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Organisation of Pedestrian Movements: an Agent-Based Approach
Cities are becoming more complex in this digital era due to technological changes. Thinking of cities without such technological changes is equivalent to an embryonic state in the morphology of city growth, that is, the growth seems less advanced. So it is appropriate to think of the non digital city digitally. Urban design is one state which establishes the perfect relationship between the street, people and building. The relationship of the people with the building and street is becoming one o
Author(s): Anandan Karunakaran

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CAADRIA '05
anand.bhatt@ab-a.net
Author(s): Anand Bhatt (ed.)

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Centro de Refer?ncia e Informa??o em Habita??o - Infohab (Reference Center and Information on Housi
The Center of Reference and Information in Habitation - INFOHAB - is a project led for the ANTAC, that intends to facilitate the access to the technique information relative to all the aspects and subjects that are contained in the construction environment concept, through the captation, selection, organization and spreading this information, offering it in the Internet through a database permanently brought up to date with the reference and, always when authorized, with the complete works. The
Author(s): Amorim, S.L., Soares Madeira Domingues, L.C., Pere

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2014 App Inventor Contest
2014 App Inventor Contest in China http://www.google.cn/university/appinventorcontest/
Author(s): No creator set

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A interface gr?fica em um software para o encaixe de modelagens no design de vestu?rio [The graphica
This article deals with the issue of pattern fitting and it is divided into two parts. The first part presents a developed software for rectangle fitting (regular items). The second part is intended to evaluate the usability of a garment industry commercial software that performs the pattern fitting for irregular items. From the assessment carried out and based on the initial software presented here, the interface and the features of new software applied to pattern fitting for irregular items wi
Author(s): Alves, Andressa Schneider; Jos? Luis Farinatti Aym

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Modelagem 3D e anima??o para o desenvolvimento de um modelo virtual interativo em realidade virtual
This article describes the development of a project that combines modeling and animation of three-dimensional objects (virtual model, clothing, environment) in the software 3D Studio Max with VRML (Virtual Reality Modeling Language). The project allows various interactions between the user and the environment developed. The main interaction is the choice of clothing, in which different parts can be proven in the virtual model. The results can be applied to online sales, marketing strategies and
Author(s): Alves, Andressa Schneider; Jos? Luis Farinatti Aym

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Virtual Reality in Architectural Education: Defining Possibilities
Introduction: virtual reality in architecture Virtual Reality (VR) is an emergent computer technology for full 3D-simulations, which has a natural application in the architectural work, due that activity involves the complete definition of buildings prior to its construction. Although the profession has a long tradition and expertise in the use of 2D-plans for the design of buildings, the increasing complexity of projects and social participation requires better media of representation. However,
Author(s): Alvarado, Rodrigo Garcia and Maver, Tom

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Architectural References to Virtual Environments Design
Based on a comparison between the perception of digital and real construction, the development of virtual systems and the review of additional sources, this paper states some differences between the design of virtual environments and architectural spaces. Virtual-reality technologies provide advanced capabilities to simulate real situations, and also to create digital worlds not referred to physical places, such as imaginary landscapes or environments devoted to electronic activities, like enter
Author(s): Alvarado, R.G., Parra, J.C., Vergara, R.L. and Cha

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Modelaci?n de Actividades [Modeling of Activities]
Despite increasing interest in the functionality and humanization of architecture, scarcely the occupation of buildings are studied and it lacks methods to represent activities in the spaces. By this reason, it proposes a system such integrates simulation of processes and virtual modeling software, to program the behavior of tri-dimensional characters based on the probabilistic evolution of events, testing this approach in the study of emergency services of hospitals. It describes the procedure
Author(s): Alvarado, R.G., Abufarde, F.B., Moreno, P.R. and

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Qualitative contribution of a vr-system to architectural design: Why we failed?
The paper exposes the development of a Virtual-Reality system for modeling timber structures, and evaluations with students about its contribution to the architectural project.
Author(s): Alvarado, R.G., Parra Marquez, J.C. and Vildosola

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Automation of Deck Bridge Representations
The bridge deck has a apparent simple shape, but it is the result of an adequate combination of two longitudinal geometric components: the deck shape evolution along de longitudinal section the layout of the road, that acts in simultaneous over a cross section, defining the deck exact shape. A geometric modelling computer programme was developed for box girder decks, allowing the generation of cross sections along the deck, defined with correct shape and location. In the elaboration of the deck
Author(s): Almeida Sampaio, A.

