-Bologna? Cross-National
Collaborative Activities in University Courses
This article describes a study of distance collaborative activities that
have been conducted in a cross-national setting between a Greek and a German
university. We discuss issues related to organization, technology, and curricula
considerations. In addition, we analyze the modes of cooperation that have been
chosen in the students' work on creative problem solving tasks and conclude
that for complex learning scenarios succesful collaboration and peer tutoring in
advanced learning support enviro
CMC environments supporting self-regulated learning
This paper focuses on the relationship between online collaborative environments and the development of Self-Regulated Learning (SRL) abilities. To investigate the support provided to SRL by Technology Enhanced Learning Environments (TELE), the TELEPEERS European Project has developed an evaluation tool whose structure derives from previous research on SRL. This tool was employed to analyse an online course for trainee teachers based on a configuration of a commercial Computer Mediated Communica
An analysis of the SRL potential
of TD-SSIS 2005
a Technology Enhanced Learning Environment based on
This report presents an analysis of the potential support to Self-Regulated Learning granted by a CSCL environment set up for a teacher traing course on Educational Technology. The analysis is made by applying a check-list developed within the European project TELEPEERS.,Research report
An analysis of the SRL potential of TD-SSIS 2004, a Technology Enhanced Learning Environment based o
This report presents an analysis of the potential support to Self-Regulated Learning granted by a CSCL environment set up for a teacher traing course on Educational Technology. The analysis is made by applying a check-list developed within the European project TELEPEERS.,Research report
An analysis of the SRL potential of a Technology Enhanced Learning Environment based on the collabor
This report presents an analysis of the potential support to Self-Regulated Learning granted by a communication environment developed to support teachers' collaboration on Learning Objects. The analysis is made by applying a check-list developed within the European project TELEPEERS.,Research report
An analysis of the SRL potential of TGS/TES Online Course, a Technology Enhanced Learning Environmen
This report presents an analysis of the potential support to Self-Regulated Learning granted by a CSCL environment developed for carrying out language master courses. The analysis is made by applying a check-list developed within the European project TELEPEERS.,Research Report
An analysis of the SRL potential of a Technology Enhanced Learning Environment based on the narrativ
This report presents an analysis of the potential support to Self-Regulated Learning granted by a multimedia environment based on a narrative editor. The analysis is made by applying a check-list developed within the European project TELEPEERS.,Research Report
Virtual mental space: interacting with the characters of works of literature
We build the software implementation of virtual mental space: its
inhabitants are interacting with the literature characters in natural language.
The players are encouraged to ask questions about intentions and desires,
knowledge and believes, pretending and deceiving of the literature characters.
Works of literature are identified based on the patterns of mental interaction
between the characters. Reasoning about mental states and natural language
processing with the semantic focus are the tech
Interoperability framework for Assessment Authoring
Current paper presents a research in the area of e-learning interoperability, and more
concrete in assessment area. As first there is reviewed state-of-the-art in
specifications, managed by IMS consortium. Next there are discussed relations
between these specifications and rationale behind assessment specifications evolution.
Next is presented Assessment Interoperability Bus (AIB), as a skeleton for further
facilitation of presentation in assessments interoperability. As result there are present
Exploring the mathematics of motion through construction and collaboration.
In this paper we give a detailed account of the design principles and construction of activities designed for learning about the relationships between position, velocity and acceleration, and corresponding kinematics graphs. Our approach is model-based, that is, it focuses attention on the idea that students constructed their own models – in the form of programs – to formalise and thus extend their existing knowledge. In these activities, students controlled the movement of objects in a prog
Sciences, communication et politique de l'éducation : le rôle de l'erreur à la recherche et à la
La communication scientifique qui peut soutenir un développement culturel, insulaire et durable,
doit donner priorité à un type de communication récursive, par lequel la population concernée
pourra revoir son trajet historique et en même temps prendre des décisions adéquates et bien
situées aux conditions spatio-temporelles. Dans le cas de la formation mathématique, ce type de
communication privilégie l'étude et l'exploitation didactique de l'erreur. Par l'exposé qui suit, on
essaye
What do you mean by collaborative learning?
Not available
Over-scripting CSCL: The risks of blending collaborative learning with instructional design.
Free collaboration does not systematically produce learning.
One way to enhance the effectiveness of collaborative learning is to
structure interactions by engaging students in well-defined scripts. A
collaboration script is a set of instructions prescribing how students
should form groups, how they should interact and collaborate and how
they should solve the problem. In computer-supported collaborative
learning (CSCL), the script is reified in the interface of the learning
environment. This co
Computational Representation of Collaborative Learning Flow Patterns Using IMS Learning Desing
The identification and integration of reusable and customizable CSCL (Computer Supported Collaborative Learning) may benefit from the capture of best practices in collaborative learning structuring. The authors have proposed CLFPs (Collaborative Learning Flow Patterns) as a way of collecting these best practices. To facilitate the process of CLFPs by software systems, the paper proposes to specify these patterns using IMS Learning Design (IMS-LD). Thus, teachers without technical knowledge can p
Review of the impact of technology-enhanced learning on roles and practices in Higher Education
This initial review draws together the state of the art in research into the impact of technology on roles and practices in higher education and sets an agenda for the remaining work of the project.,(D30.2.1) EU Sixth Framework programme priority 2, Information society technology, Network of Excellence Kaleidoscope, (contract NoE IST-507838), project "The impact of technology-enhanced learning on roles and practices in higher education"