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2.2.3 Model 3: African + Roman = African persistence and no evidence of Roman traits dominating (sep

This scenario sees African culture surviving following the Roman conquest, and where Roman culture is visible it does not replace preexisting practice. Here we might imagine a laissez-faire attitude on the part of the Roman state, allowing the conquered people to carry on in their previous ways and the African people not needing to, or wanting to, adopt Roman customs, practices, forms of representation and cultural identity. In this model we might expect to find Roman and African trait
Author(s): The Open University

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Copyright © 2016 The Open University

Development of Digital City Models Using 3d GIS
?Digital city? is a copy of an actual city in the virtual space. It is expected to play an important role in urban planning, disaster simulation etc. Recent advanced remote sensing technologies, which are capable to quickly provide detailed information of city areas, ease the construction of 3D city models. Urbanization has evinced interest from a wide section of the society including experts, amateurs and novices. With the development and infrastructure initiatives mostly around the urban cente
Author(s): Albotany, Hussein S.

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Didactic Design: light and optics for preschool level
Since 2003, we have been developing a pedagogic proposal and didactic material for teaching Light and Optics to kindergarden children that enhances the construction of the first scientific thinking schemes. The design (industrial and graphic) applied to this project has generated an educational product composed of 44 objects. These materials allow teaching concepts such as: combination of colors, light indispensable to see, formation of shadows and images are not objects. These have been develop
Author(s): Albornoz Delgado, Humberto ?ngel; Laura Tal?a Esca

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{Suresh 848 } Sentences
(Suresh 848) Sentences ================================== वाक्य ( vaaky) बाल्टी में पानी भर लो | (Baalee mein paanee bhar lo.) Fill water in the bucket. नाई ने बाल काटे | (naai ney […]

Ethics of Virtuality? Virtuality of Ethics
This paper addresses issues pertaining to architecture, virtuality and ethics by establishing an interactive, non-linear virtual environment as a tool for investigation into the virtuality of ethics and ethics of virtuality, in the context of architecture. Starting from the assertion that ?Virtual Environment (VE) is a metaphor of Real Environment (RE)?, we test the proposition that suggests ?Ethics of RE can be tested and simulated in VE?. Challenging the notion that sees people reacting to VE
Author(s): Al-Attili, Aghlab and Leonidas Koutsoumpos

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Recursos de anima??o digital para aprendizagem de leitura de plantas [Digital Animation Resources fo
This paper discusses the evolution of the technical resources employed in a website destined for the professional formation of constructors workers throught the interpretation of plans. Developed as a doctoral thesis in the Ph.D. program of Information Technology in Education, the reconstruction of the website is assimilating new resourses of digital animation, allowing a richer and more significative interaction, acording to the principles of Piaget's theory on constructivism that oriented the
Author(s): Airton Cattani

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Design Generation of the Central Asian Caravanserai
Challenges for the study of Islamic architecture include its abundance and diversity in expression and its classification based on distinct functional or stylistic types. We address these issues by presenting shape grammars as a methodology for the analysis and design generation of Islamic architecture, with a specific example in the form of a parametric shape grammar for central Asian caravanserais. The grammar is developed by identifying distinct design types. Shape rules are created based on
Author(s): Ahmad, Sumbul and Scott C. Chase

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The Importance of Virtual Environments in the Design of Electronic Games and Their Relevance to Arch
Ever increasing complexity in architectural design and the need to deliver a cost effective solution requires the employment and adoption of innovative design methods. Although technological changes have entered the field of architecture at a slower pace, the recent adoption of 3D modelling, Virtual Environment and multimedia represent significant changes in architectural design, visualisation and presentation. These now include tools for conceptualisation, design synthesis, design presentation,
Author(s): Ahmad Rafi, M.E. and Karboulonis, P.

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Computer animation for architectural visualisation
This thesis critically reviews the state of architectural animation, and relates this specific field to the more general motion-based representations, particularly traditional film-making techniques. It identifies key elements from traditional filmmaking and shows how these elements can improve computer-based architectural animation. The process of identification of the key elements from traditional film-making starts with a critical survey of the use of motion-based representation in local arch
Author(s): Ahmad Rafi, M.E.

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